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<?xml-stylesheet type="text/xsl" href="http://foosworld.com/forum/utility/FeedStylesheets/atom.xsl" media="screen"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en"><title type="html">Strategy</title><subtitle type="html" /><id>http://foosworld.com/forum/blogs/strategy/atom.aspx</id><link rel="alternate" type="text/html" href="http://foosworld.com/forum/blogs/strategy/default.aspx" /><link rel="self" type="application/atom+xml" href="http://foosworld.com/forum/blogs/strategy/atom.aspx" /><generator uri="http://communityserver.org" version="2.1.60809.935">Community Server</generator><updated>1995-05-18T17:07:00Z</updated><entry><title>Rob Uyeyama's Guide to Learning Foosball</title><link rel="alternate" type="text/html" href="http://foosworld.com/forum/blogs/strategy/archive/1995/05/20/11622.aspx" /><id>http://foosworld.com/forum/blogs/strategy/archive/1995/05/20/11622.aspx</id><published>1995-05-20T16:15:00Z</published><updated>1995-05-20T16:15:00Z</updated><content type="html">&lt;p&gt;************************************** &lt;br /&gt;REC.SPORT.TABLE-SOCCER&amp;nbsp; FAQ 4 v1.2a &lt;br /&gt;Guide for Beginners and Intermediates &lt;br /&gt;LEARNING FOOSBALL &lt;br /&gt;************************************* &lt;/p&gt;
&lt;p&gt;(C) Copyright 1995 Robert Uyeyama. &lt;br /&gt;Permission granted to distribute free, freely. Rob Uyeyama &lt;br /&gt;(&lt;a href="mailto:uyey...@hawaii.SPAMNOTedu"&gt;uyey...@hawaii.SPAMNOTedu&lt;/a&gt;) &lt;/p&gt;
&lt;p&gt;The latest version of this file is available at the table-soccer FTP &lt;br /&gt;site at Foosball Heaven,&amp;nbsp; &lt;a href="http://www.foosballheaven.com/"&gt;http://www.foosballheaven.com/&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;____________ &lt;br /&gt;Introduction &lt;br /&gt;____________ &lt;/p&gt;
&lt;p&gt;&lt;br /&gt;For whom is this file written?&amp;nbsp; This essay is is intended for a &lt;br /&gt;wide variety of players; there are three separate chapters for &lt;br /&gt;three arbitrarily selected levels of play of people who have &lt;br /&gt;little or no experience in competition.&amp;nbsp; This ranges from the &lt;br /&gt;absolute-beginner to someone who can be quite good, but not &lt;br /&gt;"tournament-hardened". &lt;/p&gt;
&lt;p&gt;&lt;br /&gt;This file is not intended to limit postings to RSTS.&amp;nbsp; If you &lt;br /&gt;have further questions, please feel free post.&amp;nbsp; We're a friendly &lt;br /&gt;bunch.&amp;nbsp; :-) &lt;/p&gt;
&lt;p&gt;&lt;br /&gt;The three chapters are as follows: &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Chapter One is for those who have essentially _never_ played &lt;br /&gt;before, or are just learning how to play. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Chapter Two is for those who have played for several months &lt;br /&gt;to several years, but only on a casual level-- for these &lt;br /&gt;people, they rarely have considered practicing, shots are &lt;br /&gt;impressive only once in a while, but they certainly haven't &lt;br /&gt;taken the game strategy seriously... until now... and wish to &lt;br /&gt;learn more. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Chapter Three is a short list of advice for those who have &lt;br /&gt;played seriously, even for several years, but only on a very &lt;br /&gt;local level.&amp;nbsp; This would include bar-players and &lt;br /&gt;college-players who are considered among the best at their &lt;br /&gt;respective home ground, but who have not had any "big" &lt;br /&gt;tournament experience. &lt;/p&gt;
&lt;p&gt;&lt;br /&gt;Introduction: &lt;br /&gt;____________ &lt;br /&gt;A fact which may come as a surprise (a welcome one) to many is &lt;br /&gt;that foosball/table-soccer is played on a competitive (read: &lt;br /&gt;"professional") level.&amp;nbsp; There are several "tours" which exist, &lt;br /&gt;and these tours organize various regional, national, and even &lt;br /&gt;"world" championships!&amp;nbsp; For example, in the United States, there &lt;br /&gt;is the well-established United States Table Soccer Association &lt;br /&gt;(USTSA) and the nascent American Table Soccer Federation (ATSF).&amp;nbsp;&amp;nbsp; &lt;br /&gt;These organizations are manufacturer-based, in other words they &lt;br /&gt;are not player organizations, but rather promoting organs &lt;br /&gt;sponsored by the table manufacturers: USTSA for Tornado (817 &lt;br /&gt;561-0511), and ATSF for Dynamo/Striker (800 527-6054).&amp;nbsp; Contact &lt;br /&gt;these phone numbers for more information on regular &lt;br /&gt;draw-your-partner events in your area, as well as for upcoming &lt;br /&gt;national and regional events-- go see tournament foos today! &lt;/p&gt;
&lt;p&gt;&lt;br /&gt;The older tours were played on Tournament Soccer (TS), Dynamo, &lt;br /&gt;and Hurricane tables in the 60's and 70's, but now the quality &lt;br /&gt;of the newer brands of tables has much improved, prompting some &lt;br /&gt;players to label the older tables as mere "toys".&amp;nbsp; So if you &lt;br /&gt;haven't played on a Tornado or Striker, you really are missing a &lt;br /&gt;lot, and perhaps even learning wrongly that some things are not &lt;br /&gt;possible on a foosball table.&amp;nbsp; For example, the "modern" balls &lt;br /&gt;tend to be made of a very durable plastic (urethane), causing &lt;br /&gt;the balls not to dent and therefore they will always roll &lt;br /&gt;completely straight.&amp;nbsp; The shapes and even fastenings for the men &lt;br /&gt;have changed so that catching, kicking, and tic-tac-ing are much &lt;br /&gt;easier; what is tic-tac-ing? Imagine passing rapidly between the &lt;br /&gt;men on your three bar for up to several minutes on end-- the &lt;br /&gt;sound the ball makes as it bounces between the men gives this &lt;br /&gt;motion its name.&amp;nbsp; Other improvements include very flat playing &lt;br /&gt;fields, individually adjustable table legs, smoother bearings, &lt;br /&gt;lighter rods, counterweighted men, etc.&amp;nbsp; Most people which &lt;br /&gt;switch over to these tables do not like them at first, but &lt;br /&gt;within a few weeks of playing, the verdict is unanimous: no one &lt;br /&gt;would dream of going back to playing seriously on their "old" &lt;br /&gt;table, sentimental feelings aside. &lt;/p&gt;
&lt;p&gt;&lt;br /&gt;So the purpose of this file, and indeed the newsgroup itself, is &lt;br /&gt;to promote the sport of foosball.&amp;nbsp; This particular file is &lt;br /&gt;important, because by encouraging new players to begin playing, &lt;br /&gt;and encouraging the large bulk of non-competitive experienced &lt;br /&gt;players to enter competitive play, we will certainly make a &lt;br /&gt;great step towards that goal. &lt;/p&gt;
&lt;p&gt;&lt;br /&gt;Happy Foosing, &lt;br /&gt;Rob Uyeyama (uyeyama@ hawaii.SPAMNOTedu) &lt;/p&gt;
&lt;p&gt;&lt;br /&gt;___________________________________ &lt;br /&gt;CHAPTER 1 &lt;br /&gt;Getting Hooked: No Spinning Allowed &lt;br /&gt;___________________________________ &lt;/p&gt;
&lt;p&gt;&lt;br /&gt;This chapter is intended for those who have little or no &lt;br /&gt;experience in foosball at all, or for those who wish to "teach" &lt;br /&gt;others who have little or no experience. &lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; If you're reading this, you've probably encountered good &lt;br /&gt;players, perhaps so good you didn't even dream that this "game" &lt;br /&gt;could be taken so seriously.&amp;nbsp; But it is great fun, and you're &lt;br /&gt;probably also on your way to getting hooked.&amp;nbsp; This is the most &lt;br /&gt;important part; take the sport as fun, and never be discouraged &lt;br /&gt;by any silly, competitive attitudes you may run across when &lt;br /&gt;playing other "good" players.&amp;nbsp; Whether you want to learn how to &lt;br /&gt;beat these people, or simply ignore them and just have fun with &lt;br /&gt;your friends, it will benefit you to learn more about the sport. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; The main goals which will be discussed are: 1) Discovering &lt;br /&gt;what is possible; 2) Learning basic skills; 3) Discovering what &lt;br /&gt;to practice (yes, practice).&amp;nbsp; Let us begin with the first &lt;br /&gt;concept: what is possible?&amp;nbsp; First of all, the game consists of &lt;br /&gt;putting the ball in your opponent's goal, and keeping it out of &lt;br /&gt;yours-- that's obvious.&amp;nbsp; But there are good and bad ways of &lt;br /&gt;accomplishing this.&amp;nbsp; The most common problem is "spinning the &lt;br /&gt;rods."&amp;nbsp; Here are the most often-cited points that are good about &lt;br /&gt;spinning the rods: 1) you can hit the ball HARD with little or &lt;br /&gt;no effort 2) you hit the ball more often; 3) because of 1 &amp;amp; 2, you &lt;br /&gt;probably score more often; 4) this method is fun and energetic; &lt;br /&gt;5) if you don't spin, you miss the ball a lot, hit it slowly, &lt;br /&gt;score less, and look lame. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; REASONS WHY YOU SHOULDN'T SPIN THE RODS: 1) you can hit the &lt;br /&gt;ball about as hard as your spin by practicing a wrist-flick (to &lt;br /&gt;be described) in less than a week; 2) you can easily learn to &lt;br /&gt;hit the ball more often than a random spin; 3) you can &lt;br /&gt;accurately aim the ball and score, while a spin-shot is pretty &lt;br /&gt;random or only straight and easily blockable by an alert &lt;br /&gt;opponent; 4) you are in position to catch loose balls if you &lt;br /&gt;don't spin, creating&amp;nbsp; more scoring opportunities; 5) spinning &lt;br /&gt;can damage the table (by breaking men, pins/screws, or damaging &lt;br /&gt;the rod itself).&amp;nbsp; The third and fourth reasons are the most &lt;br /&gt;compelling since you'll score more often, while the first two &lt;br /&gt;are just ways of saying, "you get the same benefits as spinning &lt;br /&gt;anyways with very little practice." &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; So: don't spin the rods.&amp;nbsp; Now as far as offensive play, how &lt;br /&gt;do you get these benefits?&amp;nbsp; This is what is important:&amp;nbsp; 1) &lt;br /&gt;practicing your wrist-flick, and; 2) aiming the ball.&amp;nbsp;&amp;nbsp; Not &lt;br /&gt;spinning the rods also helps you on defense, and that will be &lt;br /&gt;discussed immediately afterwards. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; WRIST FLICK: if you can't seem to hit the ball very hard &lt;br /&gt;(without spinning), how do you do it?&amp;nbsp; First of all, try it with &lt;br /&gt;your right hand, since that hand will be doing almost all &lt;br /&gt;shooting.&amp;nbsp; Put the ball on the playfield under your front &lt;br /&gt;three-man rod, in the center in front of an open goal (lift the &lt;br /&gt;defending rods for an open shot).&amp;nbsp; Now, practice hitting the &lt;br /&gt;ball as hard as possible straight into the goal from this &lt;br /&gt;position-- use your middle man and _don't_ push or pull the rod:&amp;nbsp;&amp;nbsp; &lt;br /&gt;1) Stand slightly to the left of the rod, and away from the &lt;br /&gt;table; 2) Hold on to the handle, and don't let go; 3) Now, &lt;br /&gt;"forget" about both your arm and your hand, and only concentrate &lt;br /&gt;on your WRIST; 4) "Throw" your wrist as hard as you can &lt;br /&gt;_straight_ down towards the _floor_, past the side of the &lt;br /&gt;handle, resulting in 5) your wrist snapping downward-- since of &lt;br /&gt;course your hand is still gripping the handle, the motion stops &lt;br /&gt;as your wrist locks abruptly-- this is the wrist flick! &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; AIMING: set the ball up along the 3-rod as previously.&amp;nbsp; This &lt;br /&gt;time, instead of concentrating on speed, consider your control &lt;br /&gt;of the aim.&amp;nbsp; Observe that if you hit the ball dead-on, the ball &lt;br /&gt;travels straight into the goal.&amp;nbsp; Now change your rod's position, &lt;br /&gt;so that if you swing (wrist flick) straight (without &lt;br /&gt;push/pulling the rod), you'll hit the left 1/4 of the ball.&amp;nbsp;&amp;nbsp; &lt;br /&gt;Swing.&amp;nbsp; Notice that the ball angled to the right.&amp;nbsp; Different &lt;br /&gt;distances from the edge of the ball produce different angles.&amp;nbsp;&amp;nbsp; &lt;br /&gt;Beginning your swing with the front of the man's toe touching &lt;br /&gt;the back of the ball gives you more control than if the toe &lt;br /&gt;begins from the air way out from behind the ball.&amp;nbsp; Now try &lt;br /&gt;aiming a shot into an undefended goal from every single man on &lt;br /&gt;your five-man rod.&amp;nbsp; You can even hit a ball in from the very &lt;br /&gt;edge of the table! &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Before we go on, let me mention an alternative way of &lt;br /&gt;hitting a ball hard, this is called the "open hand", or "fan" &lt;br /&gt;technique.&amp;nbsp; Basically, you *** your rod &amp;amp; men backwards to shoot by &lt;br /&gt;rolling the handle clockwise up your palm as you open your hand, &lt;br /&gt;fingers toward the floor.&amp;nbsp; As you shoot, you reverse the motion &lt;br /&gt;and roll the handle back (counterclockwise) to your fingers, &lt;br /&gt;which catch the handle tightly.&amp;nbsp; Done quickly, this open-close &lt;br /&gt;motion can result in a very hard shot.&amp;nbsp; Control with the &lt;br /&gt;open-hand "fan" is more difficult that a normal wrist-flick, but &lt;br /&gt;it can be learned. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; FUNDAMENTALS OF DEFENSE:&amp;nbsp; Again, don't spin the rods.&amp;nbsp; You &lt;br /&gt;can only block an incoming shot if your men are straight down, &lt;br /&gt;which they aren't about 80% time when they're spinning; yet it's &lt;br /&gt;fairly common for beginners to do this anyways.&amp;nbsp; Why?&amp;nbsp; Because &lt;br /&gt;it looks cool, and once in a while, a shot blocked by a spinning &lt;br /&gt;rod will immediately become an offensive shot towards your &lt;br /&gt;opponents goal-- neither of these reasons are compelling.&amp;nbsp; Even &lt;br /&gt;if you're not spinning, don't get eager to shoot the ball:&amp;nbsp; Stop &lt;br /&gt;the ball, then shoot it. ;)&amp;nbsp;&amp;nbsp; Otherwise, you'll often lose the &lt;br /&gt;ball, resulting usually in a possession and a quick goal from &lt;br /&gt;your opponent's dreaded 3-rod. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; So, what else do you do?&amp;nbsp; Your opponent can aim the ball &lt;br /&gt;just like you can.&amp;nbsp; Therefore, you want to guard both the &lt;br /&gt;STRAIGHT shot, and all ANGLE shots.&amp;nbsp; Remember if you can draw a &lt;br /&gt;line from the ball to your goal, that shot is open.&amp;nbsp; Never &lt;br /&gt;position your two men (your middle goalie and one of the men on &lt;br /&gt;the two-man rod) behind each other- if you do, you're just &lt;br /&gt;blocking the same place twice, and you might as well just lift &lt;br /&gt;one of the men, and your defense wouldn't be any worse for it!&amp;nbsp;&amp;nbsp; &lt;br /&gt;Just experiment, placing the ball on _all_ parts along the &lt;br /&gt;opposing 3-rod, and positioning your defensive men to block both &lt;br /&gt;the straight and angle shots.&amp;nbsp; Remember if you can draw a line &lt;br /&gt;from the ball to your goal, that shot is open.&amp;nbsp; (Did I just say &lt;br /&gt;that?)&amp;nbsp; Now your opponent either rely on you to flinch and open &lt;br /&gt;these holes, or must "race" you, moving the ball horizontally &lt;br /&gt;along his three-rod until it reaches a position where a &lt;br /&gt;diiferent straight shot (or sometimes the angle) is open.&amp;nbsp;&amp;nbsp; &lt;br /&gt;Defending against opponents who try this latter option will be &lt;br /&gt;discussed in Chapter 2.&amp;nbsp; Also, be very aware that shots from the &lt;br /&gt;opposing 5-rod and 2-rod can also be blocked in this way-- you &lt;br /&gt;just have to learn to expect a shot from these areas of the &lt;br /&gt;table, and block most of the possible "lines" to your goal.&amp;nbsp;&amp;nbsp; &lt;br /&gt;Just being aware of these "lines" and trying to block them will &lt;br /&gt;make a big difference.&amp;nbsp; Finally, if you're shooting from the &lt;br /&gt;defensive region, remember you can still aim it, and take your &lt;br /&gt;time to lift up your 5- and 3-rods (or in doubles, tell your &lt;br /&gt;partenr) so that you'll never block your own shot! &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; WITH WHICH HAND DO YOU HOLD WHICH ROD in singles play? 1) &lt;br /&gt;When you're defending against a 3-rod shot, hold BOTH of your &lt;br /&gt;defensive rods (goalie &amp;amp; 2-man)-- Ditto for when you're shooting from &lt;br /&gt;your defensive region.&amp;nbsp; 2) When you're defending an opponent's &lt;br /&gt;defensive-region shot, you should have your right hand on your &lt;br /&gt;3-rod, and your left either on your 5-rod or goalie-rod; the &lt;br /&gt;latter may be more effective at first.&amp;nbsp; When the ball is in the &lt;br /&gt;center region, you should have your L &amp;amp; R hand on the goalie-rod and &lt;br /&gt;5-rod (maximum defense).&amp;nbsp; 3) Later, when you learn how to pass &lt;br /&gt;and you have possession of the ball, you can stop the ball, and &lt;br /&gt;switch to holding the 5-rod and the 3-rod (ready for offense or &lt;br /&gt;passing to the 3-rod), and when you get much better, you may &lt;br /&gt;wish to stay in this position for defense against the opposing &lt;br /&gt;5-rod or 2-rod, so that you are ready to catch any loose balls &lt;br /&gt;on your 3-rod. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; BALL-CONTROL (or how not to lose the ball): this is &lt;br /&gt;especially for those playing on tables which are not Tornado or &lt;br /&gt;Striker, and tables which are old, dented, and otherwise warped.&amp;nbsp;&amp;nbsp; &lt;br /&gt;Ball control is much easier on the Tornado and Striker, but the &lt;br /&gt;skills in this section are still essential to learn for these &lt;br /&gt;tables too.&amp;nbsp; To be able to use your growing arsenal, you need to &lt;br /&gt;be able to "maneuver" the ball, and not lose it.&amp;nbsp; There are &lt;br /&gt;three exercises which are good to do, all on the 3-rod. &lt;br /&gt;1)&amp;nbsp; INTERCEPTION: Try _very_ lightly tapping the front of the &lt;br /&gt;ball (with the back of your toe), then as the ball rolls back, &lt;br /&gt;tapping the back of the ball (with the front of your toe).&amp;nbsp;&amp;nbsp; &lt;br /&gt;Continue to gently tap the ball back and forth; this &lt;br /&gt;back-and-forth distance will be less than an inch-- the skill &lt;br /&gt;being learned here is to rapidly lift the man and swing it &lt;br /&gt;around to the other side of the ball to prevent it from rolling &lt;br /&gt;away.&amp;nbsp; You will find the shape of the motion to be a series of &lt;br /&gt;"C" shapes around the ball.&amp;nbsp; 2)&amp;nbsp; PINNING:&amp;nbsp; In the second &lt;br /&gt;exercise again begin by tapping one side (front or back) of the &lt;br /&gt;ball, but this time let it roll further.&amp;nbsp; Move in the same "C" &lt;br /&gt;shape as if to intercept it, but leave your toe lifted in the &lt;br /&gt;air.&amp;nbsp; When the ball rolls under your man's toe, bring it down &lt;br /&gt;forcefully on the _top_ surface of the ball to "pin" it to the &lt;br /&gt;playing field, resulting in a sudden stop.&amp;nbsp; Practice both &lt;br /&gt;versions (i.e. tap back of ball then front-pin; tap front of &lt;br /&gt;ball then back-pin).&amp;nbsp; This develops the reflex to suddenly and &lt;br /&gt;confidently "catch" a ball which is too difficult to intercept &lt;br /&gt;by method 1).&amp;nbsp; For example, this "pin" catch is very useful for &lt;br /&gt;a ball which is rolling away at high speed.&amp;nbsp; 3)&amp;nbsp; BALL MOVEMENT:&amp;nbsp;&amp;nbsp; &lt;br /&gt;The third exercise is to pass the ball from one man on the 3-rod &lt;br /&gt;to another, steady the ball, and again pass it to the next man &lt;br /&gt;on the rod.&amp;nbsp; Continue passing among all three men on the rod.&amp;nbsp;&amp;nbsp; &lt;br /&gt;The skill here is maneuvering the ball wherever you wish it to &lt;br /&gt;be along your rod.&amp;nbsp; Also try bringing the ball to a stop at &lt;br /&gt;various points along the rod.&amp;nbsp; You will find that the skills &lt;br /&gt;learned in 1) and 2) are very useful to prevent the ball from &lt;br /&gt;rolling away out of reach-- try and develop a feel for when it &lt;br /&gt;is better to use 1) vs. 2) to retrieve a ball about to roll away &lt;br /&gt;from you.&amp;nbsp; These skills of interception, pinning, and &lt;br /&gt;ball-movement are applicable to all rods of a foosball table. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Now that you can wrist-flick hard, aim the ball, know how to &lt;br /&gt;act on defense, and know how to maneuver a ball without losing &lt;br /&gt;it, you are hereby no longer a "spinner"! &lt;/p&gt;
&lt;p&gt;&lt;br /&gt;__________________________________________ &lt;br /&gt;Chapter 2 &lt;br /&gt;Learning that Consistency is the Key-- &lt;br /&gt;Resolving to Practice &amp;amp; Stop the Ball &lt;br /&gt;__________________________________________ &lt;/p&gt;
&lt;p&gt;&lt;br /&gt;This chapter is intended for players who have casually played the game &lt;br /&gt;(and never took it seriously) for many months or even years, and for &lt;br /&gt;those who have been seriously playing but only for a few months. &lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; If you're reading this chapter, you may play the game largely to &lt;br /&gt;pass time while being entertained-- you may have played the game like &lt;br /&gt;this for a few years, even going through a few short periods of &lt;br /&gt;"foos-addiction" and taking the game seriously.&amp;nbsp; Now, after all this &lt;br /&gt;time, you've finally become tired of that/those "good" players still &lt;br /&gt;being much better than you are and would like to know if it's worth the &lt;br /&gt;effort to get that good.&amp;nbsp; Answer: The effort required is much less than &lt;br /&gt;you think; the keys are knowing what to practice, and knowing strategy. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; What may seem to be the answer at first is acquiring an arsenal of &lt;br /&gt;unstoppable shots; this is untrue!&amp;nbsp; Although having such an arsenal &lt;br /&gt;isn't necessarily a disadvantage, all you need on the 3-bar is one good &lt;br /&gt;shot... learning all of the other shots will simply make you 2nd-best &lt;br /&gt;in all of them, and very good at none.&amp;nbsp; However one unstoppable shot &lt;br /&gt;from the 3-rod is not enough either; you need a good 5-rod to pass it &lt;br /&gt;to your 3-rod unstoppably.&amp;nbsp; Re-learning your defense is less critical &lt;br /&gt;at this point (for tips on learning a moving-defense see Chapter 3). &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; So in summary:&amp;nbsp; 1) choose a shot and learn it well; 2) Learn the &lt;br /&gt;5-rod brush-pass, and use it so you can use your shot; and 3) learn &lt;br /&gt;essential strategy so you can put your shot and pass to good use.&amp;nbsp; All &lt;br /&gt;of these parts must be performed consistently and effortlessly-- using &lt;br /&gt;your best shot or pass once in a while, or having it be inconsistent &lt;br /&gt;(i.e. it works great half of the time) will make all of your effort &lt;br /&gt;moot.&amp;nbsp; 1-3 are described in turn: &lt;/p&gt;
&lt;p&gt;&lt;br /&gt;3-ROD SHOT: &lt;br /&gt;___________ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; You should choose _one_ main shot.&amp;nbsp; My advice is choose the pull.&amp;nbsp;&amp;nbsp; &lt;br /&gt;If you play on a Tornado or Stryker table, you can choose either the &lt;br /&gt;pull or the snake; on some of the older tables, snake-shots are often &lt;br /&gt;more difficult and less potent.&amp;nbsp; Read FAQ6 for instructions on these &lt;br /&gt;offensive weapons-- included are instructions for both beginners and &lt;br /&gt;intermediates.&amp;nbsp; Once you have chosen a shot, it is very important to &lt;br /&gt;use it strategically... in other words _every single time_ you get the &lt;br /&gt;ball on your 3-rod; the point here is that your favorite shot is also &lt;br /&gt;your highest-percentage shot.&amp;nbsp; Having a wide-arsenal is fun and flashy, &lt;br /&gt;but the "one-shot-player" will win the most matches!&amp;nbsp; Make sure your &lt;br /&gt;setup is the best it can be; for example with a pull, make sure your &lt;br /&gt;3-rod is pushed all the way to the wall; if it isn't, the defense has &lt;br /&gt;less goal to defend, and your scoring percentage will simply go down! &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Why the pull is good: Good shooters can shoot the shot so fast the &lt;br /&gt;defense cannot race the shooter to the hole.&amp;nbsp; The pull-shot begins with &lt;br /&gt;the ball on the right side of the middle-man with the 3-bar is pushed &lt;br /&gt;to the wall; as you pull the rod, the ball moves horizontally, and you &lt;br /&gt;eventually shoot the ball in.&amp;nbsp; Remember a good stationary defense will &lt;br /&gt;cover your straight shot and angle shot.&amp;nbsp; By moving the ball &lt;br /&gt;horizontally far enough you will be able to shoot a straight shot to &lt;br /&gt;the right side of the goal; the defense will obviously move his men to &lt;br /&gt;the right side of the goal.&amp;nbsp; Therefore for the shot to succeed, you &lt;br /&gt;must "race" the defense to that open hole; if you have a slow pull &lt;br /&gt;shot, it's useless.&amp;nbsp; If you have a fast one, you can _always_ beat a &lt;br /&gt;set defense to the hole! &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Some caveats:&amp;nbsp; A fast pull can be beaten by a set defense if the &lt;br /&gt;timing of the shot is predictable... in other words don't set up your &lt;br /&gt;shot, wait a&amp;nbsp; consistently predictable two seconds, then shoot it-- a &lt;br /&gt;blazing fast "2-second pull" is raceable.&amp;nbsp; By USTSA rules, you have 15 &lt;br /&gt;seconds on your 3-rod, so use your time and "sit on it"!&amp;nbsp; You will also &lt;br /&gt;be able to analyze the defense during this time.&amp;nbsp; Also, practice &lt;br /&gt;shooting the straight shot (!) accurately in the case of a good &lt;br /&gt;moving-defense. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Why the snake is good:&amp;nbsp; This shot begins in a front pin in the &lt;br /&gt;exact center of the 3-bar.&amp;nbsp; The shot is good because it can be as fast &lt;br /&gt;as a pull shot, but can be shot in both directions: the pull-snake to &lt;br /&gt;the right corner and the push-snake to the left-corner... the defense &lt;br /&gt;doesn't know what to defend!&amp;nbsp; If these are both covered, the straight &lt;br /&gt;shot is open.&amp;nbsp; For this reason, the snake is most useful when its setup &lt;br /&gt;is in the center of the table.&amp;nbsp; Most people think the snake-shot is &lt;br /&gt;easier to learn than the pull, and for this reason some people &lt;br /&gt;recommend learning the snake to beginners; people can get quite good at &lt;br /&gt;the shot in only a month!&amp;nbsp; And once you learn the shot, you will find &lt;br /&gt;the soreness of your wrist will disappear.&amp;nbsp; But learning to really &lt;br /&gt;master the shot, however, is not easy either. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; If you don't want to _practice_ a shot _at all_, but still would &lt;br /&gt;like to score better, doing the push-kick or the pull-kick (see &lt;br /&gt;definition in FAQ1) _every time_ you get the ball on your 3-rod will &lt;br /&gt;improve your scoring percentage.&amp;nbsp; Why?&amp;nbsp; I am not implying that these &lt;br /&gt;are bad shots to learn in the long-run; many people have unstoppable &lt;br /&gt;push-kicks and pull-kicks.&amp;nbsp; The reason these shots are recommended in &lt;br /&gt;this context is that even a medium-speed push-kick or pull-kick can &lt;br /&gt;score reasonably against a good defender; a medium-speed pull or snake &lt;br /&gt;is much easier to block!&amp;nbsp; This is because where you intend to shoot the &lt;br /&gt;ball is more unpredictable-- the ball begins on the inside of either of &lt;br /&gt;the outer-men on the 3-rod (left man = pull-kick setup; right man = &lt;br /&gt;push-kick setup).&amp;nbsp; The ball is passed horizontally to the middle man, &lt;br /&gt;who shoots it straight in.&amp;nbsp; This middle man can shoot the ball straight &lt;br /&gt;into either the left or right corner of the goal, depending on how far &lt;br /&gt;the horizontal pass is.&amp;nbsp; If the horizontal pass is even medium-fast, it &lt;br /&gt;becomes difficult for the defender to predict which corner you are &lt;br /&gt;aiming for. So practice shooting the _edges_:&amp;nbsp; the edge of the near &lt;br /&gt;corner and the far corner of the goal.&amp;nbsp; The middle of the goal will &lt;br /&gt;usually be blocked in any case, but if you always aim for the corners, &lt;br /&gt;you will be most unpredictable to the defender!&amp;nbsp; Also, be aware of two &lt;br /&gt;more options: 1) a faked pass w/the outer man who instead angle-shoots &lt;br /&gt;it toward the near corner, or 2) executes an outer-man push or pull &lt;br /&gt;shot toward the near corner. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; However, mastering a pull-kick or push-kick shot so that your &lt;br /&gt;scoring percentage is very high tends to be more difficult than getting &lt;br /&gt;to this same percentage with a pull or a snake shot.&amp;nbsp; So if you are &lt;br /&gt;going to practice a shot, make it the pull or snake.&amp;nbsp; If you refuse to &lt;br /&gt;practice, but still want to score more, always use a push-kick or &lt;br /&gt;pull-kick.&amp;nbsp; And always use your best shot. &lt;/p&gt;
&lt;p&gt;&lt;br /&gt;5-ROD PASS &lt;br /&gt;__________ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Having an unstoppable 3-rod shot is useless if you never get the &lt;br /&gt;ball on your 3-rod!&amp;nbsp; A good opponent will do exactly this.&amp;nbsp; Even if no &lt;br /&gt;players in your area can keep the ball away from your 3-bar the entire &lt;br /&gt;game, learning a good 5-rod pass will still do wonders!&amp;nbsp; You can play &lt;br /&gt;someone with a better shot, and if your pass is better, you will get &lt;br /&gt;more scoring opportunities, and things will even out in your favor. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; If you're going to practice anything on your 5-bar at all, practice &lt;br /&gt;the "Brush Pass"-- read FAQ2 and skip straight to the "brush passing" &lt;br /&gt;section.&amp;nbsp; The brush pass techniques will begin bearing improvements to &lt;br /&gt;your game almost immediately.&amp;nbsp; So the brush-pass is _as_ important as &lt;br /&gt;learning a good 3-rod shot.&amp;nbsp; Spend as much time practicing this as your &lt;br /&gt;you do your shot. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; What else do you need to know about your 5-rod?&amp;nbsp; You should be able &lt;br /&gt;to: 1) block opposing defensive shots; 2) block opposing 5-rod passes.&amp;nbsp;&amp;nbsp; &lt;br /&gt;The first point is difficult for many people because there are "too &lt;br /&gt;many men" on the rod, and the range of motion of that rod is very &lt;br /&gt;limited.&amp;nbsp; The following exercise (also described in FAQ3) is very &lt;br /&gt;helpful: Lift up the opposing 5-rod.&amp;nbsp; Pass the ball back and forth &lt;br /&gt;between your 5-rod and your 3-rod, doing ALL ANGLE PASSES.&amp;nbsp; The &lt;br /&gt;straight passes are easy to intercept, but the angle passes are the &lt;br /&gt;ones which teach the range of motion for each man on the 5-rod; it may &lt;br /&gt;be frustrating but even a few 10-15 minute sessions will help vastly.&amp;nbsp;&amp;nbsp; &lt;br /&gt;Once your "intuition" for the 5-rod is improved, you will block more &lt;br /&gt;shots from the opposing defensive region.&amp;nbsp; Also, by using this &lt;br /&gt;intuition, you can begin using your 3-rod men to block the "holes" in &lt;br /&gt;your five-bar (usually the spaces between the 2nd &amp;amp; 3rd and 3rd &amp;amp; 4th &lt;br /&gt;men).&amp;nbsp; "Meshed" in this way,&amp;nbsp; both your 3-rod and 5-rod can contribute in &lt;br /&gt;the most effective way. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; The second point, blocking passes, will be improved just by the &lt;br /&gt;intuitions developed while learning the brush pass; also you can block &lt;br /&gt;slow-medium speed passes by moving your 5-rod back and forth rapidly, &lt;br /&gt;so that you "swat" away any passes.&amp;nbsp; Moving unpredictably back and &lt;br /&gt;forth can also make it more difficult for a good passer to choose the &lt;br /&gt;open pass.&amp;nbsp; Remember that your wall pass is very open because the &lt;br /&gt;bumper on the five-bar prevents your men from actually touching the &lt;br /&gt;wall; against very good brush-passers, you can "twitch", pretending to &lt;br /&gt;move the five-bar off of the wall (or lane), but actually keeping it &lt;br /&gt;stationary-- mix your "twitches" and back-and-forth movements.&amp;nbsp; This &lt;br /&gt;advice even should be applied to on a standard moving-defense in the &lt;br /&gt;defensive-region! &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Finally, if you have practice your brush-pass, a consequence will &lt;br /&gt;be that you will habitually keep your 3-rod angled forward, making it &lt;br /&gt;much easier to catch loose balls.&amp;nbsp; If the defense is shooting, you can &lt;br /&gt;angle it backwards to try to catch a blocked shot.&amp;nbsp; When your 5 and 3 &lt;br /&gt;rod are both lifted for any reason, they should swing to the &lt;br /&gt;horizontal, the 5 rod clockwise, the 3 rod counter-clockwise.&amp;nbsp; In this &lt;br /&gt;way, your 3-rod is ready to catch an incoming loose ball, and the 5-rod &lt;br /&gt;is ready to block a bounce off of the opposing 5-rod. &lt;/p&gt;
&lt;p&gt;&lt;br /&gt;STRATEGY: &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; After you learn your chosen shot and the brush pass, you must do &lt;br /&gt;two things with these: learn to execute these consistently (19 out of &lt;br /&gt;20 times) and religiously use them in real play. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; In addition to your shot, pass, and shot-pass strategy, there &lt;br /&gt;are &lt;br /&gt;additional points&amp;nbsp; 1) _never ever_ accidentally lose a ball you have &lt;br /&gt;possession of-- practicing pinning hard any ball which is about to get &lt;br /&gt;away from you; 2) learn to _always_ foos the ball to yourself-- &lt;br /&gt;practice this; 3) _never_ repeat bad strategies; 4) _never_ shoot the &lt;br /&gt;ball from the 5-rod; 5) learn ball control &amp;amp; pass-catching, and when you &lt;br /&gt;lift &lt;br /&gt;your 3-rod up swing it up counter-clockwise/toes-forward-- this is so &lt;br /&gt;you will learn to catch loose balls like velcro. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; In more detail: &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Your shot options (long, middle, straight) should be practiced to &lt;br /&gt;at least 9 out of 10 consistency, and preferably 19 out of 20.&amp;nbsp; The &lt;br /&gt;same goes for each of your brush pass options (wall-pass/brush-down, &lt;br /&gt;lane-pass/brush-up).&amp;nbsp; Once you're this consistent, don't even dream of &lt;br /&gt;using a less effective trick shot or second shot in a tournament.&amp;nbsp; The &lt;br /&gt;same goes for hacking from the 5-bar-- sure, you may sometimes score, &lt;br /&gt;but since your pass and shot are so consistent, your scoring percentage &lt;br /&gt;_per 5-bar possession_ will be higher if you brush pass and shoot from &lt;br /&gt;your 3-bar instead!&amp;nbsp; Maximize your percentages!&amp;nbsp; Ditto goes for losing &lt;br /&gt;the ball; a lost ball on a 5-rod possession may mean one less point for &lt;br /&gt;you; losing the ball from the defensive region may give your opponent a &lt;br /&gt;3-rod shot opportunity, which is _bad_ if his shot is as good as yours! &lt;br /&gt;If you can't serve the ball to yourself, that's as bad as losing a &lt;br /&gt;5-rod possession! &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Learn to keep your 3-rod either swung up counter-clockwise and &lt;br /&gt;horizontally with toes-forward, or down with the toes still slightly &lt;br /&gt;angled forward.&amp;nbsp; In either case you are ready or almost-ready to catch &lt;br /&gt;a loose ball or quick pass.&amp;nbsp; On a Tornado, this forward-angle can also &lt;br /&gt;"auto-stuff" defensive shots when the ball bounces hard off of the &lt;br /&gt;3-man's toe.&amp;nbsp; The uncommon exception to the rule is when your &lt;br /&gt;opponent's defensive shots are weak, you can consider angling your &lt;br /&gt;3-man backwards (in this case only) to try to "catch" the shot by &lt;br /&gt;blocking it. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; But when you lift your 5-rod, lift it by turning the rod _clockwise_ &lt;br /&gt;.&amp;nbsp; And when it is down defending against a 2-rod shot, angle it &lt;br /&gt;toes-slightly-forward so that any hard shots will bounce hard off the &lt;br /&gt;toe, and perhaps into the opposing goal (i.e. "auto-stuff") or at least &lt;br /&gt;to you 3-rod which is waiting angled-forward (if you read the last &lt;br /&gt;paragraph) and automatically ready to catch any such rebound; hence &lt;br /&gt;when you lift both rods, the two lines will "swing away" from each &lt;br /&gt;other, 3-rod counter clockwise, 5-rod clockwise. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Never shooting from the 5-rod was explained above.&amp;nbsp; Also, a blocked &lt;br /&gt;5-rod shot may mean a 5-rod possession and therefore a point for your &lt;br /&gt;opponent!&amp;nbsp; Of course, there are some exceptions to the rule.&amp;nbsp; These &lt;br /&gt;exceptions will be discussed next, but remembers they are only &lt;br /&gt;exceptions to fine-tune your strategy, not excuses to have lapses in &lt;br /&gt;your strategy. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; The most difficult point is the one about not repeating bad &lt;br /&gt;strategies.&amp;nbsp; For example, let's pretend your chosen (and best) shot on &lt;br /&gt;offense is the pull.&amp;nbsp; If your opponent blocks your first attempt, you &lt;br /&gt;should probably stick with the same shot.&amp;nbsp; However, if many more pulls &lt;br /&gt;are blocked, you may consider going to your second-shot, or even a &lt;br /&gt;trick shot; in this case, although your pull is your best shot, it is &lt;br /&gt;not the best shot to use _against this opponent_.&amp;nbsp; You may find the &lt;br /&gt;snake works better; you should experiment and find what your best shot &lt;br /&gt;is, and stick with that.&amp;nbsp; An unexpected one-time trick shot may also be &lt;br /&gt;worth one point here, but no more than that. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; The same goes for a 5-rod shot, or a shot or pass immediately upon &lt;br /&gt;foosing the ball.&amp;nbsp; If it's unexpected, and you think your chances are &lt;br /&gt;high for scoring, it may be justified.&amp;nbsp; Try it once.&amp;nbsp; Remember it's all &lt;br /&gt;percentages: repeatedly using these tricks or hacks will only make you &lt;br /&gt;score less. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; The same goes for defense.&amp;nbsp; Suppose you use a stationary &lt;br /&gt;race-defense and it usually works, but if one day you should run up &lt;br /&gt;against someone who always scores on you, you should drop the race &lt;br /&gt;defense, and experiment with a moving-defense; although if you're not &lt;br /&gt;familiar with a moving-defense, you may still block 50% or 25% of the &lt;br /&gt;shots, while previously you were blocking about 0% with the &lt;br /&gt;race-defense.&amp;nbsp; Now, instead of a hopeless race, the burden is now on &lt;br /&gt;the shooter who has to guess which holes you are opening, and when. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Remember, you can also vary the _type_ of moving defense that you &lt;br /&gt;use; if the opponent is always scoring on your moving defense when you &lt;br /&gt;use your far 2-man, switch to your 1-man periodically-- if the opponent &lt;br /&gt;scores too often when you bait the long shot, bait the middle or &lt;br /&gt;straight.&amp;nbsp; So switching the 2-man that you use is good, just as long as &lt;br /&gt;you don't do it too often-- if the shooter can count on you switching, &lt;br /&gt;he can wait for the switch then shoot it in.&amp;nbsp; Also, to increase the &lt;br /&gt;unpredictability of your defensive motions, remember to experiment with &lt;br /&gt;your mix of several techiniques: 1) a periodically standstill rod, 2) a &lt;br /&gt;moving rod, (push/pull movement), 3) back-forth circular movements of &lt;br /&gt;the men, 4) "twitching" movements to give the appearance that your men &lt;br /&gt;are going to move to another spot in the defense, but actually stay &lt;br /&gt;put; 5) switching your 2-man; 6) leaving the straight-shot open. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; In summary, when you are using a moving-defense, _think_ about what &lt;br /&gt;areas you are blocking-- don't get caught just moving your men back and &lt;br /&gt;forth across the front of the goal without being aware of which holes &lt;br /&gt;are being opened most, and which hole is likely to look most enticing &lt;br /&gt;to the shooter.&amp;nbsp; A moving-defense is _not_ strictly a random defense; &lt;br /&gt;there is a lot of subtle "baiting" to be done along with the &lt;br /&gt;unpredictability.&amp;nbsp; Be able to adjust your defense for different &lt;br /&gt;opponents as soon as possible. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; You get the idea: figure out what works, then stick to it.&amp;nbsp; This &lt;br /&gt;means using your brush-pass and "best"-shot sequence.&amp;nbsp; Keep the &lt;br /&gt;exceptions infrequent, and make the exceptions work toward your scoring &lt;br /&gt;and blocking percentages. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Summary: use the tools you have practiced to your advantage! &lt;/p&gt;
&lt;p&gt;&lt;br /&gt;_____________________________________________ &lt;br /&gt;Chapter 3 &lt;br /&gt;So You Thought You Were Good... &lt;br /&gt;But Then You Went to the First Big Tournament &lt;br /&gt;_____________________________________________ &lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; This chapter will be short, but will also be on the topic most dear &lt;br /&gt;to my heart.&amp;nbsp; The chapter title describes me a few years ago, and the &lt;br /&gt;only difference today is that I'm still not good, but now I know it... &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; My only advice is that if you're beating all the players around &lt;br /&gt;you, you _have_ to go out and find players who can beat _you_.&amp;nbsp; Then &lt;br /&gt;you'll see what great foosball is like, and then you may be motivated &lt;br /&gt;to practice that brush-pass, that moving-defense, and all those other &lt;br /&gt;techniques that seemed like sheer nonsense to you before. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Probably the easiest way to find good players in your area is to &lt;br /&gt;find local Tornado tournaments.&amp;nbsp; Call the Tornado Promotions Hot Line &lt;br /&gt;at (817) 561-0511, and they will be able to tell you the phone number &lt;br /&gt;of a "promotor" (i.e. tournament-organizer) in your area.&amp;nbsp; Then call &lt;br /&gt;your promotor, who will give you all of the details.&amp;nbsp; The Striker &lt;br /&gt;foosball tables are starting to make inroads in the foos-world, so you &lt;br /&gt;can also contact them at Dynamo at (800) 527-6054.&amp;nbsp; Also, you can find &lt;br /&gt;many tournament listings in alt.sport.foosball's FAQ 3: "Playing &lt;br /&gt;Locations."&amp;nbsp; And of course you can pipe up on alt.sport.foosball to see &lt;br /&gt;if any other players are in your area.&amp;nbsp; Finally, if you're suspicious &lt;br /&gt;about these Tornado or Stryker tables you've heard of, give them a good &lt;br /&gt;try anyways: go to these tournaments for a few months, then decide what &lt;br /&gt;you think... I can almost guarantee you will eventually be a "convert"! &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; The other advantage to playing better players is that you learn &lt;br /&gt;faster... _much_ faster.&amp;nbsp; You'll learn what a good moving-defense for a &lt;br /&gt;pull shot or a snake is like; the subtleties are hard to figure out on &lt;br /&gt;your own!&amp;nbsp; You'll learn new options from regular shot set-ups that you &lt;br /&gt;never knew existed.&amp;nbsp; You'll learn the importance of ball spin, and how &lt;br /&gt;quickly you will lose if you don't have a brush pass or stick pass &lt;br /&gt;series.&amp;nbsp; You may even learn downright useless things such as how to set &lt;br /&gt;up and shoot the flamboyant Rainbow (aerial shot), or the Alien.&amp;nbsp; You &lt;br /&gt;get the idea. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; So, whether you're the current college champ, bar champ, or a &lt;br /&gt;former addict, go ahead and find those better players... although you &lt;br /&gt;may lose more games than you're accustomed to, you will probably have a &lt;br /&gt;new drive to become better at the sport.&amp;nbsp; And once you attend a Tour &lt;br /&gt;event, you'll be hopelessly hooked, and the entire sport will benefit &lt;br /&gt;from the widened base of competition players. &lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; As a final word, please read Chapter 2 of this file.&amp;nbsp; It contains &lt;br /&gt;some general advice which is valid and useful no matter how good you &lt;br /&gt;are at the sport.&amp;nbsp; The sequence of choosing one shot, then learning and &lt;br /&gt;always using the brush-pass are key, as is the advice on strategy; even &lt;br /&gt;following these instructions will immediately improve your game (i.e. &lt;br /&gt;stop hacking from 5-rod and pass, and concentrate on one shot).&amp;nbsp; The &lt;br /&gt;one thing I would add is to learn a good moving defense, since you &lt;br /&gt;_will_ find that most players have 3-rod shots which can't be reliably &lt;br /&gt;raced-- even if your moving defense is still letting shots through, &lt;br /&gt;you'll find that the shots-against percentage has at least decreased &lt;br /&gt;compared to your stationary race-defense; unfortunately there is not a &lt;br /&gt;faq (frequently-asked-questions) file on this topic yet, but it should &lt;br /&gt;be forthcoming.&amp;nbsp; There are however, faq files on the brush-pass (faq2) &lt;br /&gt;and the snake (aka rollover) and pull shots (faq6) that are worth &lt;br /&gt;reading.&amp;nbsp; Happy foosing!&lt;/p&gt;&lt;img src="http://foosworld.com/forum/aggbug.aspx?PostID=11622" width="1" height="1"&gt;</content><author><name>Rainz</name><uri>http://foosworld.com/forum/members/Rainz.aspx</uri></author></entry><entry><title>Snake &amp; Pull Shot Guides by Robert Uyeyama</title><link rel="alternate" type="text/html" href="http://foosworld.com/forum/blogs/strategy/archive/1995/05/18/11621.aspx" /><id>http://foosworld.com/forum/blogs/strategy/archive/1995/05/18/11621.aspx</id><published>1995-05-18T16:12:00Z</published><updated>1995-05-18T16:12:00Z</updated><content type="html">&lt;p&gt;***************************************&lt;br /&gt;Rec.Sport.Table-Soccer&amp;nbsp; FAQ 6&amp;nbsp; (v 1.2-1.3) &lt;br /&gt;Snake and Pull -- Long instructions&lt;br /&gt;***************************************&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;Robert Uyeyama&amp;nbsp; (send comments/corrections to: &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;a href="mailto:uyeyama@hawaii.edu"&gt;uyeyama@hawaii.edu&lt;/a&gt;)&lt;br /&gt;Snake shot: 12-06-96 (1.2)&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Pull Shot: 12-06-96 (1.3)&lt;/p&gt;
&lt;p&gt;The latest version of this file is available at the table-soccer FTP site&lt;br /&gt;at conrad.harvard.edu in /pub/table-soccer/foosball and at Rob's Foosball &lt;br /&gt;Heaven web site at &lt;a href="http://www2.hawaii.edu/~uyeyama/foosball.html"&gt;http://www2.hawaii.edu/~uyeyama/foosball.html&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;This FAQ is organized as follows:&amp;nbsp; There are two sections: Part I &lt;br /&gt;describes the Snake shot and Part II describes the Pull shot.&amp;nbsp; In each &lt;br /&gt;section, there are two sections.&amp;nbsp; Part a) Is a description of the shot &lt;br /&gt;for beginners.&amp;nbsp; Part b) Includes more details for intermediate players &lt;br /&gt;trying to perfect their shot and learn the different options of the shot.&lt;/p&gt;
&lt;p&gt;This FAQ is _NOT_ intended to limit posts to R.S.TS; there are many &lt;br /&gt;players on R.S.TS who undoubtedly have good (better) advice above and &lt;br /&gt;beyond what is described here.&amp;nbsp; If anything, you may find this file to &lt;br /&gt;generate questions, such as clarifications of ideas.&amp;nbsp; This file is &lt;br /&gt;intended as a reference from which to _begin_ learning the shots, and you &lt;br /&gt;will find it helpful to have a hardcopy with you at the foosball table.&amp;nbsp; &lt;br /&gt;Questions may also be mailed to the author.&amp;nbsp; Corrections and suggestions &lt;br /&gt;are always welcome, esp on the Snake section, which is still rough.&lt;/p&gt;
&lt;p&gt;Happy Foosing!&lt;/p&gt;
&lt;p&gt;********************************************************************&lt;br /&gt;Part I&amp;nbsp; The Snake Shot (alias - Monkey Shot, Wrist Rocket, Rollover)&lt;br /&gt;********************************************************************&lt;br /&gt;&amp;nbsp;&lt;br /&gt;a) BEGINNER SECTION:&amp;nbsp;&amp;nbsp; If you haven't seen this shot before, you should &lt;br /&gt;know that it's currently the second most popular shot in competition; the &lt;br /&gt;shot is very fast (unraceable), and can go deadman in the push and pull &lt;br /&gt;directions.&amp;nbsp;&amp;nbsp; Although the shot is less effective on many non-Tornado tables, it &lt;br /&gt;can still be a hard-to-stop shot.&amp;nbsp; If you are playing on a non-Tornado, make &lt;br /&gt;sure the 3-rod has recently been _well_ lubricated, or else the shot may &lt;br /&gt;be nearly impossible to execute.&amp;nbsp; Also consider using a "rubber" or a &lt;br /&gt;"grip" to increase the catch on your wrist to reduce soreness.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; BRIEF SUMMARY OF THE SHOT:&amp;nbsp; Front pin the ball with the middle man in &lt;br /&gt;the center of the table.&amp;nbsp; Then hold the rod's handle on your inner wrist.&amp;nbsp; &lt;br /&gt;From here rock the ball back and forth.&amp;nbsp; When you decide to shoot, roll &lt;br /&gt;the ball to either your left (push direction) or right (pull direction).&amp;nbsp; &lt;br /&gt;Pull up on your arm, rolling the handle until you catch it in your &lt;br /&gt;fingers-- this will spin the man backwards (counterclockwise over the top of&lt;br /&gt;the rod), striking the ball into the goal.&amp;nbsp; The shot is legally not a spin because &lt;br /&gt;from the last point-of-contact to the contact point of the shot is just _under_ &lt;br /&gt;360 degrees; the follow through is legal as long as it too is under 360 &lt;br /&gt;degrees and you don't let go of the handle.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; SETTING UP THE FRONT PIN in the center of the table with the center &lt;br /&gt;3-man gives many people trouble; often, from a stationary ball in front &lt;br /&gt;of the center man, the attempt is made to repeatedly nudge the ball &lt;br /&gt;forwards by tiny amounts until it reaches the appropriate distance for a &lt;br /&gt;front-pin.&amp;nbsp; This method is time-consuming and you may lose the ball quite &lt;br /&gt;often, especially if it becomes a habit and you don't concentrate every &lt;br /&gt;time.&amp;nbsp; (Note that on some older tables with a natural forward roll/warp, &lt;br /&gt;this method may work fine.)&amp;nbsp; Here is an alternate, commonly-used method:&amp;nbsp; &lt;br /&gt;Bring the ball to either your near or far 3-man.&amp;nbsp; Pass it towards the &lt;br /&gt;center man.&amp;nbsp; Hold your center man stationary in a back-angled position &lt;br /&gt;(i.e. toes-back, head-forward).&amp;nbsp; The ball will then continue rolling and &lt;br /&gt;strike the front corner of the stationary center-man's toe, causing it &lt;br /&gt;bounce off and roll forward, where it may be quickly pinned with the &lt;br /&gt;center man.&amp;nbsp; Adjust the pin so that it is at the CENTER of the field &lt;br /&gt;(center dot) because this shot's key is that it can go towards the push &lt;br /&gt;or pull directions.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; THE GRIP: Now change the grip on your right hand so that your inner &lt;br /&gt;wrist is "holding" the handle by applying pressure to the four to five &lt;br /&gt;o'clock position of the handle, if you were to look at it straight on.&amp;nbsp; &lt;br /&gt;Your palm should not be touching the handle, except perhaps the very &lt;br /&gt;outer part of the flesh near your wrist.&amp;nbsp; If using a Tornado, place your &lt;br /&gt;wrist so that the left edge of your wrist is snug with the narrow part of &lt;br /&gt;the handle; this will allow a faster spin and a faster shot in general.&amp;nbsp; For&lt;br /&gt;&amp;nbsp;a push snake it may help to put more pressure on the left (far) side of &lt;br /&gt;your wrist; for a pull, try pressure your right (near) side.&amp;nbsp; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; The shot is this:&amp;nbsp; The pinned ball may be rolled laterally to the &lt;br /&gt;left or right, then you will pull your arm up, spinning the rod &lt;br /&gt;counterclockwise so that man will spin over the top and strike the ball &lt;br /&gt;into the goal.&amp;nbsp; Try it!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; O.K., you've tried it but it's not that easy, is it?&amp;nbsp; It just &lt;br /&gt;doesn't seem to work at first; don't worry.&amp;nbsp; We'll go through the &lt;br /&gt;motion piece by piece, then put it together into a single stroke.&amp;nbsp; Trying &lt;br /&gt;to do the whole shot at once is usually impossible in the beginning.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1)&amp;nbsp; First from the front-pin position, practice simply shooting the ball &lt;br /&gt;in straight by lifting your arm up fast (i.e. no lateral motion for now).&amp;nbsp; &lt;br /&gt;Remember, it's important to catch the rod hard in your fingers.&amp;nbsp; This &lt;br /&gt;ensures: 1) A FAST spin (essential); and 2) A legal shot (illegal to &lt;br /&gt;let go of the rod).&amp;nbsp; Just practice hitting the ball straight (no angle) &lt;br /&gt;and hard as possible-- later, even when you practice your Snake slowly, &lt;br /&gt;this spin/shot motion is always done as hard as possible.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2)&amp;nbsp; The next problem is lack of lateral (horizontal) motion.&amp;nbsp; Many &lt;br /&gt;people learning the shot try to do the entire Snake "fast", and end up &lt;br /&gt;not moving the ball sideways at all, and hitting it straight or missing &lt;br /&gt;the ball entirely.&amp;nbsp; In the beginning, practice this separately!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Let's practice the lateral motion separately:&amp;nbsp; hold the ball in the &lt;br /&gt;front-pin position using your inner wrist as described earlier.&amp;nbsp; Now, &lt;br /&gt;WITHOUT SHOOTING THE BALL, let's see how fast you can move the ball &lt;br /&gt;laterally to the side wall.&amp;nbsp; Choose push or pull, and keep the ball's &lt;br /&gt;path faithfully lateral, and see how fast you can move the ball.&amp;nbsp; Just let &lt;br /&gt;the ball bounce off of the side wall.&amp;nbsp; Also try the other direction (pull/push).&amp;nbsp; &lt;br /&gt;(If this is difficult, first use your regular palm-grip rather than your &lt;br /&gt;wrist-grip and do the exercise;&amp;nbsp; once you've figured out the concept behind &lt;br /&gt;the rod and handle motion with your normal grip,&amp;nbsp; do it with your wrist.)&amp;nbsp; &lt;br /&gt;Now, remember that _this motion_ is what you&amp;nbsp; need to do with your wrist &lt;br /&gt;when you combine it with the spin-shot to execute your complete snake &lt;br /&gt;shot-- don't ignore this part of your stroke; even a lightning-fast shot &lt;br /&gt;can't cheat on the full motion.&amp;nbsp; You'll probably ignore it anyways, but at &lt;br /&gt;least you'll know what you did wrong...&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3) Okay, now you have the "spin" and the "lateral ball-roll".&amp;nbsp; Put the &lt;br /&gt;two together, still in SEPARATE and distinct motions.&amp;nbsp; Choose where you &lt;br /&gt;wish to shoot the ball, and WAIT for the ball to roll laterally there &lt;br /&gt;before you spin/shoot: 1) Roll 2) pause 3) shoot.&amp;nbsp; Don't ignore the &lt;br /&gt;pause.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Trust me-- especially if you are missing, do it in two separate &lt;br /&gt;motions even if it seems lame to you, because you will learn the timing &lt;br /&gt;and be able to move on to the single fluid motion required for the &lt;br /&gt;final fast version of the shot.&amp;nbsp; This is important, and that's why I've &lt;br /&gt;just repeated it about five times (sorry).&amp;nbsp; When you get the hang of &lt;br /&gt;it, gradually smooth out the transition from the first motion to the &lt;br /&gt;second while keeping the overall timing the same.&amp;nbsp; Work toward getting &lt;br /&gt;the shot stroke into a single motion (with two components):&lt;br /&gt;&amp;nbsp;&amp;nbsp; Roll-then-Shoot.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br /&gt;&amp;nbsp;&amp;nbsp; 4)&amp;nbsp; But as soon as you have the shot in a single &lt;br /&gt;motion, _always_ practice it fast, never slowly.&amp;nbsp; Overlearning the slow &lt;br /&gt;version may hinder the time it takes to learn the timing necessary for &lt;br /&gt;the desired fast one. &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5) Finally, add a recoil as you do your spinning wrist-roll.&amp;nbsp; In other words, &lt;br /&gt;if you are executing a push snake, pull the rod hard as you spin.&amp;nbsp; If you are &lt;br /&gt;doing a pull snake, push the rod hard as you spin.&amp;nbsp; This will eliminate the &lt;br /&gt;problem of your shot going into the wall past the goal.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 6) Remember these points:&amp;nbsp;&amp;nbsp; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; (*)&amp;nbsp; Fast lateral motion, &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; (*)&amp;nbsp; immediate hard spin afterwards&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; (*)&amp;nbsp; a FAST spin catching the handle with your fingers, and&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; (*)&amp;nbsp; recoil as you spin in the opposite direction of your shot.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; If you are then having trouble with one side and not the other &lt;br /&gt;(e.g. the pull-snake works, but not the push), think about which side &lt;br /&gt;of your inner wrist you are using: For a pull-snake you are probably &lt;br /&gt;pulling with the RIGHT side of your inner wrist; so, for the &lt;br /&gt;push-snake, be aware of that portion of your wrist, and push with it, &lt;br /&gt;or even switch to the left side of your wrist.&amp;nbsp; Also, be aware of your &lt;br /&gt;shoulder-- the pull snake is easier if your shoulder is further from &lt;br /&gt;the table, and the push snake is easier if your shoulder is close to &lt;br /&gt;above the edge of the table.&amp;nbsp; Also be aware of having the left (far) edge of &lt;br /&gt;your wrist on the narrow part of the handle, and remember your recoil as &lt;br /&gt;you spin.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 7)&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Now, for practice, put a defender on the two-man (lift the goalie &lt;br /&gt;rod and ignore it) directly in front of your front pin.&amp;nbsp; Make sure you &lt;br /&gt;can snake it both ways (push/pull).&amp;nbsp; This is a 1/2 ball-length snake, &lt;br /&gt;since you had to move the ball laterally about a 1/2 ball-length to &lt;br /&gt;clear the defender.&amp;nbsp; Move the defender a ball-length more to one side.&amp;nbsp; &lt;br /&gt;Can you snake around it?&amp;nbsp; Try the mirror-image shot the other way.&amp;nbsp; &lt;br /&gt;Congratulations, you have a legitimate snake-shot!&lt;/p&gt;
&lt;p&gt;b)&amp;nbsp; INTERMEDIATE SECTION:&amp;nbsp; So you have a snake now.&amp;nbsp; What follows will &lt;br /&gt;be tips on: 1) mechanics of optimizing the shot&amp;nbsp; 2) ways to practice &lt;br /&gt;the snake shot&amp;nbsp; 3) philosophy toward shooting against a good defense.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1)&amp;nbsp; mechanics of the shot.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Remember what was described in b): the fast lateral motion of the &lt;br /&gt;ball, the essential fast spin, the grip on the narrow part of the &lt;br /&gt;handle, the pressure at 3 or 4 o'clock, choosing the left or right side &lt;br /&gt;of your inner wrist.&amp;nbsp; Make sure you do all of these.&amp;nbsp; Without the fast &lt;br /&gt;lateral motion, your shot will easily be raced; without the fast spin, &lt;br /&gt;your shot may not go straight and instead spray out to the wall; &lt;br /&gt;without using the narrow part of the handle, your spin may come too &lt;br /&gt;late, or too slow; without the pressure at 3 or 4 o'clock and choosing &lt;br /&gt;either your left or right side of your inner wrist, your shot will be &lt;br /&gt;erratic and inconsistent.&amp;nbsp; Also, if your lateral motion still isn't &lt;br /&gt;working, remember to to rock the ball slightly in the pinned position &lt;br /&gt;so that you have an idea of how the ball is going to roll when you do &lt;br /&gt;your motion.&amp;nbsp; So, if you have any of these symptoms, work on the &lt;br /&gt;associated points first.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Experiment with where you stand.&amp;nbsp; In a doubles game, make sure the &lt;br /&gt;defender backs up a little (&amp;amp; even pushes the rods away) to make room for &lt;br /&gt;you to stand in front of your five bar so that you have the appropriate &lt;br /&gt;posture to shoot the shot; If you do well in singles but not doubles, &lt;br /&gt;look where you are standing in singles, and take that space in doubles.&amp;nbsp; &lt;br /&gt;Also, experiment with the direction you face, whether it is straight at &lt;br /&gt;your opponent, almost directly to your right, or somewhere in between.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Experiment with your elbow angle; try bending it slightly &lt;br /&gt;(maintaining your 3 o'clock pressure on the handle) and pointing it out &lt;br /&gt;to your right (perpendicular to the rods).&amp;nbsp; Try varying the amount of &lt;br /&gt;pressure you put on the handle. Also, find a good position for the &lt;br /&gt;front-pin of the ball;&amp;nbsp; there is a good range of the distance your ball &lt;br /&gt;can be from your man and still be front-pinned-- find the ideal &lt;br /&gt;distance and always use it.&amp;nbsp; Also experiment with your shoulder's &lt;br /&gt;distance from the table.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Finally, this last point is one of the most important:&amp;nbsp; There &lt;br /&gt;should be a "whip-like" motion to the shot, so that upon execution of &lt;br /&gt;the spin, the center man recoils back to the center dot.&amp;nbsp; This is the &lt;br /&gt;"recoil" and is essential for the execution of a very good (fast &amp;amp; long) &lt;br /&gt;snake.&amp;nbsp; This motion will be explained using the pull-snake as an &lt;br /&gt;example; for the push-snake simply consider the mirror-image.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; The best way to simply the idea (for the pull-snake), is to think &lt;br /&gt;of it as a "shoulder pull-then-push".&amp;nbsp; Roughly, the "pull" corresponds &lt;br /&gt;to the lateral-ball-roll, and the "push" to the rollover/spin.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; As you begin the shot, your wrist pulls the rod, obviously.&amp;nbsp; Notice &lt;br /&gt;too, that your shoulder is also pulling-- exaggerate this motion of the &lt;br /&gt;shoulder. Now the hard part:&amp;nbsp; As you are pulling with your wrist, begin &lt;br /&gt;to move your shoulder in the push direction.&amp;nbsp; Eventually this whip-like &lt;br /&gt;motion will reach your wrist, which will also begin to move (with the &lt;br /&gt;rod) in the push direction.&amp;nbsp; That's all there is to it!&amp;nbsp; The really &lt;br /&gt;hard part is timing it so that the spin occurs just as you begin to &lt;br /&gt;push the rod with your wrist.&amp;nbsp; This is difficult at first because the &lt;br /&gt;spin must also occur where you want to shoot the ball, which is at or &lt;br /&gt;just after the second dot on a Tornado.&amp;nbsp; This motion helps the ball go &lt;br /&gt;straight (not out to the wall) into the goal even with a very fast, &lt;br /&gt;very long (laterally) snake shot.&amp;nbsp; Work on the timing so that the ball &lt;br /&gt;arrives where you want to shoot it just as the push-whip-motion reaches &lt;br /&gt;your wrist.&amp;nbsp; Set up your body before the shot so that your shoulder can &lt;br /&gt;do the pull-push motion, and remember again to catch the rod in your &lt;br /&gt;fingers.&amp;nbsp; Now practice:&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2)&amp;nbsp; For practice, go over everything in 1) as well as the beginner &lt;br /&gt;section.&amp;nbsp; Try to analyze what is going wrong, and then you should be &lt;br /&gt;able to figure out what part of your shot is lacking.&amp;nbsp; Especially &lt;br /&gt;practice the recoil.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Once you have a good motion, all there is to do, is to see how &lt;br /&gt;fast, far, and consistent you can shoot.&amp;nbsp; Here's how:&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; We will set up longer and longer practice shots for you to make.&amp;nbsp; &lt;br /&gt;Once you can shoot a certain-length's shot fast and consistently, we &lt;br /&gt;will practice its mirror image, then move on to an even longer shot.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Again, we'll use the pull-snake example, but remember to practice &lt;br /&gt;the push-snakes just as much!&amp;nbsp; Lift the defending goalie, since we &lt;br /&gt;won't be using it for these exercuses.&amp;nbsp; Set up the front-pin, and put &lt;br /&gt;the FAR 2-man (from your perspective) directly in front of the ball.&amp;nbsp; &lt;br /&gt;To pull-snake around this man requires a lateral motion of 1/2 a ball &lt;br /&gt;length.&amp;nbsp; Now for the other extreme, pull the defending rod towards you &lt;br /&gt;all the way to the wall.&amp;nbsp; Now, to do a pull-snake around the same far &lt;br /&gt;2-man (i.e. the man not on the wall) requires a lateral motion of about &lt;br /&gt;2 1/2 ball lengths!&amp;nbsp; To do this shot fast and consistently is your &lt;br /&gt;eventual goal.&amp;nbsp; This shot is known as the dead-man shot, since the far &lt;br /&gt;2-man is "dead" and cannot move any further since the near 2-man is &lt;br /&gt;also "dead" against the wall.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Note than on a non-Tornado, the goals are slightly smaller, so this &lt;br /&gt;deadman shot may be impossible-- in this case, put your finger between &lt;br /&gt;the wall and the bumper next to the near 2-man-- this one-finger shot &lt;br /&gt;should probably be your goal, i.e. going around the far 2-man in this &lt;br /&gt;position.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Let's begin with a "three-finger pull-snake".&amp;nbsp; Put three of your &lt;br /&gt;fingers between the wall and the bumper next to the NEAR 2-man.&amp;nbsp; &lt;br /&gt;(again, near to your perspective).&amp;nbsp; Pull snaking around the far 2-man &lt;br /&gt;is called the "three-finger" shot for obvious reasons.&amp;nbsp; This is &lt;br /&gt;practically identical to the first example with the defender directly &lt;br /&gt;in front of the front-pin-- you must move the ball laterally about 1 &lt;br /&gt;ball length.&amp;nbsp; If you can shoot this fast and consistently, move on to a &lt;br /&gt;"two-finger" shot.&amp;nbsp; Make sure that out of 5 shots, you are shooting 3 &lt;br /&gt;or 4 fast and on-goal.&amp;nbsp; The shot should not be cutting back; it should &lt;br /&gt;be shot straight; the cut-back shot may look great, but it's &lt;br /&gt;notoriously inconsistent to do fast, and practicing it may sabotage &lt;br /&gt;your "real" snake shot.&amp;nbsp; If you can do a two-finger shot, move to a 1 &lt;br /&gt;1/2 finger, a 1 finger, a 1/2 finger, and eventually to deadman (0 &lt;br /&gt;fingers).&amp;nbsp; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Of course, make sure you can do all of this in the push direction &lt;br /&gt;too, or your shot will be basically useless.&amp;nbsp; Remember to do your &lt;br /&gt;shoulder pull-push (i.e. "recoil); your center man should recoil and &lt;br /&gt;come to rest at about the center dot.&amp;nbsp; To shoot a deadman shot you &lt;br /&gt;should strike the ball at just just past the second dot from the end; &lt;br /&gt;this is very important, and aiming for this second dot is often MORE &lt;br /&gt;accurate than "eyeballing" the deadman defense and aiming to shoot &lt;br /&gt;around it.&amp;nbsp; That's it!&amp;nbsp; Just practice longer and longer shots in both &lt;br /&gt;pull and push directions, and always practice it fast, never slowly.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3)&amp;nbsp; Trying the shot against a live defense is intimidating at &lt;br /&gt;first.&amp;nbsp; Many people will try to race you, especially at first.&amp;nbsp; The &lt;br /&gt;most common mistake is to concentrate on racing the defense, which &lt;br /&gt;results in shooting the spin too soon, while moving the ball a useless &lt;br /&gt;1/4 or 1/2 a ball length laterally.&amp;nbsp; Remember that your shot is fast, &lt;br /&gt;even though it seems slow when you are shooting on a live defense.&amp;nbsp; If &lt;br /&gt;you are at least medium-fast at shooting the snake, lateral distance is &lt;br /&gt;much more important than sheer speed.&amp;nbsp; Trust me.&amp;nbsp; Also, remember to &lt;br /&gt;vary your pull- and push-snakes, otherwise the defender will learn to &lt;br /&gt;guard only your preferred side.&amp;nbsp; And in practice, practice shooting the &lt;br /&gt;straight snake (i.e. no lateral motion), so that you know an open split &lt;br /&gt;when you see it; sometimes it looks closed but isn't, so practice by &lt;br /&gt;setting up a smaller and smaller split and seeing if you can hit it.&amp;nbsp; &lt;br /&gt;If you hit a straight split on a live defense, you'll find that the &lt;br /&gt;pull- and push- holes will be more open the next time you shoot.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Once you can race any set defense, people will begin using a moving &lt;br /&gt;defense on you.&amp;nbsp; Decide if it is upredictable or predictable.&amp;nbsp; If the &lt;br /&gt;motion is predictable, time it and shoot it in (straight if &lt;br /&gt;available, or push/pull if not).&amp;nbsp; Have a friend move the defense back &lt;br /&gt;and forth as fast as possible, just to see if you can time it and shoot &lt;br /&gt;it straight in.&amp;nbsp; Many defenses, may be predictable as to when one side &lt;br /&gt;(push or pull) will open up.&amp;nbsp; Get set up to shoot that hole, and just &lt;br /&gt;wait for it to open. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; However, a good moving defense will fool you this way; you will&amp;nbsp; &lt;br /&gt;expect a hole to open and shoot it, but the defense will already be &lt;br /&gt;there,&amp;nbsp; and stay stationary as the ball is shot straight into the &lt;br /&gt;waiting man.&amp;nbsp; A good&amp;nbsp; moving defense may set up your expectations, &lt;br /&gt;predict your reaction time, then offer a hole then close it-- i.e. the &lt;br /&gt;hole will be closed as or before you begin to shoot, differing from a &lt;br /&gt;race defense where the race you to the hole after they see you begin to &lt;br /&gt;shoot-- sometimes you wil be fooled into shooting at a hole that never &lt;br /&gt;opened fully at all! With this kind of a defense, simply sit on the &lt;br /&gt;ball; under regulation play, you have 15 seconds per rod, and if you &lt;br /&gt;took 2 or three seconds setting up the shot, you still have more than &lt;br /&gt;10 seconds before you shoot. This way, the defense will find it very &lt;br /&gt;hard to bait you and to predict your reaction time, since he will not &lt;br /&gt;know which hole you are looking at. Hence, if you just wait out a &lt;br /&gt;couple of "obvious" holes, your shooting percentage will be higher. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Sometimes a moving defense will be very fast, and very &lt;br /&gt;unpredictable. Here, try to study an patterns in openings-- is the &lt;br /&gt;straight shot frequently open? Or is the pull more open than the push? &lt;br /&gt;Figure it out then try your best. If you get very good at the snake &lt;br /&gt;shot, you will begin to see all of the holes as they open, but most &lt;br /&gt;average shooters pick a hole then simply wait for it to open. Shooting &lt;br /&gt;against a moving defense is very intellectual, and is sometime a &lt;br /&gt;psychological game with the defender. Try to develop these analytic &lt;br /&gt;skills, and try to play a variety of people with a variety of snake &lt;br /&gt;defenses-- go to new playing locations and new tournaments, and as you &lt;br /&gt;encounter more defenses, your shot will become better. Along the way, &lt;br /&gt;you will naturally develop a good snake defense too! Happy shooting!&amp;nbsp; &lt;/p&gt;
&lt;p&gt;***************************************************************&lt;br /&gt;The Pull shot (alias the "Hammer")&lt;br /&gt;***************************************************************&lt;br /&gt;a)&amp;nbsp; FOR BEGINNERS:&amp;nbsp; If you've never seen the pull shot, here is the &lt;br /&gt;rationale:&amp;nbsp;&amp;nbsp; It can be shot VERY fast, fast enough to race a stationary &lt;br /&gt;defense to any hole which is available.&amp;nbsp; In other words, if the defense is &lt;br /&gt;blocking the straight shot and any direct angle, simply move the ball around &lt;br /&gt;the defenders, and shoot it straight in.&amp;nbsp; When you practice the shot, you &lt;br /&gt;are practicing to get the maximum speed at maximum lateral momement. &lt;br /&gt;You will even practice the straight shot and a short pull to the middle of &lt;br /&gt;the goal.&lt;/p&gt;
&lt;p&gt;However at the very first stages of learning the shot, the most common &lt;br /&gt;mistake, like with the Snake shot, is to shoot the ball too soon in an &lt;br /&gt;attempt at speed without actually completing the full lateral movement. &lt;br /&gt;The speed comes from completion of the entire shot stroke as fast as &lt;br /&gt;possible, not by short-cuts.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;&lt;br /&gt;BRIEF DESCRIPTION OF THE PULL SHOT:&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Push your three bar *all the way* to the far wall, and place the ball on &lt;br /&gt;the right side of the center man. This is the starting position, or &lt;br /&gt;"pull setup."&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; From here, you pull the rod and the ball laterally toward you. As &lt;br /&gt;the ball moves laterally across the playfield, the center man lifts, &lt;br /&gt;accelerates, moves behind the moving ball, then shoots it straight in. &lt;br /&gt;The ball's path from start to finish is roughly "L"- shaped.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; If the defense is covering the straight and angle shots from the &lt;br /&gt;setup-position (the left side of the goal), this L-shape must be long &lt;br /&gt;enough to go around the defense men to the "far" hole (right corner of &lt;br /&gt;the goal).&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;NOTES ON&amp;nbsp; BALL SETUP:&amp;nbsp;&amp;nbsp; The rod begins from a maximally-pushed &lt;br /&gt;position. Any less than that, and you are handicapping yourself by &lt;br /&gt;giving the defender less goal to defend, and a better chance to block &lt;br /&gt;your shot; this is often ignored by beginners learning the shot and by &lt;br /&gt;intermediates with less tournament experience.&amp;nbsp;&amp;nbsp; To put &lt;br /&gt;the ball in this ideal starting position next to the man can be tough.&amp;nbsp; &lt;br /&gt;One can repeatedly nudge the ball until eventually it is set-up.&lt;/p&gt;
&lt;p&gt;This is fine, but in regulation play you have only 15 seconds to set-up and &lt;br /&gt;shoot the ball, so there is a faster method:&amp;nbsp; push the ball with the &lt;br /&gt;near 3-man so that it is lightly passed to the center man.&amp;nbsp; As the ball &lt;br /&gt;reaches the (right edge of the) center man, push the rod gently so you &lt;br /&gt;slowly decelerate and "cushion" the ball to a stop at or very near to &lt;br /&gt;the ideal set-up position. Make any minor adjustments as necessary. &lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; HOW TO SHOOT:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Right now when practicing the shot, simply place &lt;br /&gt;the ball in the correct starting position by hand, and don't bother &lt;br /&gt;wasting your practice time setting the ball up; concentrate on the &lt;br /&gt;shooting part.&amp;nbsp; Place a defending two-man directly in front of the ball &lt;br /&gt;(leave the goalie rod lifted up).&amp;nbsp; Always begin the shot stroke with &lt;br /&gt;the center 3-man touching the ball; if you start not touching the ball, &lt;br /&gt;your shot will be unpredictable (because of the small bounce upon &lt;br /&gt;contact), especially later when you practice your fast and long pull &lt;br /&gt;shots. Now, do the shot very very slowly in two _separate_ motions:&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1) Pull the rod so that the ball moves past the defender.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2) Lift your man, and quickly move it behind the rolling ball, and &lt;br /&gt;shoot it in. Do "1)... pause... 2)" with a BIG pause for now.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Now that you get the general idea, try to do it in a _single_ fluid &lt;br /&gt;motion, so that you are lifting your man AS you pull the ball; still &lt;br /&gt;keep it slow for now.&amp;nbsp; You will in essence be "tracing" the rear &lt;br /&gt;outline of the ball-- you begin at the ball's left side, a you pull &lt;br /&gt;(never losing contact with the ball), you lift your man to trace the &lt;br /&gt;rear curve of the ball, and when you reach the direct rear of the ball, &lt;br /&gt;you shoot it in with a wrist flick.&amp;nbsp; Remember that since the man you &lt;br /&gt;set the ball in motion with is also the eventual shooter, you must &lt;br /&gt;ACCELERATE and go even faster to get behind the moving ball to shoot &lt;br /&gt;it! You may find that practicing with a SLOW acceleration period at the &lt;br /&gt;beginning of the shot makes it MUCH easier to learn the motion.&amp;nbsp; &lt;br /&gt;However once learned, replace eliminate this slow acceleration and &lt;br /&gt;execute the entire stroke quickly.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; POINTERS:&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1) Lift your man as you pull.&amp;nbsp; (described above)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2) Push the rod as you shoot, so the entire stroke is like a "J", &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; or "hook" shape.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3) At the end of the stroke, always shoot the ball as hard as you &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; can.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4) Once you learn the motion, practice the shot fast or not at&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; all.&amp;nbsp; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Eventually the entire pull shot motion should eventually be &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; done in the space of a quarter-second or even less!&amp;nbsp; Can you &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; even make a "J"-stroke that fast with the rod yet? &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; [If you don't know how to wrist-flick (shoot hard):&amp;nbsp;&amp;nbsp;&amp;nbsp; You should &lt;br /&gt;have a fairly good wrist-flick to do this shot. In other words, you &lt;br /&gt;should be able to hit a stationary ball hard with your man. If you &lt;br /&gt;can't do this yet, practice this:&amp;nbsp; hold the handle with your right &lt;br /&gt;hand, then ignore your hand, but don't let go.&amp;nbsp; Just think about your &lt;br /&gt;wrist. Try to "throw" it as hard as you can in the down direction &lt;br /&gt;toward the floor past the handle; your wrist doesn't hit the floor &lt;br /&gt;because obviously it is attached to your arm and hand. Since your hand &lt;br /&gt;is tightly holding the handle, the motion will stop abruptly just as &lt;br /&gt;you lock your wrist joint.&amp;nbsp; This is the wrist flick.&amp;nbsp; Practice this &lt;br /&gt;motion fast and hard, and you will notice that the men on the rod will &lt;br /&gt;hit any ball quite hard. Remember to stand a little to your left, away &lt;br /&gt;from the rod, to give your arm and wrist good leverage. Even if it &lt;br /&gt;doesn't seem to help, keep practicing, and you will soon get it by &lt;br /&gt;practicing.]&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Practicing a LONGER SHOT:&amp;nbsp;&amp;nbsp; Now we'll practice pulling the ball &lt;br /&gt;farther laterally (horizontally).&amp;nbsp; In the exercise above, you hit the &lt;br /&gt;pull shot by going around a defender sitting directly in front of the &lt;br /&gt;ball's set-up.&amp;nbsp; This time bring (pull the 2-rod toward your right) the &lt;br /&gt;defender toward you an inch or so.&amp;nbsp; Practice pulling and shooting &lt;br /&gt;around this position consistently; your lateral motion must be longer.&amp;nbsp; &lt;br /&gt;Once this is easy, move the defender farther out. Eventually, put the &lt;br /&gt;defender in the center of the table, and practice pulling _around_ it. &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Advice on this "longer" shot:&amp;nbsp; Although the shot is one fluid &lt;br /&gt;motion, it still contains two components; remember not to _shoot_ the &lt;br /&gt;ball until it you have _pulled_ it past the defender you have set up.&amp;nbsp; &lt;br /&gt;This seems obvious, but it often is a problem when practicing speed on &lt;br /&gt;a long shot.&amp;nbsp; Try tracing the shot stroke without the ball at the &lt;br /&gt;desired speed.&amp;nbsp; Also try choosing the point on the playing field where &lt;br /&gt;you will shoot the ball from-- then keep your eyes on this point and &lt;br /&gt;execute your pull, shooting only when the _ball_ _reaches_ _this_ _&lt;br /&gt;point_. In other words, keep your eyes on the playing field, not on &lt;br /&gt;the ball nor on the defense (for practice).&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; "Final advice":&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The following advice on the pull is very, &lt;br /&gt;very important: At the point when you shoot the ball, the ball should &lt;br /&gt;be slightly behind the rod. Why? If the ball is slightly forward, the &lt;br /&gt;shot tends to angle outwards and hit the wall to the right of the goal. &lt;br /&gt;Having the ball slightly towards the back helps the ball shoot straight &lt;br /&gt;in (by keeping the "angle" in the L-shape 90 degrees or less-- this is &lt;br /&gt;known as "squaring off" your shot as opposed to "spraying" it).&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;b) FOR INTERMEDIATES:&amp;nbsp; The intermediate pull shot section will be &lt;br /&gt;divided into three parts: 1) mechanics of the pull shot; 2) practicing &lt;br /&gt;the pull shot 3) options against a live defender.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1) MECHANICS OF THE PULL SHOT, general advice:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Again, &lt;br /&gt;practice everything in a) smoothly and FAST. Remember especially to &lt;br /&gt;have the ball slightly in back of the rod when you shoot. Also remember &lt;br /&gt;to have a shot that the opponent can't predict when it is coming; hence &lt;br /&gt;don't give it away with a slow accleration period at the beginning of &lt;br /&gt;your pull, and don't give it away by always shooting it after a &lt;br /&gt;consistent amount of time has elapsed after you've setup the ball (i.e. &lt;br /&gt;don't do:&amp;nbsp; setup, one, two, shoot... "a 2-second pull").&amp;nbsp; Always begin &lt;br /&gt;the pull motion as fast as possible, and always practice developing a &lt;br /&gt;faster pull-shot motion, sometimes by tracing your shot stroke without &lt;br /&gt;a ball. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Other things you can do:&amp;nbsp;&amp;nbsp; Use your third and fourth fingers mainly &lt;br /&gt;when you wrist flick to shoot the ball.&amp;nbsp; Also, you can experiment with &lt;br /&gt;the starting position (backwards or forwards) of the ball; just &lt;br /&gt;remember if you start it forward to "lift" the ball (by lifting your &lt;br /&gt;man) backwards as you pull it so that it is in a slightly &lt;br /&gt;behind-the-rod position when you shoot it. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; On standing:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Your stance can matter:&amp;nbsp; try standing with &lt;br /&gt;your weight on either leg, and try facing your body to the right or &lt;br /&gt;diagonally between your opponent and your right.&amp;nbsp; Remember to stand to &lt;br /&gt;your left slightly so that the 5-bar is near the middle of your body so &lt;br /&gt;that your arm has the correct leverage; ask your defenseman to step &lt;br /&gt;back and push his rods out of the way if necessary.&amp;nbsp; Vary your &lt;br /&gt;shoulder's distance from the table.&amp;nbsp; Your goal is to find the optimum &lt;br /&gt;way of standing and holding the rod so that your "recoil" for your long &lt;br /&gt;pull is smooth.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Recoil, the most important thing:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; What is "recoil", and &lt;br /&gt;why is it so important?&amp;nbsp; The idea is to train your arm motion to be the &lt;br /&gt;smoothest and fastest "whip"-motion, the end of the "J".&amp;nbsp; The reason is &lt;br /&gt;to improve your accuracy by squaring your shot off when you shoot a &lt;br /&gt;very long pull as fast as you can.&amp;nbsp; This is what happens to the &lt;br /&gt;foosball table: as you shoot the ball after pulling it, the rod is &lt;br /&gt;PUSHED so that your center man ends up near the center dot at the end &lt;br /&gt;of your motion.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; How to develop recoil:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Your entire arm should feel like a &lt;br /&gt;whip and the "crack" of the whip (at your elbow and wrist) coincides &lt;br /&gt;with the shooting of the ball. This means you begin the reversal of the &lt;br /&gt;whip-motion _before_ you shoot, i.e. as you are pulling.&amp;nbsp; You can think &lt;br /&gt;of this motion as a shoulder &amp;amp; elbow PUSH which you begin as soon as your &lt;br /&gt;wrist begins the PULL motion.&amp;nbsp; This push motion will travel down your &lt;br /&gt;arm like a whip and reach your wrist, which will then also begin moving &lt;br /&gt;in the push direction. This is when you should shoot the ball; this is &lt;br /&gt;also the "cracking of the whip."&amp;nbsp; Learn to time the entire shot motion &lt;br /&gt;so that the ball and man are in the correct position to shoot your long &lt;br /&gt;shot just as your wrist snaps the recoil.&amp;nbsp; Thinking of violently &lt;br /&gt;"throwing" your elbow in the push direction as you simultaneously pull &lt;br /&gt;with your wrist may help-- other players think of lifting the elbow &lt;br /&gt;outwards so that it has leverage to snap the arm forward, somewhat like &lt;br /&gt;a karate punch.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; The other important part of recoil is body positioning.&amp;nbsp; You must &lt;br /&gt;be standing so that your arm is free to snap back and forth smoothly.&amp;nbsp; &lt;br /&gt;Hold the 3-rod handle and try the recoiling whip-motion back and forth &lt;br /&gt;repeatedly, without a ball and not even pretending to shoot.&amp;nbsp; The &lt;br /&gt;motion should not be awkward and should be very fluid even if you &lt;br /&gt;continue to whip back and forth.&amp;nbsp; Find a good stance so that your arm &lt;br /&gt;is free to do this.&amp;nbsp; You can experiment with standing lower, or more to &lt;br /&gt;your left, and make sure your right shoulder is not too close to the &lt;br /&gt;table.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2) PRACTICING THE PULL-SHOT-- a list of exercises:&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Concentrate on shooting three primary pull options flawlessly.&amp;nbsp; (If &lt;br /&gt;you think you're flawless, try shooting as many of that option as you can in &lt;br /&gt;1 minute and see how you do under the strain.&amp;nbsp; Can you get in a groove?&amp;nbsp; Can &lt;br /&gt;you do 10 out of 10?)&amp;nbsp; The three options are: long, middle, and straight.&amp;nbsp; &lt;br /&gt;Even straight is important, otherwise a smart defender will leave straight &lt;br /&gt;slightly open and bait you long, where you may want to shoot since it's may &lt;br /&gt;seem more impressive to you.&amp;nbsp; The defender is cheating and you'll be left &lt;br /&gt;wondering how they blocked your long and middle.&amp;nbsp; Don't fall for it. Have a &lt;br /&gt;kickass straight, and after you hit it a few times, your long or middle will &lt;br /&gt;be wide open next time. &lt;/p&gt;
&lt;p&gt;STRAIGHT SHOT PRACTICE:&lt;br /&gt;You can learn when the straight shot is just a few millimeters open... some &lt;br /&gt;defenders won't even think it's open!&amp;nbsp; You may not, unless you read this:&amp;nbsp; Set &lt;br /&gt;up for a perfect pull by pushing your rod all the way to the far wall.&amp;nbsp; Lift the &lt;br /&gt;defending goalie.&amp;nbsp; Set the defending two-bar as follows: ignore the far 2-man &lt;br /&gt;by your setup for now, and place the near 2-man so that its near edge is flush &lt;br /&gt;with the near edge of the white painted goal line which leads into the goal.&lt;/p&gt;
&lt;p&gt;FAR &amp;lt;-------------------------------------------------------&amp;gt; NEAR&lt;/p&gt;
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&lt;p&gt;&lt;br /&gt;Now pull the 2-rod a little bit nearer so that the near edge of the near 2-man is &lt;br /&gt;just past the outside edge of the goal line by 1/8 of an inch.&amp;nbsp; The straight shot is &lt;br /&gt;open.&amp;nbsp; Try it, and shoot slowly and very carefully if you need to.&amp;nbsp; Now adjust the &lt;br /&gt;2-man so it is 1/2 inch beyond the outside of the white line.&amp;nbsp; This shot is &lt;br /&gt;****wide**** open.&amp;nbsp; Now you know.&amp;nbsp; Even 1/4 inch is wide open.&amp;nbsp; Practice &lt;br /&gt;diligently at 1/8 or 1/4 of an inch past the line.&amp;nbsp; You may need to sweep with &lt;br /&gt;a push recoil on your shot to avoid spraying it into the far 2-man.&amp;nbsp; Can you hit &lt;br /&gt;10 out of 10 at 1/4 inch?&amp;nbsp; 1/8 inch?&amp;nbsp;&amp;nbsp; Of course, during a real game, now you &lt;br /&gt;must have a perfect pull setup to take advantage of this fraction of an inch!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; LONG SHOT PRACTICE:&lt;br /&gt;Yes, the pull-shot can be done deadman. (or on a non-Tornado, a one-finger &lt;br /&gt;pull should be possible).&amp;nbsp; For this set of exercises, lift the goalie &lt;br /&gt;rod and ignore it.&amp;nbsp; Begin by positioning the _far_ defending 2-man &lt;br /&gt;(i.e. the one on _your_ left) at the center dot, and see how &lt;br /&gt;consistently you can shoot your pull _around_ this defender (i.e. your &lt;br /&gt;shot should be going _between_ the two men on the 2-rod). Once you &lt;br /&gt;begin to hit 4 out of 5 shots fast and into the goal, pull the &lt;br /&gt;defending 2-rod toward you by a finger width or so and try again. This &lt;br /&gt;will probably be a three finger-widths (3 FW) shot. (This means the &lt;br /&gt;distance from the wall to the 2-rod's bumper on your right is about &lt;br /&gt;three finger widths).&amp;nbsp; Practice again until you can accurately shoot 4 &lt;br /&gt;out of 5 shots.&amp;nbsp; Then continue progressing to smaller and smaller FW. &lt;br /&gt;Once you get to 2 FW, progressive by 1/2 FW increments. A fast 2 FW &lt;br /&gt;shot is a fairly good shot, and a 1 FW shot is a very good shot, but &lt;br /&gt;continue practicing, all the way up to deadbar (i.e. 0 FW; the &lt;br /&gt;defending 2-rod is up against the wall; the bumper is touching the &lt;br /&gt;wall; the man is "dead" since it can move no farther). &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; If you don't believe a deadbar pull can be done:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Try this &lt;br /&gt;exercise, which is done _slowly_:&amp;nbsp; Set the pull setup with the ball &lt;br /&gt;slightly _forward_.&amp;nbsp; Lift the man against the ball as you pull SLOWLY, &lt;br /&gt;causing the ball to roll laterally at a slight _backwards_ angle; &lt;br /&gt;eventually the ball will roll to be slightly in back of the rod.&amp;nbsp; As &lt;br /&gt;the ball is rolling, lift the man and pull the rod (almost) completely &lt;br /&gt;to the wall.&amp;nbsp; Wait for the ball to reach you.&amp;nbsp; As the ball reaches you &lt;br /&gt;(or on a Tornado reaches the point between the 1st and 2nd dots), shoot &lt;br /&gt;the ball hard as you PUSH the rod-- hence you're brushing the ball in &lt;br /&gt;the push direction with the front surface of your toe as you shoot. &lt;br /&gt;Remember the the ball must be FAR back when you shoot, almost so far &lt;br /&gt;you can back-pin it.&amp;nbsp; Doing this fast is much harder, but this should &lt;br /&gt;help give you a clue how to do it; to shooting it fast, hitting the ball &lt;br /&gt;at the extreme point, and the push-recoil and the backwards ball &lt;br /&gt;position are essential, as is shooting the ball accurately between the &lt;br /&gt;first and second dots. &lt;/p&gt;
&lt;p&gt;If you are up to practicing your 1 fingerwidth to deadbar shot, and &lt;br /&gt;working on speed try this method, which is a modified version of an exercise &lt;br /&gt;described by Todd Loffredo.&amp;nbsp; You can setup a 1 FW defense with the 2-bar if &lt;br /&gt;you want.&amp;nbsp; Then place the ball between the first and second near dots on your &lt;br /&gt;3-rod.&amp;nbsp; You will practice shooting the ball in without actually pulling the ball.&amp;nbsp; &lt;br /&gt;Set the rod up for a normal pull except tilt the men back up so that your near &lt;br /&gt;3-man doesn't disturb the ball you just placed by the first two dots.&amp;nbsp; Have a &lt;br /&gt;very loose grip concentrating on your fourth and fifth fingers.&amp;nbsp; Now pull the rod &lt;br /&gt;as fast as you can and snap the ball in as hard as you can, again concentrating &lt;br /&gt;on the fourth and fifth fingers only.&amp;nbsp; Don't worry about recoil, and just hit it &lt;br /&gt;as hard as you can straight in.&amp;nbsp; See how many you can hit in in 30 seconds.&amp;nbsp; &lt;br /&gt;Can you shoot 10 out of 10?&amp;nbsp; Now try the same motion with a regular setup &lt;br /&gt;where you start with the ball on your far 3-man, and use the same loose grip, &lt;br /&gt;extra-fast pull, and hard snap between the 1st and 2nd dots.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; PRACTICING YOUR MIDDLE SHOT&lt;br /&gt;Try the same motion from the last paragraph from "practicing your &lt;br /&gt;long shot."&amp;nbsp;&amp;nbsp; Think of your arm and fist, and pull in and push out like a punch in &lt;br /&gt;one motion as fast as you can.&amp;nbsp; In other words, as soon as you've started to think &lt;br /&gt;of moving the ball, you should already begin your hit/push-recoil.&amp;nbsp; This shot &lt;br /&gt;should be absolutely unraceable.&amp;nbsp; Practice going around the 2-man but threading &lt;br /&gt;the shot so that it doesn't spray into the nearby goalie man; set up a tight shot &lt;br /&gt;corridor that you can hit a straight through, and practice it diligently with your &lt;br /&gt;middle pull.&amp;nbsp; Remember that your push-recoil is the most important here... &lt;br /&gt;concentrate on the push-ending rather than the pull-beginning.&amp;nbsp; Continue until you &lt;br /&gt;are 10 out of 10, or can do a decent number in a 60-second "shoot as many as &lt;br /&gt;you can" groove test.&lt;/p&gt;
&lt;p&gt;PRACTICING FOR REAL TOURNAMENT PLAY&lt;br /&gt;You must be proficient at all three options.&amp;nbsp; If you can hit any hole &lt;br /&gt;reliably, you will keep the defense guessing.&amp;nbsp; If you burn a long, the straight may &lt;br /&gt;be open the next time around, or vice-versa, as they try to protect the shot you &lt;br /&gt;just hit.&amp;nbsp; Conversely, if your previous shot looks good again (wait a full 10 seconds &lt;br /&gt;to be sure) and the defense just isn't learning, shoot the same shot over and over, &lt;br /&gt;even if it's the straight.&amp;nbsp; Be careful about giving away your shot by tensing your &lt;br /&gt;arm or your shoulder, or dropping your elbow.&amp;nbsp; Also be careful about shooting after &lt;br /&gt;a predictable amount of time has elapsed, for example 3 seconds: setup wait 3 shoot; &lt;br /&gt;setup wait 3 shoot; setup wait 3 shoot.&amp;nbsp; If this happens the defense can open a hole &lt;br /&gt;wait almost 3, and close it, and your fastest shot is blocked by the defense's brains.&amp;nbsp; &lt;br /&gt;Be smart, and vary the time between your setup and shot execution.&amp;nbsp; Use your full &lt;br /&gt;10-15 seconds often to get a good look at the moving defense; otherwise you may &lt;br /&gt;be falling into for a defensive timing bait.&amp;nbsp; Sometimes shoot just after or during &lt;br /&gt;your setup.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3) OTHER SHOT OPTIONS:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; In general you should be able to race a &lt;br /&gt;moving defense, and especially a set-defense, to the far post. If the &lt;br /&gt;defender begins on the far post, the split (center) or straight shot &lt;br /&gt;should be open. If you can't race them to these holes, you should &lt;br /&gt;practice your shot speed, rather than relying on tricking your opponent &lt;br /&gt;with too many "shot options".&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Your main options will be the hairline-accurate straight shot or the &lt;br /&gt;very-long shot, so continue practicing your long-pull until you can &lt;br /&gt;reliably hit the dead-man pull, or more realistically for non-pros, a &lt;br /&gt;one-finger pull.&amp;nbsp; Practicing the straight shot so that you are &lt;br /&gt;confident in shooting it every time the hole opens by even 1/8 of an inch of &lt;br /&gt;the near 2 man past the outside of the white goal line (see above, PRACTICING &lt;br /&gt;THE STRAIGHT SHOT).&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; These other options are for those times you have a "slow" day, or encounter &lt;br /&gt;a defense which can usually stop you for some reason, or for variety on &lt;br /&gt;non-tournament nights, or a tricky option to show off.&amp;nbsp; The options described &lt;br /&gt;will be:&amp;nbsp; brush-split, the dead-man "straight," and various fakes.&amp;nbsp; Remember &lt;br /&gt;these are mostly tricks and not the essentials needed for tournament wins.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; BRUSH-SPLIT (SLICE):&amp;nbsp; This shot is an angle shot used especially &lt;br /&gt;when the defender uses his far 2-man (the one farthest from the ball's &lt;br /&gt;setup) to guard "long" and the goalie to guard "short".&amp;nbsp; The angle shot &lt;br /&gt;between the two men are open.&amp;nbsp; Instead of chipping a sharp angle shot, &lt;br /&gt;which tends to be inaccurate at high speeds, you will brush-down &lt;br /&gt;(pull-brush) the back of the ball with the front of your man's toe.&amp;nbsp; &lt;br /&gt;The resulting spin will angle the ball correctly, your control of the &lt;br /&gt;shot will be great with practice, and to the opponent the brush &lt;br /&gt;movement looks misleadingly like a genuine attempt at a pull.&amp;nbsp; You can &lt;br /&gt;vary the aim of your angle, but in general you can aim somewhere near &lt;br /&gt;the far post by aiming at the receding edge of the moving two-man who &lt;br /&gt;is guarding long.&amp;nbsp; This is also called a "slice".&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; If you don't know what a "brush-down" is:&amp;nbsp; The idea is that you put &lt;br /&gt;spin on the ball which causes it to roll at an angle.&amp;nbsp; The spin is &lt;br /&gt;created by scraping the back of the ball gently but _as fast as you can_&lt;br /&gt;with the front of your man's toe.&amp;nbsp; An _extremely_ subtle wrist flick &lt;br /&gt;will help improve velocity as well as the severity of the angle.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; FAKES AND VARIATIONS:&amp;nbsp; If your pull isn't fast enough to beat the &lt;br /&gt;defense try fakes now, and practice a faster shot later. A "lift" fake &lt;br /&gt;is when you suddenly lift the man, not touching the ball, hoping for &lt;br /&gt;the defense to flinch, opening the straight shot. A "roll" fake is when &lt;br /&gt;you lift the man and brush the ball slightly backwards (but not very &lt;br /&gt;far laterally), hoping for the defense to flinch from the straight &lt;br /&gt;shot; the "roll" fake is often effective if the defense has seen too &lt;br /&gt;man lift-fakes and is simply waiting for the ball to move :). A far-man &lt;br /&gt;fake is like a lift fake except you lift the man and pull the rod all &lt;br /&gt;the way, not touching the ball, and shooting the straight shot in with &lt;br /&gt;the far man. Also, you can do a lift fake then immediately do your real &lt;br /&gt;far-post pull shot as the defender is recovering from flinching; this &lt;br /&gt;is often very effective when the defender is successfully racing you to &lt;br /&gt;the far post. The next fake-variation is most satisfying at the end of &lt;br /&gt;this series:&amp;nbsp; First do a fast far-post pull and "burn" the defense &lt;br /&gt;(i.e. race them successfully). Now, since the defense is expecting a &lt;br /&gt;fast, long pull, for your next shot do the far-man fake, and shoot the &lt;br /&gt;straight shot in with the far man as they flinch. Now, they will be on &lt;br /&gt;guard for this far-man fake, so do this:&amp;nbsp; lift your center man and pull &lt;br /&gt;the rod as if attempting another far-man fake; the defense will not &lt;br /&gt;flinch from the straight shot. But as the far-man approaches the ball, &lt;br /&gt;instead of shooting the straight shot, kick-pass it laterally to the &lt;br /&gt;center man, who is waiting to shoot it into the far post. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; DEADMAN STRAIGHT SHOT:&amp;nbsp; This is for when the defense is using the &lt;br /&gt;near 2-man (from your perspective; on your right) to guard &lt;br /&gt;the short pull instead of the other 2-man.&amp;nbsp; For practice, simply have &lt;br /&gt;the defense pull its 2-rod to the wall (push to your left from your &lt;br /&gt;point of view).&amp;nbsp; You will find that hitting the straight shot is barely&lt;br /&gt;impossible from the pull setup.&amp;nbsp; If only you could move the ball a &lt;br /&gt;little to the left!&amp;nbsp; Here's how to do it:&amp;nbsp; Very gently but quickly &lt;br /&gt;PUSH-brush the back edge of the ball, then immediately PULL-brush as &lt;br /&gt;you shoot.&amp;nbsp; This will cause the ball to move slightly to the left, &lt;br /&gt;clearing the dead man, then angle in toward the near post of the goal.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Other pull setup variations include: 1) pull the ball, but don't &lt;br /&gt;shoot it. Instead pass it from the near three-man back to the center &lt;br /&gt;man, who shoots it straight in from the original starting position. 2) &lt;br /&gt;pull the ball, go around to its right side and execute a push shot. 3) &lt;br /&gt;shoot a bank shot from the pull set-up position. 4) shoot an unexpected &lt;br /&gt;pull to the far post while apparently cushioning your ball to the pull &lt;br /&gt;setup. &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; PULL SHOT PSYCHOLOGY:&amp;nbsp; Just consider what the defense is thinking, &lt;br /&gt;and shoot appropriately.&amp;nbsp; If they are insistent on an ineffective &lt;br /&gt;race-defense, stick with your long shot.&amp;nbsp; If you have just hit a split &lt;br /&gt;shot to the middle, they may be more cautious next time about the &lt;br /&gt;middle, leaving the long or straight open again.&amp;nbsp; And above all don't &lt;br /&gt;underestimate the&amp;nbsp; straight shot, for it will be there more often than you &lt;br /&gt;think, especially if you have practiced the 1/8 inch straight. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Also, don't let the defense out-think you.&amp;nbsp; If you are suddenly being blocked &lt;br /&gt;consistently, examine yourself.&amp;nbsp; Are you ignoring the straight?&amp;nbsp; Are you &lt;br /&gt;shooting a pull 3-seconds after your setup every time?&amp;nbsp; Are you giving away &lt;br /&gt;your shot motion by your shoulder dropping?&amp;nbsp; Remember to use your full 15 seconds...&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; SUMMARY:&amp;nbsp; To begin getting a good competitive "tournament" shot, &lt;br /&gt;simply master the FAST far post pull and the straight shot, and later, the split &lt;br /&gt;shot..&amp;nbsp; The brush-split (slice) is also moderately important. The roll &lt;br /&gt;fake may also come in handy for a point at the most. The other &lt;br /&gt;variations and fakes are only if your pull shot isn't performing, or &lt;br /&gt;you just wish to show off.&lt;/p&gt;&lt;img src="http://foosworld.com/forum/aggbug.aspx?PostID=11621" width="1" height="1"&gt;</content><author><name>Rainz</name><uri>http://foosworld.com/forum/members/Rainz.aspx</uri></author></entry><entry><title>Brush Passing Guide by Robert Uyeyama</title><link rel="alternate" type="text/html" href="http://foosworld.com/forum/blogs/strategy/archive/1995/05/18/11620.aspx" /><id>http://foosworld.com/forum/blogs/strategy/archive/1995/05/18/11620.aspx</id><published>1995-05-18T16:07:00Z</published><updated>1995-05-18T16:07:00Z</updated><content type="html">&lt;p&gt;************************************&lt;br /&gt;FAQ 2&amp;nbsp; Guide to Passing&amp;nbsp; v 2.4&lt;br /&gt;Rec.Sport.Table-soccer&lt;br /&gt;************************************&lt;br /&gt;Rob Uyeyama (&lt;a href="mailto:uyeyama@uhunix.uhcc.hawaii.edu"&gt;uyeyama@uhunix.uhcc.hawaii.edu&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;The latest version of this file is available at the table-soccer FTP site&lt;br /&gt;at conrad.harvard.edu in /pub/table-soccer/foosball.&lt;/p&gt;
&lt;p&gt;This FAQ is divided into three sections.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; I:&amp;nbsp;&amp;nbsp; 5-3 bar passing, advice for beginners &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; II:&amp;nbsp; 5-3 bar passing, guide to brush-passing (for beginners and&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; intermediates); the most important chapter.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; III: 2-3 bar and 2-5 bar passing, preliminary guide.&lt;/p&gt;
&lt;p&gt;Five bar in defense and in doubles play zone-defense will be covered in the &lt;br /&gt;Guide to Defense FAQ-- for a quick review, see the "learning-foosball" faq &lt;br /&gt;(#4) as well as the definition of zone-defense in the glossary file (faq1).&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; v2.2 Added a short paragraph on 2-5 bar passing options in Chapter &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; III, as well as a few minor corrections in Chapter II.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; v2.3 Added the paragraph "two more options" on the brush pass series, &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; and Chapter II was "cleaned up".&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; v2.4 More clean-up&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; This file is not intended to limit posts to alt.sport.foosball.&amp;nbsp; This &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; file is not a "complete answer" to passing, so if you have questions, &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; please feel free to post directly to a.s.f. for added help.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; If anyone would like to write a chapter on the stick-pass series, &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; please let me know.&lt;/p&gt;
&lt;p&gt;Introduction&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The reason for this file's existence is its Chapter II, describing &lt;br /&gt;brush-passing.&amp;nbsp; You do not need to read Chapter I to learn the brush pass &lt;br /&gt;described in the second chapter.&amp;nbsp; My recommendation is to simply ignore (or &lt;br /&gt;skim through) Chapter I, which has some basic concepts and a few tricks.&amp;nbsp; &lt;br /&gt;The brush-pass, however, is a very important technique for competitive play, &lt;br /&gt;so freely skip to the second chapter and go to the first Chapter only for an &lt;br /&gt;occassional quick-to-learn trick.&amp;nbsp; Chapter III on 2-5 and 2-3 passing is &lt;br /&gt;only intended as a very general guideline.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Regarding table brands, the brush-pass can be adapted to most types &lt;br /&gt;of tables, although this file was written with the hard surfaces and &lt;br /&gt;toe-shapes of the Tornado table in mind.&amp;nbsp; If your table (for example a &lt;br /&gt;Dynamo) is much "stickier", you may find that the brush-pass attempt simply &lt;br /&gt;ends up in a pinned ball.&amp;nbsp; In this case adapt the technique, starting the &lt;br /&gt;ball not quite so far back, and it should work fairly well.&amp;nbsp; With the &lt;br /&gt;Tournament Soccer and similar tables (e.g. Premier Soccer), the men's toes &lt;br /&gt;stand further from the playing field, so again, the answer is to move the &lt;br /&gt;ball slightly forward (from the recommended near-back-pin distance).&amp;nbsp; Among &lt;br /&gt;almost all types of tables, the strategy of being able to shoot a quick wall &lt;br /&gt;_or_ lane pass from the _same_ position (and having the skill to catch such &lt;br /&gt;a fast pass) is universal.&amp;nbsp; Note that the alternative stick-pass series is &lt;br /&gt;not described here, and probably will be included in a later version of this &lt;br /&gt;file.&lt;/p&gt;
&lt;p&gt;I. 5-3 bar passing, advice for beginners&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; At first, when seeing players much better than yourself for the &lt;br /&gt;first time, it seems most tempting to concentrate on learning their &lt;br /&gt;seemingly awesome shots, and how to defend against them. However, eventually &lt;br /&gt;even this sort of knowledge will be insufficient, especially in any level of &lt;br /&gt;competitive play; for even if you possess an unstoppable three bar shot and &lt;br /&gt;your opponent a medicore shot, but if you cannot get the ball from the five &lt;br /&gt;bar to your three bar, and your opponent can, you will lose the majority of &lt;br /&gt;games.&amp;nbsp; Of course, without ball control and a fairly high-percentage (i.e. &lt;br /&gt;"good") shot on the three bar, passing it here will do little good.&amp;nbsp; So once &lt;br /&gt;you've developed enough ball control to set the ball where you want on the &lt;br /&gt;three bar, and once you've learned a pretty good shot, you should cease most &lt;br /&gt;shooting from the five bar and concentrate on getting the ball to your &lt;br /&gt;high-percentage scorer, the three-bar. &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The easiest pass, especially for use against other beginner &lt;br /&gt;opponents, is the "wall-pass."&amp;nbsp; This pass can be done either on the near or &lt;br /&gt;far wall.&amp;nbsp; The near wall description follows:&amp;nbsp; Pull your three bar all the &lt;br /&gt;way to the wall, and DO NOT move it off of the wall: the ball will be &lt;br /&gt;travelling near the wall to the three bar, and if your three bar comes even &lt;br /&gt;a hair off of the wall, the ball may roll past you between your near man and &lt;br /&gt;the wall-- remember the bumper on the wall prevents your man from actually &lt;br /&gt;being in contact with the wall, so that "on the wall" actually means almost &lt;br /&gt;a full ball-length away from the wall!&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; To facilitate catching a fast pass, angle your three bar forward, &lt;br /&gt;about at the angle at which you would be able to front-pin an imaginary &lt;br /&gt;ball, i.e. head backwards, toes forward.&amp;nbsp; This way the man absorbs more of &lt;br /&gt;the impact of a fast moving ball, instead of causing the ideally fast pass &lt;br /&gt;to simply ricochet out of reach, probably to your opponent's five-bar &lt;br /&gt;region.&amp;nbsp; &lt;br /&gt;&amp;nbsp;&amp;nbsp; Note:&amp;nbsp; (For a more advanced catching technique, see part II "Guide to &lt;br /&gt;Brush Passing", which explains a wrist flick that is done with the catching &lt;br /&gt;bar at the same time as the pass, so that the maximum extension of the men &lt;br /&gt;is at the forward angle I have just described in the previous paragraph.)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; To pass a wall pass, position the ball an inch or two away from the &lt;br /&gt;wall along the five bar (but don't put the ball ON the wall, since your man &lt;br /&gt;is _not_ on the wall), and "shoot" it straight and hard to pass to the near &lt;br /&gt;man on your three bar.&amp;nbsp; Note a few points:&amp;nbsp; 1)&amp;nbsp; this pass, if done &lt;br /&gt;correctly, deposits the ball squeezed in the space between the near man on &lt;br /&gt;the 3-bar and the wall; 2) but even if passed directly onto the man's toe, &lt;br /&gt;the pass is easily caught;&amp;nbsp; 3)&amp;nbsp; However, if passed into the space described &lt;br /&gt;in 1), it is possible to EASILY catch a pass that is as fast as your fastest &lt;br /&gt;five-bar shot! (although such a high-velocity pass may also be caught, with &lt;br /&gt;more practice, directly on the toe of the man); 4) also note that this &lt;br /&gt;"wall" pass can be done with the ball's starting position even up to and &lt;br /&gt;past a full ball-length away from the wall; 5) Note: with most beginner &lt;br /&gt;level opponents you can wait until they flinch away from the wall, and if &lt;br /&gt;you can do the fast version of the pass, you can pass it through that &lt;br /&gt;fraction-of-a-second flinch.&amp;nbsp; 7) Note than in a fast-paced game, you will &lt;br /&gt;eventually be able to immediately do a wall pass when you catch the ball on &lt;br /&gt;your five bar, e.g. when your five-bar blocks a two-bar shot.&amp;nbsp; (However in &lt;br /&gt;competitive play, all tournament level opponents would easily intercept such &lt;br /&gt;an on-the-fly wall pass.)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Two more things to think about:&amp;nbsp; 1)&amp;nbsp; You DEFINITELY SHOULD start now &lt;br /&gt;to make it a habit to keep your three bar in the front-angled position at &lt;br /&gt;all times, always ready to catch a moving ball, esp. from an on-the-fly wall &lt;br /&gt;pass.&amp;nbsp; 2)&amp;nbsp; If your opponent learns to cover the wall pass,your five-bar &lt;br /&gt;angle shot may be open, and if so, you can shoot, or even try to pass &lt;br /&gt;through that hole.&amp;nbsp; This type of pass is called a LANE pass (i.e. passing &lt;br /&gt;through the space between the first and second men on the opposing five bar &lt;br /&gt;when it is on the wall.)&amp;nbsp; This is a tournament level option here; if you can &lt;br /&gt;pass both a lane or a wall pass from the SAME position, and if you can pass &lt;br /&gt;the ball at high speed, you have a tournament-competitive pass. This option &lt;br /&gt;is described in the next part, II: 5-3 passing, Guide to Brush Passing.&amp;nbsp; But &lt;br /&gt;for now, if you are only beginning, practice your ball control, your &lt;br /&gt;three-bar shot, and your fast wall pass.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; One other beginner pass:&amp;nbsp; Roll the ball down toward either wall.&lt;br /&gt;At the FAR END of the 2nd man's reach (i.e. the closest the 2nd&lt;br /&gt;man will reach toward the wall), pass the ball lightly with the 2nd man, &lt;br /&gt;angling it toward the wall (where your three bar resting).&amp;nbsp; This angle is &lt;br /&gt;easy, since it is in the same direction as the ball's original direction of &lt;br /&gt;motion.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Rationale:&amp;nbsp; Beginning opponents will tend to follow the &lt;br /&gt;ball, and as they also bang their rods against the wall, their 2nd man can &lt;br /&gt;no longer guard the ANGLE-pass you just shot OUT OF its reach; only the 1st &lt;br /&gt;man can guard it and he just banged into the wall as your opponent followed &lt;br /&gt;the motion of the ball!&lt;br /&gt;&amp;nbsp;&amp;nbsp; TWO TRICK PASSES that are good to know, but taken by themselves are &lt;br /&gt;useless to depend upon... i.e. if you're going to practice a pass, skip this &lt;br /&gt;section and practice chapter II's brush pass instead): 1) begin with the &lt;br /&gt;ball (slightly to the rear of the rod), between your first an second man of &lt;br /&gt;the near side.&amp;nbsp; In one single fluid motion, pull the rod then flick your &lt;br /&gt;wrist.&amp;nbsp; This will result in the 2nd man passing the ball to the 1st man (a &lt;br /&gt;"kick" or lateral pass), which then immedietaly passes the ball along the &lt;br /&gt;wall; this can be done VERY fast; practice this fast or not at all.&amp;nbsp; Placing &lt;br /&gt;the ball slightly toward the rear helps make a smaller lag time between the &lt;br /&gt;kick and the wall pass, and in general is a good habit in passing.&amp;nbsp; 2) &lt;br /&gt;bounce the ball rapidly between the 1st and 2nd man.&amp;nbsp; On one of the bounces, &lt;br /&gt;lift your man as the ball approaches the 1st man and pass it, either along &lt;br /&gt;the wall, or along the lane.&amp;nbsp; Practice the wall pass version first, since &lt;br /&gt;it's similar to pass "1)".&amp;nbsp; This works because with every bounce you are &lt;br /&gt;potentially moving the ball in position for a pass; your opponent can't &lt;br /&gt;react to every bounce effectively, nor can he easily tell which bounce will &lt;br /&gt;be the real pass.&amp;nbsp; Note that you can bounce it back and forth by mostly &lt;br /&gt;moving the men to meet the ball, rather than bouncing the ball the full &lt;br /&gt;possible range between the two men; note also that this motion can be done &lt;br /&gt;with the ball bouncing in a range rather near the wall, or away from the &lt;br /&gt;wall, or both in unpredictable succession.&amp;nbsp; This bouncing is the basis for &lt;br /&gt;the "stick-pass" series, which is not described here.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; PRACTICE TIPS FOR EVERYONE: Most beginners don't know the ranges of &lt;br /&gt;each man's reach on the five bar, and don't know very well the _edges_ of &lt;br /&gt;the men's reach on the three bar.&amp;nbsp; So:&amp;nbsp; Lift the opposing five-bar, and just &lt;br /&gt;pass back and forth between your five and three, doing ALL angle passes.&amp;nbsp; &lt;br /&gt;The straight passes are easy to learn and intuitive, but intercepting an &lt;br /&gt;angling ball with the five bar is the part that is the hardest and needs the &lt;br /&gt;practice.&amp;nbsp; Most people just wake up one morning after practicing the night &lt;br /&gt;before and find that their brain has figured it all out!&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; For defending against passes, you can either angle your men&lt;br /&gt;forward and attempt to "swat" at the passes, so that they bounce to&lt;br /&gt;your three bar or back to your five bar... Or you can angle your men&lt;br /&gt;backwards so that you will catch any blocked passes, so that now it&lt;br /&gt;is your turn to pass-- you don't want your opponent to keep regaining&lt;br /&gt;possession of passes you have blocked!&amp;nbsp; But don't angle them too far back, &lt;br /&gt;because you'll unknowingly be leaving the wall pass _always_ open!&lt;br /&gt;The general motion is an unpredictable back-forth motion done very rapidly &lt;br /&gt;to swat away all slow- and medium-speed passes.&amp;nbsp; See the "learning-foosball"&lt;br /&gt;faq (#4) for more tips on 5-rod defense.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;II: 5-3 passing, GUIDE TO BRUSH PASSING&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; I will begin with a disclaimer.&amp;nbsp; I am a rookie (i.e. beginning&lt;br /&gt;competitive level) player, so my knowledge of brush passing may not&lt;br /&gt;be entirely satisfactory to experts and pros but know the fundamentals well &lt;br /&gt;enough to relate the technique and the conceptual reasons behind them; if &lt;br /&gt;you have any suggestions or corrections, please don't hesitate to email me.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; As I mentioned briefly in part I, the essence of the brush pass is &lt;br /&gt;that you can pass either a wall pass, or an off-the-wall pass (lane pass) &lt;br /&gt;from the SAME position; hence your opponent will not know _which_ pass you &lt;br /&gt;are attempting until too late if the pass is fast enough.&amp;nbsp; The method I will &lt;br /&gt;describe is only the basic "near-side brush pass beginning from a 2nd-man &lt;br /&gt;pin."&amp;nbsp; Other variations exist, but I feel this method will bring the &lt;br /&gt;quickest results and knowledge enough to learn the other variations (e.g. &lt;br /&gt;far wall, off near-wall bounce, 2nd man brush-down, etc.)&lt;br /&gt;&amp;nbsp;&amp;nbsp; Once you feel you understand the concepts, SKIP to "HOW TO PRACTICE THE &lt;br /&gt;BRUSH PASS" at the end of this section; this will give the real meat of &lt;br /&gt;"getting better".&amp;nbsp; The beginning of this chapter will discuss the &lt;br /&gt;intellectual how and why of the pass, as well as the practical (i.e. actual &lt;br /&gt;game-usable and USTSA-legal) application of it.&amp;nbsp; The "how and why" section &lt;br /&gt;is so detailed because I have observed many people who have tried to learn &lt;br /&gt;the brush pass but had great difficulty because they didn't understand what &lt;br /&gt;each element of the technique was really doing.&amp;nbsp; Once the player understands &lt;br /&gt;"why brush the ball", and "why place the ball so far back", and so on, it is &lt;br /&gt;much easier to learn the pass.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; First, a commonly used hand/arm posture for the left arm is &lt;br /&gt;with the palm facing up under the five-bar handle, and the elbow pointing &lt;br /&gt;out to your left.&am