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  • Rob Uyeyama's Guide to Learning Foosball

    **************************************
    REC.SPORT.TABLE-SOCCER  FAQ 4 v1.2a
    Guide for Beginners and Intermediates
    LEARNING FOOSBALL
    *************************************

    (C) Copyright 1995 Robert Uyeyama.
    Permission granted to distribute free, freely. Rob Uyeyama
    (uyey...@hawaii.SPAMNOTedu)

    The latest version of this file is available at the table-soccer FTP
    site at Foosball Heaven,  http://www.foosballheaven.com/

    ____________
    Introduction
    ____________


    For whom is this file written?  This essay is is intended for a
    wide variety of players; there are three separate chapters for
    three arbitrarily selected levels of play of people who have
    little or no experience in competition.  This ranges from the
    absolute-beginner to someone who can be quite good, but not
    "tournament-hardened".


    This file is not intended to limit postings to RSTS.  If you
    have further questions, please feel free post.  We're a friendly
    bunch.  :-)


    The three chapters are as follows:
        Chapter One is for those who have essentially _never_ played
    before, or are just learning how to play.
        Chapter Two is for those who have played for several months
    to several years, but only on a casual level-- for these
    people, they rarely have considered practicing, shots are
    impressive only once in a while, but they certainly haven't
    taken the game strategy seriously... until now... and wish to
    learn more.
        Chapter Three is a short list of advice for those who have
    played seriously, even for several years, but only on a very
    local level.  This would include bar-players and
    college-players who are considered among the best at their
    respective home ground, but who have not had any "big"
    tournament experience.


    Introduction:
    ____________
    A fact which may come as a surprise (a welcome one) to many is
    that foosball/table-soccer is played on a competitive (read:
    "professional") level.  There are several "tours" which exist,
    and these tours organize various regional, national, and even
    "world" championships!  For example, in the United States, there
    is the well-established United States Table Soccer Association
    (USTSA) and the nascent American Table Soccer Federation (ATSF).  
    These organizations are manufacturer-based, in other words they
    are not player organizations, but rather promoting organs
    sponsored by the table manufacturers: USTSA for Tornado (817
    561-0511), and ATSF for Dynamo/Striker (800 527-6054).  Contact
    these phone numbers for more information on regular
    draw-your-partner events in your area, as well as for upcoming
    national and regional events-- go see tournament foos today!


    The older tours were played on Tournament Soccer (TS), Dynamo,
    and Hurricane tables in the 60's and 70's, but now the quality
    of the newer brands of tables has much improved, prompting some
    players to label the older tables as mere "toys".  So if you
    haven't played on a Tornado or Striker, you really are missing a
    lot, and perhaps even learning wrongly that some things are not
    possible on a foosball table.  For example, the "modern" balls
    tend to be made of a very durable plastic (urethane), causing
    the balls not to dent and therefore they will always roll
    completely straight.  The shapes and even fastenings for the men
    have changed so that catching, kicking, and tic-tac-ing are much
    easier; what is tic-tac-ing? Imagine passing rapidly between the
    men on your three bar for up to several minutes on end-- the
    sound the ball makes as it bounces between the men gives this
    motion its name.  Other improvements include very flat playing
    fields, individually adjustable table legs, smoother bearings,
    lighter rods, counterweighted men, etc.  Most people which
    switch over to these tables do not like them at first, but
    within a few weeks of playing, the verdict is unanimous: no one
    would dream of going back to playing seriously on their "old"
    table, sentimental feelings aside.


    So the purpose of this file, and indeed the newsgroup itself, is
    to promote the sport of foosball.  This particular file is
    important, because by encouraging new players to begin playing,
    and encouraging the large bulk of non-competitive experienced
    players to enter competitive play, we will certainly make a
    great step towards that goal.


    Happy Foosing,
    Rob Uyeyama (uyeyama@ hawaii.SPAMNOTedu)


    ___________________________________
    CHAPTER 1
    Getting Hooked: No Spinning Allowed
    ___________________________________


    This chapter is intended for those who have little or no
    experience in foosball at all, or for those who wish to "teach"
    others who have little or no experience.


        If you're reading this, you've probably encountered good
    players, perhaps so good you didn't even dream that this "game"
    could be taken so seriously.  But it is great fun, and you're
    probably also on your way to getting hooked.  This is the most
    important part; take the sport as fun, and never be discouraged
    by any silly, competitive attitudes you may run across when
    playing other "good" players.  Whether you want to learn how to
    beat these people, or simply ignore them and just have fun with
    your friends, it will benefit you to learn more about the sport.
        The main goals which will be discussed are: 1) Discovering
    what is possible; 2) Learning basic skills; 3) Discovering what
    to practice (yes, practice).  Let us begin with the first
    concept: what is possible?  First of all, the game consists of
    putting the ball in your opponent's goal, and keeping it out of
    yours-- that's obvious.  But there are good and bad ways of
    accomplishing this.  The most common problem is "spinning the
    rods."  Here are the most often-cited points that are good about
    spinning the rods: 1) you can hit the ball HARD with little or
    no effort 2) you hit the ball more often; 3) because of 1 & 2, you
    probably score more often; 4) this method is fun and energetic;
    5) if you don't spin, you miss the ball a lot, hit it slowly,
    score less, and look lame.
        REASONS WHY YOU SHOULDN'T SPIN THE RODS: 1) you can hit the
    ball about as hard as your spin by practicing a wrist-flick (to
    be described) in less than a week; 2) you can easily learn to
    hit the ball more often than a random spin; 3) you can
    accurately aim the ball and score, while a spin-shot is pretty
    random or only straight and easily blockable by an alert
    opponent; 4) you are in position to catch loose balls if you
    don't spin, creating  more scoring opportunities; 5) spinning
    can damage the table (by breaking men, pins/screws, or damaging
    the rod itself).  The third and fourth reasons are the most
    compelling since you'll score more often, while the first two
    are just ways of saying, "you get the same benefits as spinning
    anyways with very little practice."
        So: don't spin the rods.  Now as far as offensive play, how
    do you get these benefits?  This is what is important:  1)
    practicing your wrist-flick, and; 2) aiming the ball.   Not
    spinning the rods also helps you on defense, and that will be
    discussed immediately afterwards.
        WRIST FLICK: if you can't seem to hit the ball very hard
    (without spinning), how do you do it?  First of all, try it with
    your right hand, since that hand will be doing almost all
    shooting.  Put the ball on the playfield under your front
    three-man rod, in the center in front of an open goal (lift the
    defending rods for an open shot).  Now, practice hitting the
    ball as hard as possible straight into the goal from this
    position-- use your middle man and _don't_ push or pull the rod:  
    1) Stand slightly to the left of the rod, and away from the
    table; 2) Hold on to the handle, and don't let go; 3) Now,
    "forget" about both your arm and your hand, and only concentrate
    on your WRIST; 4) "Throw" your wrist as hard as you can
    _straight_ down towards the _floor_, past the side of the
    handle, resulting in 5) your wrist snapping downward-- since of
    course your hand is still gripping the handle, the motion stops
    as your wrist locks abruptly-- this is the wrist flick!
        AIMING: set the ball up along the 3-rod as previously.  This
    time, instead of concentrating on speed, consider your control
    of the aim.  Observe that if you hit the ball dead-on, the ball
    travels straight into the goal.  Now change your rod's position,
    so that if you swing (wrist flick) straight (without
    push/pulling the rod), you'll hit the left 1/4 of the ball.  
    Swing.  Notice that the ball angled to the right.  Different
    distances from the edge of the ball produce different angles.  
    Beginning your swing with the front of the man's toe touching
    the back of the ball gives you more control than if the toe
    begins from the air way out from behind the ball.  Now try
    aiming a shot into an undefended goal from every single man on
    your five-man rod.  You can even hit a ball in from the very
    edge of the table!
        Before we go on, let me mention an alternative way of
    hitting a ball hard, this is called the "open hand", or "fan"
    technique.  Basically, you *** your rod & men backwards to shoot by
    rolling the handle clockwise up your palm as you open your hand,
    fingers toward the floor.  As you shoot, you reverse the motion
    and roll the handle back (counterclockwise) to your fingers,
    which catch the handle tightly.  Done quickly, this open-close
    motion can result in a very hard shot.  Control with the
    open-hand "fan" is more difficult that a normal wrist-flick, but
    it can be learned.
        FUNDAMENTALS OF DEFENSE:  Again, don't spin the rods.  You
    can only block an incoming shot if your men are straight down,
    which they aren't about 80% time when they're spinning; yet it's
    fairly common for beginners to do this anyways.  Why?  Because
    it looks cool, and once in a while, a shot blocked by a spinning
    rod will immediately become an offensive shot towards your
    opponents goal-- neither of these reasons are compelling.  Even
    if you're not spinning, don't get eager to shoot the ball:  Stop
    the ball, then shoot it. ;)   Otherwise, you'll often lose the
    ball, resulting usually in a possession and a quick goal from
    your opponent's dreaded 3-rod.
         So, what else do you do?  Your opponent can aim the ball
    just like you can.  Therefore, you want to guard both the
    STRAIGHT shot, and all ANGLE shots.  Remember if you can draw a
    line from the ball to your goal, that shot is open.  Never
    position your two men (your middle goalie and one of the men on
    the two-man rod) behind each other- if you do, you're just
    blocking the same place twice, and you might as well just lift
    one of the men, and your defense wouldn't be any worse for it!  
    Just experiment, placing the ball on _all_ parts along the
    opposing 3-rod, and positioning your defensive men to block both
    the straight and angle shots.  Remember if you can draw a line
    from the ball to your goal, that shot is open.  (Did I just say
    that?)  Now your opponent either rely on you to flinch and open
    these holes, or must "race" you, moving the ball horizontally
    along his three-rod until it reaches a position where a
    diiferent straight shot (or sometimes the angle) is open.  
    Defending against opponents who try this latter option will be
    discussed in Chapter 2.  Also, be very aware that shots from the
    opposing 5-rod and 2-rod can also be blocked in this way-- you
    just have to learn to expect a shot from these areas of the
    table, and block most of the possible "lines" to your goal.  
    Just being aware of these "lines" and trying to block them will
    make a big difference.  Finally, if you're shooting from the
    defensive region, remember you can still aim it, and take your
    time to lift up your 5- and 3-rods (or in doubles, tell your
    partenr) so that you'll never block your own shot!
        WITH WHICH HAND DO YOU HOLD WHICH ROD in singles play? 1)
    When you're defending against a 3-rod shot, hold BOTH of your
    defensive rods (goalie & 2-man)-- Ditto for when you're shooting from
    your defensive region.  2) When you're defending an opponent's
    defensive-region shot, you should have your right hand on your
    3-rod, and your left either on your 5-rod or goalie-rod; the
    latter may be more effective at first.  When the ball is in the
    center region, you should have your L & R hand on the goalie-rod and
    5-rod (maximum defense).  3) Later, when you learn how to pass
    and you have possession of the ball, you can stop the ball, and
    switch to holding the 5-rod and the 3-rod (ready for offense or
    passing to the 3-rod), and when you get much better, you may
    wish to stay in this position for defense against the opposing
    5-rod or 2-rod, so that you are ready to catch any loose balls
    on your 3-rod.
        BALL-CONTROL (or how not to lose the ball): this is
    especially for those playing on tables which are not Tornado or
    Striker, and tables which are old, dented, and otherwise warped.  
    Ball control is much easier on the Tornado and Striker, but the
    skills in this section are still essential to learn for these
    tables too.  To be able to use your growing arsenal, you need to
    be able to "maneuver" the ball, and not lose it.  There are
    three exercises which are good to do, all on the 3-rod.
    1)  INTERCEPTION: Try _very_ lightly tapping the front of the
    ball (with the back of your toe), then as the ball rolls back,
    tapping the back of the ball (with the front of your toe).  
    Continue to gently tap the ball back and forth; this
    back-and-forth distance will be less than an inch-- the skill
    being learned here is to rapidly lift the man and swing it
    around to the other side of the ball to prevent it from rolling
    away.  You will find the shape of the motion to be a series of
    "C" shapes around the ball.  2)  PINNING:  In the second
    exercise again begin by tapping one side (front or back) of the
    ball, but this time let it roll further.  Move in the same "C"
    shape as if to intercept it, but leave your toe lifted in the
    air.  When the ball rolls under your man's toe, bring it down
    forcefully on the _top_ surface of the ball to "pin" it to the
    playing field, resulting in a sudden stop.  Practice both
    versions (i.e. tap back of ball then front-pin; tap front of
    ball then back-pin).  This develops the reflex to suddenly and
    confidently "catch" a ball which is too difficult to intercept
    by method 1).  For example, this "pin" catch is very useful for
    a ball which is rolling away at high speed.  3)  BALL MOVEMENT:  
    The third exercise is to pass the ball from one man on the 3-rod
    to another, steady the ball, and again pass it to the next man
    on the rod.  Continue passing among all three men on the rod.  
    The skill here is maneuvering the ball wherever you wish it to
    be along your rod.  Also try bringing the ball to a stop at
    various points along the rod.  You will find that the skills
    learned in 1) and 2) are very useful to prevent the ball from
    rolling away out of reach-- try and develop a feel for when it
    is better to use 1) vs. 2) to retrieve a ball about to roll away
    from you.  These skills of interception, pinning, and
    ball-movement are applicable to all rods of a foosball table.
        Now that you can wrist-flick hard, aim the ball, know how to
    act on defense, and know how to maneuver a ball without losing
    it, you are hereby no longer a "spinner"!


    __________________________________________
    Chapter 2
    Learning that Consistency is the Key--
    Resolving to Practice & Stop the Ball
    __________________________________________


    This chapter is intended for players who have casually played the game
    (and never took it seriously) for many months or even years, and for
    those who have been seriously playing but only for a few months.


        If you're reading this chapter, you may play the game largely to
    pass time while being entertained-- you may have played the game like
    this for a few years, even going through a few short periods of
    "foos-addiction" and taking the game seriously.  Now, after all this
    time, you've finally become tired of that/those "good" players still
    being much better than you are and would like to know if it's worth the
    effort to get that good.  Answer: The effort required is much less than
    you think; the keys are knowing what to practice, and knowing strategy.
        What may seem to be the answer at first is acquiring an arsenal of
    unstoppable shots; this is untrue!  Although having such an arsenal
    isn't necessarily a disadvantage, all you need on the 3-bar is one good
    shot... learning all of the other shots will simply make you 2nd-best
    in all of them, and very good at none.  However one unstoppable shot
    from the 3-rod is not enough either; you need a good 5-rod to pass it
    to your 3-rod unstoppably.  Re-learning your defense is less critical
    at this point (for tips on learning a moving-defense see Chapter 3).
        So in summary:  1) choose a shot and learn it well; 2) Learn the
    5-rod brush-pass, and use it so you can use your shot; and 3) learn
    essential strategy so you can put your shot and pass to good use.  All
    of these parts must be performed consistently and effortlessly-- using
    your best shot or pass once in a while, or having it be inconsistent
    (i.e. it works great half of the time) will make all of your effort
    moot.  1-3 are described in turn:


    3-ROD SHOT:
    ___________
        You should choose _one_ main shot.  My advice is choose the pull.  
    If you play on a Tornado or Stryker table, you can choose either the
    pull or the snake; on some of the older tables, snake-shots are often
    more difficult and less potent.  Read FAQ6 for instructions on these
    offensive weapons-- included are instructions for both beginners and
    intermediates.  Once you have chosen a shot, it is very important to
    use it strategically... in other words _every single time_ you get the
    ball on your 3-rod; the point here is that your favorite shot is also
    your highest-percentage shot.  Having a wide-arsenal is fun and flashy,
    but the "one-shot-player" will win the most matches!  Make sure your
    setup is the best it can be; for example with a pull, make sure your
    3-rod is pushed all the way to the wall; if it isn't, the defense has
    less goal to defend, and your scoring percentage will simply go down!
        Why the pull is good: Good shooters can shoot the shot so fast the
    defense cannot race the shooter to the hole.  The pull-shot begins with
    the ball on the right side of the middle-man with the 3-bar is pushed
    to the wall; as you pull the rod, the ball moves horizontally, and you
    eventually shoot the ball in.  Remember a good stationary defense will
    cover your straight shot and angle shot.  By moving the ball
    horizontally far enough you will be able to shoot a straight shot to
    the right side of the goal; the defense will obviously move his men to
    the right side of the goal.  Therefore for the shot to succeed, you
    must "race" the defense to that open hole; if you have a slow pull
    shot, it's useless.  If you have a fast one, you can _always_ beat a
    set defense to the hole!
        Some caveats:  A fast pull can be beaten by a set defense if the
    timing of the shot is predictable... in other words don't set up your
    shot, wait a  consistently predictable two seconds, then shoot it-- a
    blazing fast "2-second pull" is raceable.  By USTSA rules, you have 15
    seconds on your 3-rod, so use your time and "sit on it"!  You will also
    be able to analyze the defense during this time.  Also, practice
    shooting the straight shot (!) accurately in the case of a good
    moving-defense.
        Why the snake is good:  This shot begins in a front pin in the
    exact center of the 3-bar.  The shot is good because it can be as fast
    as a pull shot, but can be shot in both directions: the pull-snake to
    the right corner and the push-snake to the left-corner... the defense
    doesn't know what to defend!  If these are both covered, the straight
    shot is open.  For this reason, the snake is most useful when its setup
    is in the center of the table.  Most people think the snake-shot is
    easier to learn than the pull, and for this reason some people
    recommend learning the snake to beginners; people can get quite good at
    the shot in only a month!  And once you learn the shot, you will find
    the soreness of your wrist will disappear.  But learning to really
    master the shot, however, is not easy either.
        If you don't want to _practice_ a shot _at all_, but still would
    like to score better, doing the push-kick or the pull-kick (see
    definition in FAQ1) _every time_ you get the ball on your 3-rod will
    improve your scoring percentage.  Why?  I am not implying that these
    are bad shots to learn in the long-run; many people have unstoppable
    push-kicks and pull-kicks.  The reason these shots are recommended in
    this context is that even a medium-speed push-kick or pull-kick can
    score reasonably against a good defender; a medium-speed pull or snake
    is much easier to block!  This is because where you intend to shoot the
    ball is more unpredictable-- the ball begins on the inside of either of
    the outer-men on the 3-rod (left man = pull-kick setup; right man =
    push-kick setup).  The ball is passed horizontally to the middle man,
    who shoots it straight in.  This middle man can shoot the ball straight
    into either the left or right corner of the goal, depending on how far
    the horizontal pass is.  If the horizontal pass is even medium-fast, it
    becomes difficult for the defender to predict which corner you are
    aiming for. So practice shooting the _edges_:  the edge of the near
    corner and the far corner of the goal.  The middle of the goal will
    usually be blocked in any case, but if you always aim for the corners,
    you will be most unpredictable to the defender!  Also, be aware of two
    more options: 1) a faked pass w/the outer man who instead angle-shoots
    it toward the near corner, or 2) executes an outer-man push or pull
    shot toward the near corner.
        However, mastering a pull-kick or push-kick shot so that your
    scoring percentage is very high tends to be more difficult than getting
    to this same percentage with a pull or a snake shot.  So if you are
    going to practice a shot, make it the pull or snake.  If you refuse to
    practice, but still want to score more, always use a push-kick or
    pull-kick.  And always use your best shot.


    5-ROD PASS
    __________
        Having an unstoppable 3-rod shot is useless if you never get the
    ball on your 3-rod!  A good opponent will do exactly this.  Even if no
    players in your area can keep the ball away from your 3-bar the entire
    game, learning a good 5-rod pass will still do wonders!  You can play
    someone with a better shot, and if your pass is better, you will get
    more scoring opportunities, and things will even out in your favor.
        If you're going to practice anything on your 5-bar at all, practice
    the "Brush Pass"-- read FAQ2 and skip straight to the "brush passing"
    section.  The brush pass techniques will begin bearing improvements to
    your game almost immediately.  So the brush-pass is _as_ important as
    learning a good 3-rod shot.  Spend as much time practicing this as your
    you do your shot.
        What else do you need to know about your 5-rod?  You should be able
    to: 1) block opposing defensive shots; 2) block opposing 5-rod passes.  
    The first point is difficult for many people because there are "too
    many men" on the rod, and the range of motion of that rod is very
    limited.  The following exercise (also described in FAQ3) is very
    helpful: Lift up the opposing 5-rod.  Pass the ball back and forth
    between your 5-rod and your 3-rod, doing ALL ANGLE PASSES.  The
    straight passes are easy to intercept, but the angle passes are the
    ones which teach the range of motion for each man on the 5-rod; it may
    be frustrating but even a few 10-15 minute sessions will help vastly.  
    Once your "intuition" for the 5-rod is improved, you will block more
    shots from the opposing defensive region.  Also, by using this
    intuition, you can begin using your 3-rod men to block the "holes" in
    your five-bar (usually the spaces between the 2nd & 3rd and 3rd & 4th
    men).  "Meshed" in this way,  both your 3-rod and 5-rod can contribute in
    the most effective way.
        The second point, blocking passes, will be improved just by the
    intuitions developed while learning the brush pass; also you can block
    slow-medium speed passes by moving your 5-rod back and forth rapidly,
    so that you "swat" away any passes.  Moving unpredictably back and
    forth can also make it more difficult for a good passer to choose the
    open pass.  Remember that your wall pass is very open because the
    bumper on the five-bar prevents your men from actually touching the
    wall; against very good brush-passers, you can "twitch", pretending to
    move the five-bar off of the wall (or lane), but actually keeping it
    stationary-- mix your "twitches" and back-and-forth movements.  This
    advice even should be applied to on a standard moving-defense in the
    defensive-region!
        Finally, if you have practice your brush-pass, a consequence will
    be that you will habitually keep your 3-rod angled forward, making it
    much easier to catch loose balls.  If the defense is shooting, you can
    angle it backwards to try to catch a blocked shot.  When your 5 and 3
    rod are both lifted for any reason, they should swing to the
    horizontal, the 5 rod clockwise, the 3 rod counter-clockwise.  In this
    way, your 3-rod is ready to catch an incoming loose ball, and the 5-rod
    is ready to block a bounce off of the opposing 5-rod.


    STRATEGY:
        After you learn your chosen shot and the brush pass, you must do
    two things with these: learn to execute these consistently (19 out of
    20 times) and religiously use them in real play.
        In addition to your shot, pass, and shot-pass strategy, there
    are
    additional points  1) _never ever_ accidentally lose a ball you have
    possession of-- practicing pinning hard any ball which is about to get
    away from you; 2) learn to _always_ foos the ball to yourself--
    practice this; 3) _never_ repeat bad strategies; 4) _never_ shoot the
    ball from the 5-rod; 5) learn ball control & pass-catching, and when you
    lift
    your 3-rod up swing it up counter-clockwise/toes-forward-- this is so
    you will learn to catch loose balls like velcro.
        In more detail:
        Your shot options (long, middle, straight) should be practiced to
    at least 9 out of 10 consistency, and preferably 19 out of 20.  The
    same goes for each of your brush pass options (wall-pass/brush-down,
    lane-pass/brush-up).  Once you're this consistent, don't even dream of
    using a less effective trick shot or second shot in a tournament.  The
    same goes for hacking from the 5-bar-- sure, you may sometimes score,
    but since your pass and shot are so consistent, your scoring percentage
    _per 5-bar possession_ will be higher if you brush pass and shoot from
    your 3-bar instead!  Maximize your percentages!  Ditto goes for losing
    the ball; a lost ball on a 5-rod possession may mean one less point for
    you; losing the ball from the defensive region may give your opponent a
    3-rod shot opportunity, which is _bad_ if his shot is as good as yours!
    If you can't serve the ball to yourself, that's as bad as losing a
    5-rod possession!
        Learn to keep your 3-rod either swung up counter-clockwise and
    horizontally with toes-forward, or down with the toes still slightly
    angled forward.  In either case you are ready or almost-ready to catch
    a loose ball or quick pass.  On a Tornado, this forward-angle can also
    "auto-stuff" defensive shots when the ball bounces hard off of the
    3-man's toe.  The uncommon exception to the rule is when your
    opponent's defensive shots are weak, you can consider angling your
    3-man backwards (in this case only) to try to "catch" the shot by
    blocking it.
        But when you lift your 5-rod, lift it by turning the rod _clockwise_
    .  And when it is down defending against a 2-rod shot, angle it
    toes-slightly-forward so that any hard shots will bounce hard off the
    toe, and perhaps into the opposing goal (i.e. "auto-stuff") or at least
    to you 3-rod which is waiting angled-forward (if you read the last
    paragraph) and automatically ready to catch any such rebound; hence
    when you lift both rods, the two lines will "swing away" from each
    other, 3-rod counter clockwise, 5-rod clockwise.
        Never shooting from the 5-rod was explained above.  Also, a blocked
    5-rod shot may mean a 5-rod possession and therefore a point for your
    opponent!  Of course, there are some exceptions to the rule.  These
    exceptions will be discussed next, but remembers they are only
    exceptions to fine-tune your strategy, not excuses to have lapses in
    your strategy.
        The most difficult point is the one about not repeating bad
    strategies.  For example, let's pretend your chosen (and best) shot on
    offense is the pull.  If your opponent blocks your first attempt, you
    should probably stick with the same shot.  However, if many more pulls
    are blocked, you may consider going to your second-shot, or even a
    trick shot; in this case, although your pull is your best shot, it is
    not the best shot to use _against this opponent_.  You may find the
    snake works better; you should experiment and find what your best shot
    is, and stick with that.  An unexpected one-time trick shot may also be
    worth one point here, but no more than that.
        The same goes for a 5-rod shot, or a shot or pass immediately upon
    foosing the ball.  If it's unexpected, and you think your chances are
    high for scoring, it may be justified.  Try it once.  Remember it's all
    percentages: repeatedly using these tricks or hacks will only make you
    score less.
        The same goes for defense.  Suppose you use a stationary
    race-defense and it usually works, but if one day you should run up
    against someone who always scores on you, you should drop the race
    defense, and experiment with a moving-defense; although if you're not
    familiar with a moving-defense, you may still block 50% or 25% of the
    shots, while previously you were blocking about 0% with the
    race-defense.  Now, instead of a hopeless race, the burden is now on
    the shooter who has to guess which holes you are opening, and when.
         Remember, you can also vary the _type_ of moving defense that you
    use; if the opponent is always scoring on your moving defense when you
    use your far 2-man, switch to your 1-man periodically-- if the opponent
    scores too often when you bait the long shot, bait the middle or
    straight.  So switching the 2-man that you use is good, just as long as
    you don't do it too often-- if the shooter can count on you switching,
    he can wait for the switch then shoot it in.  Also, to increase the
    unpredictability of your defensive motions, remember to experiment with
    your mix of several techiniques: 1) a periodically standstill rod, 2) a
    moving rod, (push/pull movement), 3) back-forth circular movements of
    the men, 4) "twitching" movements to give the appearance that your men
    are going to move to another spot in the defense, but actually stay
    put; 5) switching your 2-man; 6) leaving the straight-shot open.
        In summary, when you are using a moving-defense, _think_ about what
    areas you are blocking-- don't get caught just moving your men back and
    forth across the front of the goal without being aware of which holes
    are being opened most, and which hole is likely to look most enticing
    to the shooter.  A moving-defense is _not_ strictly a random defense;
    there is a lot of subtle "baiting" to be done along with the
    unpredictability.  Be able to adjust your defense for different
    opponents as soon as possible.
        You get the idea: figure out what works, then stick to it.  This
    means using your brush-pass and "best"-shot sequence.  Keep the
    exceptions infrequent, and make the exceptions work toward your scoring
    and blocking percentages.
        Summary: use the tools you have practiced to your advantage!


    _____________________________________________
    Chapter 3
    So You Thought You Were Good...
    But Then You Went to the First Big Tournament
    _____________________________________________


        This chapter will be short, but will also be on the topic most dear
    to my heart.  The chapter title describes me a few years ago, and the
    only difference today is that I'm still not good, but now I know it...
        My only advice is that if you're beating all the players around
    you, you _have_ to go out and find players who can beat _you_.  Then
    you'll see what great foosball is like, and then you may be motivated
    to practice that brush-pass, that moving-defense, and all those other
    techniques that seemed like sheer nonsense to you before.
        Probably the easiest way to find good players in your area is to
    find local Tornado tournaments.  Call the Tornado Promotions Hot Line
    at (817) 561-0511, and they will be able to tell you the phone number
    of a "promotor" (i.e. tournament-organizer) in your area.  Then call
    your promotor, who will give you all of the details.  The Striker
    foosball tables are starting to make inroads in the foos-world, so you
    can also contact them at Dynamo at (800) 527-6054.  Also, you can find
    many tournament listings in alt.sport.foosball's FAQ 3: "Playing
    Locations."  And of course you can pipe up on alt.sport.foosball to see
    if any other players are in your area.  Finally, if you're suspicious
    about these Tornado or Stryker tables you've heard of, give them a good
    try anyways: go to these tournaments for a few months, then decide what
    you think... I can almost guarantee you will eventually be a "convert"!
        The other advantage to playing better players is that you learn
    faster... _much_ faster.  You'll learn what a good moving-defense for a
    pull shot or a snake is like; the subtleties are hard to figure out on
    your own!  You'll learn new options from regular shot set-ups that you
    never knew existed.  You'll learn the importance of ball spin, and how
    quickly you will lose if you don't have a brush pass or stick pass
    series.  You may even learn downright useless things such as how to set
    up and shoot the flamboyant Rainbow (aerial shot), or the Alien.  You
    get the idea.
        So, whether you're the current college champ, bar champ, or a
    former addict, go ahead and find those better players... although you
    may lose more games than you're accustomed to, you will probably have a
    new drive to become better at the sport.  And once you attend a Tour
    event, you'll be hopelessly hooked, and the entire sport will benefit
    from the widened base of competition players.


        As a final word, please read Chapter 2 of this file.  It contains
    some general advice which is valid and useful no matter how good you
    are at the sport.  The sequence of choosing one shot, then learning and
    always using the brush-pass are key, as is the advice on strategy; even
    following these instructions will immediately improve your game (i.e.
    stop hacking from 5-rod and pass, and concentrate on one shot).  The
    one thing I would add is to learn a good moving defense, since you
    _will_ find that most players have 3-rod shots which can't be reliably
    raced-- even if your moving defense is still letting shots through,
    you'll find that the shots-against percentage has at least decreased
    compared to your stationary race-defense; unfortunately there is not a
    faq (frequently-asked-questions) file on this topic yet, but it should
    be forthcoming.  There are however, faq files on the brush-pass (faq2)
    and the snake (aka rollover) and pull shots (faq6) that are worth
    reading.  Happy foosing!

  • Snake & Pull Shot Guides by Robert Uyeyama

    ***************************************
    Rec.Sport.Table-Soccer  FAQ 6  (v 1.2-1.3)
    Snake and Pull -- Long instructions
    ***************************************


    Robert Uyeyama  (send comments/corrections to:
                       uyeyama@hawaii.edu)
    Snake shot: 12-06-96 (1.2)                  Pull Shot: 12-06-96 (1.3)

    The latest version of this file is available at the table-soccer FTP site
    at conrad.harvard.edu in /pub/table-soccer/foosball and at Rob's Foosball
    Heaven web site at http://www2.hawaii.edu/~uyeyama/foosball.html


    This FAQ is organized as follows:  There are two sections: Part I
    describes the Snake shot and Part II describes the Pull shot.  In each
    section, there are two sections.  Part a) Is a description of the shot
    for beginners.  Part b) Includes more details for intermediate players
    trying to perfect their shot and learn the different options of the shot.

    This FAQ is _NOT_ intended to limit posts to R.S.TS; there are many
    players on R.S.TS who undoubtedly have good (better) advice above and
    beyond what is described here.  If anything, you may find this file to
    generate questions, such as clarifications of ideas.  This file is
    intended as a reference from which to _begin_ learning the shots, and you
    will find it helpful to have a hardcopy with you at the foosball table. 
    Questions may also be mailed to the author.  Corrections and suggestions
    are always welcome, esp on the Snake section, which is still rough.

    Happy Foosing!

    ********************************************************************
    Part I  The Snake Shot (alias - Monkey Shot, Wrist Rocket, Rollover)
    ********************************************************************
     
    a) BEGINNER SECTION:   If you haven't seen this shot before, you should
    know that it's currently the second most popular shot in competition; the
    shot is very fast (unraceable), and can go deadman in the push and pull
    directions.   Although the shot is less effective on many non-Tornado tables, it
    can still be a hard-to-stop shot.  If you are playing on a non-Tornado, make
    sure the 3-rod has recently been _well_ lubricated, or else the shot may
    be nearly impossible to execute.  Also consider using a "rubber" or a
    "grip" to increase the catch on your wrist to reduce soreness.

         BRIEF SUMMARY OF THE SHOT:  Front pin the ball with the middle man in
    the center of the table.  Then hold the rod's handle on your inner wrist. 
    From here rock the ball back and forth.  When you decide to shoot, roll
    the ball to either your left (push direction) or right (pull direction). 
    Pull up on your arm, rolling the handle until you catch it in your
    fingers-- this will spin the man backwards (counterclockwise over the top of
    the rod), striking the ball into the goal.  The shot is legally not a spin because
    from the last point-of-contact to the contact point of the shot is just _under_
    360 degrees; the follow through is legal as long as it too is under 360
    degrees and you don't let go of the handle.

         SETTING UP THE FRONT PIN in the center of the table with the center
    3-man gives many people trouble; often, from a stationary ball in front
    of the center man, the attempt is made to repeatedly nudge the ball
    forwards by tiny amounts until it reaches the appropriate distance for a
    front-pin.  This method is time-consuming and you may lose the ball quite
    often, especially if it becomes a habit and you don't concentrate every
    time.  (Note that on some older tables with a natural forward roll/warp,
    this method may work fine.)  Here is an alternate, commonly-used method: 
    Bring the ball to either your near or far 3-man.  Pass it towards the
    center man.  Hold your center man stationary in a back-angled position
    (i.e. toes-back, head-forward).  The ball will then continue rolling and
    strike the front corner of the stationary center-man's toe, causing it
    bounce off and roll forward, where it may be quickly pinned with the
    center man.  Adjust the pin so that it is at the CENTER of the field
    (center dot) because this shot's key is that it can go towards the push
    or pull directions.

        THE GRIP: Now change the grip on your right hand so that your inner
    wrist is "holding" the handle by applying pressure to the four to five
    o'clock position of the handle, if you were to look at it straight on. 
    Your palm should not be touching the handle, except perhaps the very
    outer part of the flesh near your wrist.  If using a Tornado, place your
    wrist so that the left edge of your wrist is snug with the narrow part of
    the handle; this will allow a faster spin and a faster shot in general.  For
     a push snake it may help to put more pressure on the left (far) side of
    your wrist; for a pull, try pressure your right (near) side. 
        The shot is this:  The pinned ball may be rolled laterally to the
    left or right, then you will pull your arm up, spinning the rod
    counterclockwise so that man will spin over the top and strike the ball
    into the goal.  Try it!

         O.K., you've tried it but it's not that easy, is it?  It just
    doesn't seem to work at first; don't worry.  We'll go through the
    motion piece by piece, then put it together into a single stroke.  Trying
    to do the whole shot at once is usually impossible in the beginning.

         1)  First from the front-pin position, practice simply shooting the ball
    in straight by lifting your arm up fast (i.e. no lateral motion for now). 
    Remember, it's important to catch the rod hard in your fingers.  This
    ensures: 1) A FAST spin (essential); and 2) A legal shot (illegal to
    let go of the rod).  Just practice hitting the ball straight (no angle)
    and hard as possible-- later, even when you practice your Snake slowly,
    this spin/shot motion is always done as hard as possible.
      
        2)  The next problem is lack of lateral (horizontal) motion.  Many
    people learning the shot try to do the entire Snake "fast", and end up
    not moving the ball sideways at all, and hitting it straight or missing
    the ball entirely.  In the beginning, practice this separately!

          Let's practice the lateral motion separately:  hold the ball in the
    front-pin position using your inner wrist as described earlier.  Now,
    WITHOUT SHOOTING THE BALL, let's see how fast you can move the ball
    laterally to the side wall.  Choose push or pull, and keep the ball's
    path faithfully lateral, and see how fast you can move the ball.  Just let
    the ball bounce off of the side wall.  Also try the other direction (pull/push). 
    (If this is difficult, first use your regular palm-grip rather than your
    wrist-grip and do the exercise;  once you've figured out the concept behind
    the rod and handle motion with your normal grip,  do it with your wrist.) 
    Now, remember that _this motion_ is what you  need to do with your wrist
    when you combine it with the spin-shot to execute your complete snake
    shot-- don't ignore this part of your stroke; even a lightning-fast shot
    can't cheat on the full motion.  You'll probably ignore it anyways, but at
    least you'll know what you did wrong...

        3) Okay, now you have the "spin" and the "lateral ball-roll".  Put the
    two together, still in SEPARATE and distinct motions.  Choose where you
    wish to shoot the ball, and WAIT for the ball to roll laterally there
    before you spin/shoot: 1) Roll 2) pause 3) shoot.  Don't ignore the
    pause.
        Trust me-- especially if you are missing, do it in two separate
    motions even if it seems lame to you, because you will learn the timing
    and be able to move on to the single fluid motion required for the
    final fast version of the shot.  This is important, and that's why I've
    just repeated it about five times (sorry).  When you get the hang of
    it, gradually smooth out the transition from the first motion to the
    second while keeping the overall timing the same.  Work toward getting
    the shot stroke into a single motion (with two components):
       Roll-then-Shoot.
       
       4)  But as soon as you have the shot in a single
    motion, _always_ practice it fast, never slowly.  Overlearning the slow
    version may hinder the time it takes to learn the timing necessary for
    the desired fast one.

        5) Finally, add a recoil as you do your spinning wrist-roll.  In other words,
    if you are executing a push snake, pull the rod hard as you spin.  If you are
    doing a pull snake, push the rod hard as you spin.  This will eliminate the
    problem of your shot going into the wall past the goal.

        6) Remember these points:  
              (*)  Fast lateral motion,
              (*)  immediate hard spin afterwards
              (*)  a FAST spin catching the handle with your fingers, and
              (*)  recoil as you spin in the opposite direction of your shot.

        If you are then having trouble with one side and not the other
    (e.g. the pull-snake works, but not the push), think about which side
    of your inner wrist you are using: For a pull-snake you are probably
    pulling with the RIGHT side of your inner wrist; so, for the
    push-snake, be aware of that portion of your wrist, and push with it,
    or even switch to the left side of your wrist.  Also, be aware of your
    shoulder-- the pull snake is easier if your shoulder is further from
    the table, and the push snake is easier if your shoulder is close to
    above the edge of the table.  Also be aware of having the left (far) edge of
    your wrist on the narrow part of the handle, and remember your recoil as
    you spin.

         7)     Now, for practice, put a defender on the two-man (lift the goalie
    rod and ignore it) directly in front of your front pin.  Make sure you
    can snake it both ways (push/pull).  This is a 1/2 ball-length snake,
    since you had to move the ball laterally about a 1/2 ball-length to
    clear the defender.  Move the defender a ball-length more to one side. 
    Can you snake around it?  Try the mirror-image shot the other way. 
    Congratulations, you have a legitimate snake-shot!

    b)  INTERMEDIATE SECTION:  So you have a snake now.  What follows will
    be tips on: 1) mechanics of optimizing the shot  2) ways to practice
    the snake shot  3) philosophy toward shooting against a good defense.
        1)  mechanics of the shot.
        Remember what was described in b): the fast lateral motion of the
    ball, the essential fast spin, the grip on the narrow part of the
    handle, the pressure at 3 or 4 o'clock, choosing the left or right side
    of your inner wrist.  Make sure you do all of these.  Without the fast
    lateral motion, your shot will easily be raced; without the fast spin,
    your shot may not go straight and instead spray out to the wall;
    without using the narrow part of the handle, your spin may come too
    late, or too slow; without the pressure at 3 or 4 o'clock and choosing
    either your left or right side of your inner wrist, your shot will be
    erratic and inconsistent.  Also, if your lateral motion still isn't
    working, remember to to rock the ball slightly in the pinned position
    so that you have an idea of how the ball is going to roll when you do
    your motion.  So, if you have any of these symptoms, work on the
    associated points first.
        Experiment with where you stand.  In a doubles game, make sure the
    defender backs up a little (& even pushes the rods away) to make room for
    you to stand in front of your five bar so that you have the appropriate
    posture to shoot the shot; If you do well in singles but not doubles,
    look where you are standing in singles, and take that space in doubles. 
    Also, experiment with the direction you face, whether it is straight at
    your opponent, almost directly to your right, or somewhere in between.
        Experiment with your elbow angle; try bending it slightly
    (maintaining your 3 o'clock pressure on the handle) and pointing it out
    to your right (perpendicular to the rods).  Try varying the amount of
    pressure you put on the handle. Also, find a good position for the
    front-pin of the ball;  there is a good range of the distance your ball
    can be from your man and still be front-pinned-- find the ideal
    distance and always use it.  Also experiment with your shoulder's
    distance from the table.
        Finally, this last point is one of the most important:  There
    should be a "whip-like" motion to the shot, so that upon execution of
    the spin, the center man recoils back to the center dot.  This is the
    "recoil" and is essential for the execution of a very good (fast & long)
    snake.  This motion will be explained using the pull-snake as an
    example; for the push-snake simply consider the mirror-image.
        The best way to simply the idea (for the pull-snake), is to think
    of it as a "shoulder pull-then-push".  Roughly, the "pull" corresponds
    to the lateral-ball-roll, and the "push" to the rollover/spin.
        As you begin the shot, your wrist pulls the rod, obviously.  Notice
    too, that your shoulder is also pulling-- exaggerate this motion of the
    shoulder. Now the hard part:  As you are pulling with your wrist, begin
    to move your shoulder in the push direction.  Eventually this whip-like
    motion will reach your wrist, which will also begin to move (with the
    rod) in the push direction.  That's all there is to it!  The really
    hard part is timing it so that the spin occurs just as you begin to
    push the rod with your wrist.  This is difficult at first because the
    spin must also occur where you want to shoot the ball, which is at or
    just after the second dot on a Tornado.  This motion helps the ball go
    straight (not out to the wall) into the goal even with a very fast,
    very long (laterally) snake shot.  Work on the timing so that the ball
    arrives where you want to shoot it just as the push-whip-motion reaches
    your wrist.  Set up your body before the shot so that your shoulder can
    do the pull-push motion, and remember again to catch the rod in your
    fingers.  Now practice:
        2)  For practice, go over everything in 1) as well as the beginner
    section.  Try to analyze what is going wrong, and then you should be
    able to figure out what part of your shot is lacking.  Especially
    practice the recoil.
        Once you have a good motion, all there is to do, is to see how
    fast, far, and consistent you can shoot.  Here's how:
        We will set up longer and longer practice shots for you to make. 
    Once you can shoot a certain-length's shot fast and consistently, we
    will practice its mirror image, then move on to an even longer shot.
        Again, we'll use the pull-snake example, but remember to practice
    the push-snakes just as much!  Lift the defending goalie, since we
    won't be using it for these exercuses.  Set up the front-pin, and put
    the FAR 2-man (from your perspective) directly in front of the ball. 
    To pull-snake around this man requires a lateral motion of 1/2 a ball
    length.  Now for the other extreme, pull the defending rod towards you
    all the way to the wall.  Now, to do a pull-snake around the same far
    2-man (i.e. the man not on the wall) requires a lateral motion of about
    2 1/2 ball lengths!  To do this shot fast and consistently is your
    eventual goal.  This shot is known as the dead-man shot, since the far
    2-man is "dead" and cannot move any further since the near 2-man is
    also "dead" against the wall.
        Note than on a non-Tornado, the goals are slightly smaller, so this
    deadman shot may be impossible-- in this case, put your finger between
    the wall and the bumper next to the near 2-man-- this one-finger shot
    should probably be your goal, i.e. going around the far 2-man in this
    position.
        Let's begin with a "three-finger pull-snake".  Put three of your
    fingers between the wall and the bumper next to the NEAR 2-man. 
    (again, near to your perspective).  Pull snaking around the far 2-man
    is called the "three-finger" shot for obvious reasons.  This is
    practically identical to the first example with the defender directly
    in front of the front-pin-- you must move the ball laterally about 1
    ball length.  If you can shoot this fast and consistently, move on to a
    "two-finger" shot.  Make sure that out of 5 shots, you are shooting 3
    or 4 fast and on-goal.  The shot should not be cutting back; it should
    be shot straight; the cut-back shot may look great, but it's
    notoriously inconsistent to do fast, and practicing it may sabotage
    your "real" snake shot.  If you can do a two-finger shot, move to a 1
    1/2 finger, a 1 finger, a 1/2 finger, and eventually to deadman (0
    fingers). 
        Of course, make sure you can do all of this in the push direction
    too, or your shot will be basically useless.  Remember to do your
    shoulder pull-push (i.e. "recoil); your center man should recoil and
    come to rest at about the center dot.  To shoot a deadman shot you
    should strike the ball at just just past the second dot from the end;
    this is very important, and aiming for this second dot is often MORE
    accurate than "eyeballing" the deadman defense and aiming to shoot
    around it.  That's it!  Just practice longer and longer shots in both
    pull and push directions, and always practice it fast, never slowly.
        3)  Trying the shot against a live defense is intimidating at
    first.  Many people will try to race you, especially at first.  The
    most common mistake is to concentrate on racing the defense, which
    results in shooting the spin too soon, while moving the ball a useless
    1/4 or 1/2 a ball length laterally.  Remember that your shot is fast,
    even though it seems slow when you are shooting on a live defense.  If
    you are at least medium-fast at shooting the snake, lateral distance is
    much more important than sheer speed.  Trust me.  Also, remember to
    vary your pull- and push-snakes, otherwise the defender will learn to
    guard only your preferred side.  And in practice, practice shooting the
    straight snake (i.e. no lateral motion), so that you know an open split
    when you see it; sometimes it looks closed but isn't, so practice by
    setting up a smaller and smaller split and seeing if you can hit it. 
    If you hit a straight split on a live defense, you'll find that the
    pull- and push- holes will be more open the next time you shoot.
        Once you can race any set defense, people will begin using a moving
    defense on you.  Decide if it is upredictable or predictable.  If the
    motion is predictable, time it and shoot it in (straight if
    available, or push/pull if not).  Have a friend move the defense back
    and forth as fast as possible, just to see if you can time it and shoot
    it straight in.  Many defenses, may be predictable as to when one side
    (push or pull) will open up.  Get set up to shoot that hole, and just
    wait for it to open.
        However, a good moving defense will fool you this way; you will 
    expect a hole to open and shoot it, but the defense will already be
    there,  and stay stationary as the ball is shot straight into the
    waiting man.  A good  moving defense may set up your expectations,
    predict your reaction time, then offer a hole then close it-- i.e. the
    hole will be closed as or before you begin to shoot, differing from a
    race defense where the race you to the hole after they see you begin to
    shoot-- sometimes you wil be fooled into shooting at a hole that never
    opened fully at all! With this kind of a defense, simply sit on the
    ball; under regulation play, you have 15 seconds per rod, and if you
    took 2 or three seconds setting up the shot, you still have more than
    10 seconds before you shoot. This way, the defense will find it very
    hard to bait you and to predict your reaction time, since he will not
    know which hole you are looking at. Hence, if you just wait out a
    couple of "obvious" holes, your shooting percentage will be higher.
        Sometimes a moving defense will be very fast, and very
    unpredictable. Here, try to study an patterns in openings-- is the
    straight shot frequently open? Or is the pull more open than the push?
    Figure it out then try your best. If you get very good at the snake
    shot, you will begin to see all of the holes as they open, but most
    average shooters pick a hole then simply wait for it to open. Shooting
    against a moving defense is very intellectual, and is sometime a
    psychological game with the defender. Try to develop these analytic
    skills, and try to play a variety of people with a variety of snake
    defenses-- go to new playing locations and new tournaments, and as you
    encounter more defenses, your shot will become better. Along the way,
    you will naturally develop a good snake defense too! Happy shooting! 

    ***************************************************************
    The Pull shot (alias the "Hammer")
    ***************************************************************
    a)  FOR BEGINNERS:  If you've never seen the pull shot, here is the
    rationale:   It can be shot VERY fast, fast enough to race a stationary
    defense to any hole which is available.  In other words, if the defense is
    blocking the straight shot and any direct angle, simply move the ball around
    the defenders, and shoot it straight in.  When you practice the shot, you
    are practicing to get the maximum speed at maximum lateral momement.
    You will even practice the straight shot and a short pull to the middle of
    the goal.

    However at the very first stages of learning the shot, the most common
    mistake, like with the Snake shot, is to shoot the ball too soon in an
    attempt at speed without actually completing the full lateral movement.
    The speed comes from completion of the entire shot stroke as fast as
    possible, not by short-cuts. 


    BRIEF DESCRIPTION OF THE PULL SHOT:
        Push your three bar *all the way* to the far wall, and place the ball on
    the right side of the center man. This is the starting position, or
    "pull setup."
        From here, you pull the rod and the ball laterally toward you. As
    the ball moves laterally across the playfield, the center man lifts,
    accelerates, moves behind the moving ball, then shoots it straight in.
    The ball's path from start to finish is roughly "L"- shaped.
        If the defense is covering the straight and angle shots from the
    setup-position (the left side of the goal), this L-shape must be long
    enough to go around the defense men to the "far" hole (right corner of
    the goal).


    NOTES ON  BALL SETUP:   The rod begins from a maximally-pushed
    position. Any less than that, and you are handicapping yourself by
    giving the defender less goal to defend, and a better chance to block
    your shot; this is often ignored by beginners learning the shot and by
    intermediates with less tournament experience.   To put
    the ball in this ideal starting position next to the man can be tough. 
    One can repeatedly nudge the ball until eventually it is set-up.

    This is fine, but in regulation play you have only 15 seconds to set-up and
    shoot the ball, so there is a faster method:  push the ball with the
    near 3-man so that it is lightly passed to the center man.  As the ball
    reaches the (right edge of the) center man, push the rod gently so you
    slowly decelerate and "cushion" the ball to a stop at or very near to
    the ideal set-up position. Make any minor adjustments as necessary.


        HOW TO SHOOT:      Right now when practicing the shot, simply place
    the ball in the correct starting position by hand, and don't bother
    wasting your practice time setting the ball up; concentrate on the
    shooting part.  Place a defending two-man directly in front of the ball
    (leave the goalie rod lifted up).  Always begin the shot stroke with
    the center 3-man touching the ball; if you start not touching the ball,
    your shot will be unpredictable (because of the small bounce upon
    contact), especially later when you practice your fast and long pull
    shots. Now, do the shot very very slowly in two _separate_ motions:
        1) Pull the rod so that the ball moves past the defender.
        2) Lift your man, and quickly move it behind the rolling ball, and
    shoot it in. Do "1)... pause... 2)" with a BIG pause for now.
        Now that you get the general idea, try to do it in a _single_ fluid
    motion, so that you are lifting your man AS you pull the ball; still
    keep it slow for now.  You will in essence be "tracing" the rear
    outline of the ball-- you begin at the ball's left side, a you pull
    (never losing contact with the ball), you lift your man to trace the
    rear curve of the ball, and when you reach the direct rear of the ball,
    you shoot it in with a wrist flick.  Remember that since the man you
    set the ball in motion with is also the eventual shooter, you must
    ACCELERATE and go even faster to get behind the moving ball to shoot
    it! You may find that practicing with a SLOW acceleration period at the
    beginning of the shot makes it MUCH easier to learn the motion. 
    However once learned, replace eliminate this slow acceleration and
    execute the entire stroke quickly.
        POINTERS:
        1) Lift your man as you pull.  (described above)
        2) Push the rod as you shoot, so the entire stroke is like a "J",
            or "hook" shape.
        3) At the end of the stroke, always shoot the ball as hard as you
            can.
        4) Once you learn the motion, practice the shot fast or not at     all. 
            Eventually the entire pull shot motion should eventually be
            done in the space of a quarter-second or even less!  Can you
            even make a "J"-stroke that fast with the rod yet?

        [If you don't know how to wrist-flick (shoot hard):    You should
    have a fairly good wrist-flick to do this shot. In other words, you
    should be able to hit a stationary ball hard with your man. If you
    can't do this yet, practice this:  hold the handle with your right
    hand, then ignore your hand, but don't let go.  Just think about your
    wrist. Try to "throw" it as hard as you can in the down direction
    toward the floor past the handle; your wrist doesn't hit the floor
    because obviously it is attached to your arm and hand. Since your hand
    is tightly holding the handle, the motion will stop abruptly just as
    you lock your wrist joint.  This is the wrist flick.  Practice this
    motion fast and hard, and you will notice that the men on the rod will
    hit any ball quite hard. Remember to stand a little to your left, away
    from the rod, to give your arm and wrist good leverage. Even if it
    doesn't seem to help, keep practicing, and you will soon get it by
    practicing.]
        Practicing a LONGER SHOT:   Now we'll practice pulling the ball
    farther laterally (horizontally).  In the exercise above, you hit the
    pull shot by going around a defender sitting directly in front of the
    ball's set-up.  This time bring (pull the 2-rod toward your right) the
    defender toward you an inch or so.  Practice pulling and shooting
    around this position consistently; your lateral motion must be longer. 
    Once this is easy, move the defender farther out. Eventually, put the
    defender in the center of the table, and practice pulling _around_ it.

        Advice on this "longer" shot:  Although the shot is one fluid
    motion, it still contains two components; remember not to _shoot_ the
    ball until it you have _pulled_ it past the defender you have set up. 
    This seems obvious, but it often is a problem when practicing speed on
    a long shot.  Try tracing the shot stroke without the ball at the
    desired speed.  Also try choosing the point on the playing field where
    you will shoot the ball from-- then keep your eyes on this point and
    execute your pull, shooting only when the _ball_ _reaches_ _this_ _
    point_. In other words, keep your eyes on the playing field, not on
    the ball nor on the defense (for practice).
        "Final advice":          The following advice on the pull is very,
    very important: At the point when you shoot the ball, the ball should
    be slightly behind the rod. Why? If the ball is slightly forward, the
    shot tends to angle outwards and hit the wall to the right of the goal.
    Having the ball slightly towards the back helps the ball shoot straight
    in (by keeping the "angle" in the L-shape 90 degrees or less-- this is
    known as "squaring off" your shot as opposed to "spraying" it).


    b) FOR INTERMEDIATES:  The intermediate pull shot section will be
    divided into three parts: 1) mechanics of the pull shot; 2) practicing
    the pull shot 3) options against a live defender.
        1) MECHANICS OF THE PULL SHOT, general advice:          Again,
    practice everything in a) smoothly and FAST. Remember especially to
    have the ball slightly in back of the rod when you shoot. Also remember
    to have a shot that the opponent can't predict when it is coming; hence
    don't give it away with a slow accleration period at the beginning of
    your pull, and don't give it away by always shooting it after a
    consistent amount of time has elapsed after you've setup the ball (i.e.
    don't do:  setup, one, two, shoot... "a 2-second pull").  Always begin
    the pull motion as fast as possible, and always practice developing a
    faster pull-shot motion, sometimes by tracing your shot stroke without
    a ball.
        Other things you can do:   Use your third and fourth fingers mainly
    when you wrist flick to shoot the ball.  Also, you can experiment with
    the starting position (backwards or forwards) of the ball; just
    remember if you start it forward to "lift" the ball (by lifting your
    man) backwards as you pull it so that it is in a slightly
    behind-the-rod position when you shoot it.
        On standing:          Your stance can matter:  try standing with
    your weight on either leg, and try facing your body to the right or
    diagonally between your opponent and your right.  Remember to stand to
    your left slightly so that the 5-bar is near the middle of your body so
    that your arm has the correct leverage; ask your defenseman to step
    back and push his rods out of the way if necessary.  Vary your
    shoulder's distance from the table.  Your goal is to find the optimum
    way of standing and holding the rod so that your "recoil" for your long
    pull is smooth.
        Recoil, the most important thing:           What is "recoil", and
    why is it so important?  The idea is to train your arm motion to be the
    smoothest and fastest "whip"-motion, the end of the "J".  The reason is
    to improve your accuracy by squaring your shot off when you shoot a
    very long pull as fast as you can.  This is what happens to the
    foosball table: as you shoot the ball after pulling it, the rod is
    PUSHED so that your center man ends up near the center dot at the end
    of your motion.
        How to develop recoil:          Your entire arm should feel like a
    whip and the "crack" of the whip (at your elbow and wrist) coincides
    with the shooting of the ball. This means you begin the reversal of the
    whip-motion _before_ you shoot, i.e. as you are pulling.  You can think
    of this motion as a shoulder & elbow PUSH which you begin as soon as your
    wrist begins the PULL motion.  This push motion will travel down your
    arm like a whip and reach your wrist, which will then also begin moving
    in the push direction. This is when you should shoot the ball; this is
    also the "cracking of the whip."  Learn to time the entire shot motion
    so that the ball and man are in the correct position to shoot your long
    shot just as your wrist snaps the recoil.  Thinking of violently
    "throwing" your elbow in the push direction as you simultaneously pull
    with your wrist may help-- other players think of lifting the elbow
    outwards so that it has leverage to snap the arm forward, somewhat like
    a karate punch.
        The other important part of recoil is body positioning.  You must
    be standing so that your arm is free to snap back and forth smoothly. 
    Hold the 3-rod handle and try the recoiling whip-motion back and forth
    repeatedly, without a ball and not even pretending to shoot.  The
    motion should not be awkward and should be very fluid even if you
    continue to whip back and forth.  Find a good stance so that your arm
    is free to do this.  You can experiment with standing lower, or more to
    your left, and make sure your right shoulder is not too close to the
    table.

        2) PRACTICING THE PULL-SHOT-- a list of exercises:
              Concentrate on shooting three primary pull options flawlessly.  (If
    you think you're flawless, try shooting as many of that option as you can in
    1 minute and see how you do under the strain.  Can you get in a groove?  Can
    you do 10 out of 10?)  The three options are: long, middle, and straight. 
    Even straight is important, otherwise a smart defender will leave straight
    slightly open and bait you long, where you may want to shoot since it's may
    seem more impressive to you.  The defender is cheating and you'll be left
    wondering how they blocked your long and middle.  Don't fall for it. Have a
    kickass straight, and after you hit it a few times, your long or middle will
    be wide open next time.

    STRAIGHT SHOT PRACTICE:
    You can learn when the straight shot is just a few millimeters open... some
    defenders won't even think it's open!  You may not, unless you read this:  Set
    up for a perfect pull by pushing your rod all the way to the far wall.  Lift the
    defending goalie.  Set the defending two-bar as follows: ignore the far 2-man
    by your setup for now, and place the near 2-man so that its near edge is flush
    with the near edge of the white painted goal line which leads into the goal.

    FAR <-------------------------------------------------------> NEAR

    |=======================XXXXXXXXXXXXXXXXXXX======================|
    |                       |                 |                      |
    | ---------------------------------------------------oo----------|
    |                       |                 |                      |
    |                       |-----------------|                      |
    |                                                                |
    | ------------------------OO-------------@@----------------------|
    |                                                                |
    |                                                                |
    | -OO-----------------OOb--------------OO------------------------|-#####
    |                                                                |


    Now pull the 2-rod a little bit nearer so that the near edge of the near 2-man is
    just past the outside edge of the goal line by 1/8 of an inch.  The straight shot is
    open.  Try it, and shoot slowly and very carefully if you need to.  Now adjust the
    2-man so it is 1/2 inch beyond the outside of the white line.  This shot is
    ****wide**** open.  Now you know.  Even 1/4 inch is wide open.  Practice
    diligently at 1/8 or 1/4 of an inch past the line.  You may need to sweep with
    a push recoil on your shot to avoid spraying it into the far 2-man.  Can you hit
    10 out of 10 at 1/4 inch?  1/8 inch?   Of course, during a real game, now you
    must have a perfect pull setup to take advantage of this fraction of an inch!

              LONG SHOT PRACTICE:
    Yes, the pull-shot can be done deadman. (or on a non-Tornado, a one-finger
    pull should be possible).  For this set of exercises, lift the goalie
    rod and ignore it.  Begin by positioning the _far_ defending 2-man
    (i.e. the one on _your_ left) at the center dot, and see how
    consistently you can shoot your pull _around_ this defender (i.e. your
    shot should be going _between_ the two men on the 2-rod). Once you
    begin to hit 4 out of 5 shots fast and into the goal, pull the
    defending 2-rod toward you by a finger width or so and try again. This
    will probably be a three finger-widths (3 FW) shot. (This means the
    distance from the wall to the 2-rod's bumper on your right is about
    three finger widths).  Practice again until you can accurately shoot 4
    out of 5 shots.  Then continue progressing to smaller and smaller FW.
    Once you get to 2 FW, progressive by 1/2 FW increments. A fast 2 FW
    shot is a fairly good shot, and a 1 FW shot is a very good shot, but
    continue practicing, all the way up to deadbar (i.e. 0 FW; the
    defending 2-rod is up against the wall; the bumper is touching the
    wall; the man is "dead" since it can move no farther).

        If you don't believe a deadbar pull can be done:          Try this
    exercise, which is done _slowly_:  Set the pull setup with the ball
    slightly _forward_.  Lift the man against the ball as you pull SLOWLY,
    causing the ball to roll laterally at a slight _backwards_ angle;
    eventually the ball will roll to be slightly in back of the rod.  As
    the ball is rolling, lift the man and pull the rod (almost) completely
    to the wall.  Wait for the ball to reach you.  As the ball reaches you
    (or on a Tornado reaches the point between the 1st and 2nd dots), shoot
    the ball hard as you PUSH the rod-- hence you're brushing the ball in
    the push direction with the front surface of your toe as you shoot.
    Remember the the ball must be FAR back when you shoot, almost so far
    you can back-pin it.  Doing this fast is much harder, but this should
    help give you a clue how to do it; to shooting it fast, hitting the ball
    at the extreme point, and the push-recoil and the backwards ball
    position are essential, as is shooting the ball accurately between the
    first and second dots.

    If you are up to practicing your 1 fingerwidth to deadbar shot, and
    working on speed try this method, which is a modified version of an exercise
    described by Todd Loffredo.  You can setup a 1 FW defense with the 2-bar if
    you want.  Then place the ball between the first and second near dots on your
    3-rod.  You will practice shooting the ball in without actually pulling the ball. 
    Set the rod up for a normal pull except tilt the men back up so that your near
    3-man doesn't disturb the ball you just placed by the first two dots.  Have a
    very loose grip concentrating on your fourth and fifth fingers.  Now pull the rod
    as fast as you can and snap the ball in as hard as you can, again concentrating
    on the fourth and fifth fingers only.  Don't worry about recoil, and just hit it
    as hard as you can straight in.  See how many you can hit in in 30 seconds. 
    Can you shoot 10 out of 10?  Now try the same motion with a regular setup
    where you start with the ball on your far 3-man, and use the same loose grip,
    extra-fast pull, and hard snap between the 1st and 2nd dots.

              PRACTICING YOUR MIDDLE SHOT
    Try the same motion from the last paragraph from "practicing your
    long shot."   Think of your arm and fist, and pull in and push out like a punch in
    one motion as fast as you can.  In other words, as soon as you've started to think
    of moving the ball, you should already begin your hit/push-recoil.  This shot
    should be absolutely unraceable.  Practice going around the 2-man but threading
    the shot so that it doesn't spray into the nearby goalie man; set up a tight shot
    corridor that you can hit a straight through, and practice it diligently with your
    middle pull.  Remember that your push-recoil is the most important here...
    concentrate on the push-ending rather than the pull-beginning.  Continue until you
    are 10 out of 10, or can do a decent number in a 60-second "shoot as many as
    you can" groove test.

    PRACTICING FOR REAL TOURNAMENT PLAY
    You must be proficient at all three options.  If you can hit any hole
    reliably, you will keep the defense guessing.  If you burn a long, the straight may
    be open the next time around, or vice-versa, as they try to protect the shot you
    just hit.  Conversely, if your previous shot looks good again (wait a full 10 seconds
    to be sure) and the defense just isn't learning, shoot the same shot over and over,
    even if it's the straight.  Be careful about giving away your shot by tensing your
    arm or your shoulder, or dropping your elbow.  Also be careful about shooting after
    a predictable amount of time has elapsed, for example 3 seconds: setup wait 3 shoot;
    setup wait 3 shoot; setup wait 3 shoot.  If this happens the defense can open a hole
    wait almost 3, and close it, and your fastest shot is blocked by the defense's brains. 
    Be smart, and vary the time between your setup and shot execution.  Use your full
    10-15 seconds often to get a good look at the moving defense; otherwise you may
    be falling into for a defensive timing bait.  Sometimes shoot just after or during
    your setup.

        3) OTHER SHOT OPTIONS:          In general you should be able to race a
    moving defense, and especially a set-defense, to the far post. If the
    defender begins on the far post, the split (center) or straight shot
    should be open. If you can't race them to these holes, you should
    practice your shot speed, rather than relying on tricking your opponent
    with too many "shot options".
        Your main options will be the hairline-accurate straight shot or the
    very-long shot, so continue practicing your long-pull until you can
    reliably hit the dead-man pull, or more realistically for non-pros, a
    one-finger pull.  Practicing the straight shot so that you are
    confident in shooting it every time the hole opens by even 1/8 of an inch of
    the near 2 man past the outside of the white goal line (see above, PRACTICING
    THE STRAIGHT SHOT).

        These other options are for those times you have a "slow" day, or encounter
    a defense which can usually stop you for some reason, or for variety on
    non-tournament nights, or a tricky option to show off.  The options described
    will be:  brush-split, the dead-man "straight," and various fakes.  Remember
    these are mostly tricks and not the essentials needed for tournament wins.

        BRUSH-SPLIT (SLICE):  This shot is an angle shot used especially
    when the defender uses his far 2-man (the one farthest from the ball's
    setup) to guard "long" and the goalie to guard "short".  The angle shot
    between the two men are open.  Instead of chipping a sharp angle shot,
    which tends to be inaccurate at high speeds, you will brush-down
    (pull-brush) the back of the ball with the front of your man's toe. 
    The resulting spin will angle the ball correctly, your control of the
    shot will be great with practice, and to the opponent the brush
    movement looks misleadingly like a genuine attempt at a pull.  You can
    vary the aim of your angle, but in general you can aim somewhere near
    the far post by aiming at the receding edge of the moving two-man who
    is guarding long.  This is also called a "slice".
        If you don't know what a "brush-down" is:  The idea is that you put
    spin on the ball which causes it to roll at an angle.  The spin is
    created by scraping the back of the ball gently but _as fast as you can_
    with the front of your man's toe.  An _extremely_ subtle wrist flick
    will help improve velocity as well as the severity of the angle.
        FAKES AND VARIATIONS:  If your pull isn't fast enough to beat the
    defense try fakes now, and practice a faster shot later. A "lift" fake
    is when you suddenly lift the man, not touching the ball, hoping for
    the defense to flinch, opening the straight shot. A "roll" fake is when
    you lift the man and brush the ball slightly backwards (but not very
    far laterally), hoping for the defense to flinch from the straight
    shot; the "roll" fake is often effective if the defense has seen too
    man lift-fakes and is simply waiting for the ball to move :). A far-man
    fake is like a lift fake except you lift the man and pull the rod all
    the way, not touching the ball, and shooting the straight shot in with
    the far man. Also, you can do a lift fake then immediately do your real
    far-post pull shot as the defender is recovering from flinching; this
    is often very effective when the defender is successfully racing you to
    the far post. The next fake-variation is most satisfying at the end of
    this series:  First do a fast far-post pull and "burn" the defense
    (i.e. race them successfully). Now, since the defense is expecting a
    fast, long pull, for your next shot do the far-man fake, and shoot the
    straight shot in with the far man as they flinch. Now, they will be on
    guard for this far-man fake, so do this:  lift your center man and pull
    the rod as if attempting another far-man fake; the defense will not
    flinch from the straight shot. But as the far-man approaches the ball,
    instead of shooting the straight shot, kick-pass it laterally to the
    center man, who is waiting to shoot it into the far post.
        DEADMAN STRAIGHT SHOT:  This is for when the defense is using the
    near 2-man (from your perspective; on your right) to guard
    the short pull instead of the other 2-man.  For practice, simply have
    the defense pull its 2-rod to the wall (push to your left from your
    point of view).  You will find that hitting the straight shot is barely
    impossible from the pull setup.  If only you could move the ball a
    little to the left!  Here's how to do it:  Very gently but quickly
    PUSH-brush the back edge of the ball, then immediately PULL-brush as
    you shoot.  This will cause the ball to move slightly to the left,
    clearing the dead man, then angle in toward the near post of the goal.
        Other pull setup variations include: 1) pull the ball, but don't
    shoot it. Instead pass it from the near three-man back to the center
    man, who shoots it straight in from the original starting position. 2)
    pull the ball, go around to its right side and execute a push shot. 3)
    shoot a bank shot from the pull set-up position. 4) shoot an unexpected
    pull to the far post while apparently cushioning your ball to the pull
    setup.

        PULL SHOT PSYCHOLOGY:  Just consider what the defense is thinking,
    and shoot appropriately.  If they are insistent on an ineffective
    race-defense, stick with your long shot.  If you have just hit a split
    shot to the middle, they may be more cautious next time about the
    middle, leaving the long or straight open again.  And above all don't
    underestimate the  straight shot, for it will be there more often than you
    think, especially if you have practiced the 1/8 inch straight.
         Also, don't let the defense out-think you.  If you are suddenly being blocked
    consistently, examine yourself.  Are you ignoring the straight?  Are you
    shooting a pull 3-seconds after your setup every time?  Are you giving away
    your shot motion by your shoulder dropping?  Remember to use your full 15 seconds...

        SUMMARY:  To begin getting a good competitive "tournament" shot,
    simply master the FAST far post pull and the straight shot, and later, the split
    shot..  The brush-split (slice) is also moderately important. The roll
    fake may also come in handy for a point at the most. The other
    variations and fakes are only if your pull shot isn't performing, or
    you just wish to show off.

  • Brush Passing Guide by Robert Uyeyama

    ************************************
    FAQ 2  Guide to Passing  v 2.4
    Rec.Sport.Table-soccer
    ************************************
    Rob Uyeyama (uyeyama@uhunix.uhcc.hawaii.edu)

    The latest version of this file is available at the table-soccer FTP site
    at conrad.harvard.edu in /pub/table-soccer/foosball.

    This FAQ is divided into three sections.
            I:   5-3 bar passing, advice for beginners
            II:  5-3 bar passing, guide to brush-passing (for beginners and
                      intermediates); the most important chapter.
            III: 2-3 bar and 2-5 bar passing, preliminary guide.

    Five bar in defense and in doubles play zone-defense will be covered in the
    Guide to Defense FAQ-- for a quick review, see the "learning-foosball" faq
    (#4) as well as the definition of zone-defense in the glossary file (faq1).

           v2.2 Added a short paragraph on 2-5 bar passing options in Chapter
           III, as well as a few minor corrections in Chapter II.
           v2.3 Added the paragraph "two more options" on the brush pass series,
           and Chapter II was "cleaned up".
           v2.4 More clean-up

           This file is not intended to limit posts to alt.sport.foosball.  This
           file is not a "complete answer" to passing, so if you have questions,
           please feel free to post directly to a.s.f. for added help.

           If anyone would like to write a chapter on the stick-pass series,
           please let me know.

    Introduction
           The reason for this file's existence is its Chapter II, describing
    brush-passing.  You do not need to read Chapter I to learn the brush pass
    described in the second chapter.  My recommendation is to simply ignore (or
    skim through) Chapter I, which has some basic concepts and a few tricks. 
    The brush-pass, however, is a very important technique for competitive play,
    so freely skip to the second chapter and go to the first Chapter only for an
    occassional quick-to-learn trick.  Chapter III on 2-5 and 2-3 passing is
    only intended as a very general guideline.
           Regarding table brands, the brush-pass can be adapted to most types
    of tables, although this file was written with the hard surfaces and
    toe-shapes of the Tornado table in mind.  If your table (for example a
    Dynamo) is much "stickier", you may find that the brush-pass attempt simply
    ends up in a pinned ball.  In this case adapt the technique, starting the
    ball not quite so far back, and it should work fairly well.  With the
    Tournament Soccer and similar tables (e.g. Premier Soccer), the men's toes
    stand further from the playing field, so again, the answer is to move the
    ball slightly forward (from the recommended near-back-pin distance).  Among
    almost all types of tables, the strategy of being able to shoot a quick wall
    _or_ lane pass from the _same_ position (and having the skill to catch such
    a fast pass) is universal.  Note that the alternative stick-pass series is
    not described here, and probably will be included in a later version of this
    file.

    I. 5-3 bar passing, advice for beginners
            At first, when seeing players much better than yourself for the
    first time, it seems most tempting to concentrate on learning their
    seemingly awesome shots, and how to defend against them. However, eventually
    even this sort of knowledge will be insufficient, especially in any level of
    competitive play; for even if you possess an unstoppable three bar shot and
    your opponent a medicore shot, but if you cannot get the ball from the five
    bar to your three bar, and your opponent can, you will lose the majority of
    games.  Of course, without ball control and a fairly high-percentage (i.e.
    "good") shot on the three bar, passing it here will do little good.  So once
    you've developed enough ball control to set the ball where you want on the
    three bar, and once you've learned a pretty good shot, you should cease most
    shooting from the five bar and concentrate on getting the ball to your
    high-percentage scorer, the three-bar.

           The easiest pass, especially for use against other beginner
    opponents, is the "wall-pass."  This pass can be done either on the near or
    far wall.  The near wall description follows:  Pull your three bar all the
    way to the wall, and DO NOT move it off of the wall: the ball will be
    travelling near the wall to the three bar, and if your three bar comes even
    a hair off of the wall, the ball may roll past you between your near man and
    the wall-- remember the bumper on the wall prevents your man from actually
    being in contact with the wall, so that "on the wall" actually means almost
    a full ball-length away from the wall!
            To facilitate catching a fast pass, angle your three bar forward,
    about at the angle at which you would be able to front-pin an imaginary
    ball, i.e. head backwards, toes forward.  This way the man absorbs more of
    the impact of a fast moving ball, instead of causing the ideally fast pass
    to simply ricochet out of reach, probably to your opponent's five-bar
    region. 
       Note:  (For a more advanced catching technique, see part II "Guide to
    Brush Passing", which explains a wrist flick that is done with the catching
    bar at the same time as the pass, so that the maximum extension of the men
    is at the forward angle I have just described in the previous paragraph.)
            To pass a wall pass, position the ball an inch or two away from the
    wall along the five bar (but don't put the ball ON the wall, since your man
    is _not_ on the wall), and "shoot" it straight and hard to pass to the near
    man on your three bar.  Note a few points:  1)  this pass, if done
    correctly, deposits the ball squeezed in the space between the near man on
    the 3-bar and the wall; 2) but even if passed directly onto the man's toe,
    the pass is easily caught;  3)  However, if passed into the space described
    in 1), it is possible to EASILY catch a pass that is as fast as your fastest
    five-bar shot! (although such a high-velocity pass may also be caught, with
    more practice, directly on the toe of the man); 4) also note that this
    "wall" pass can be done with the ball's starting position even up to and
    past a full ball-length away from the wall; 5) Note: with most beginner
    level opponents you can wait until they flinch away from the wall, and if
    you can do the fast version of the pass, you can pass it through that
    fraction-of-a-second flinch.  7) Note than in a fast-paced game, you will
    eventually be able to immediately do a wall pass when you catch the ball on
    your five bar, e.g. when your five-bar blocks a two-bar shot.  (However in
    competitive play, all tournament level opponents would easily intercept such
    an on-the-fly wall pass.)
            Two more things to think about:  1)  You DEFINITELY SHOULD start now
    to make it a habit to keep your three bar in the front-angled position at
    all times, always ready to catch a moving ball, esp. from an on-the-fly wall
    pass.  2)  If your opponent learns to cover the wall pass,your five-bar
    angle shot may be open, and if so, you can shoot, or even try to pass
    through that hole.  This type of pass is called a LANE pass (i.e. passing
    through the space between the first and second men on the opposing five bar
    when it is on the wall.)  This is a tournament level option here; if you can
    pass both a lane or a wall pass from the SAME position, and if you can pass
    the ball at high speed, you have a tournament-competitive pass. This option
    is described in the next part, II: 5-3 passing, Guide to Brush Passing.  But
    for now, if you are only beginning, practice your ball control, your
    three-bar shot, and your fast wall pass.
            One other beginner pass:  Roll the ball down toward either wall.
    At the FAR END of the 2nd man's reach (i.e. the closest the 2nd
    man will reach toward the wall), pass the ball lightly with the 2nd man,
    angling it toward the wall (where your three bar resting).  This angle is
    easy, since it is in the same direction as the ball's original direction of
    motion.
             Rationale:  Beginning opponents will tend to follow the
    ball, and as they also bang their rods against the wall, their 2nd man can
    no longer guard the ANGLE-pass you just shot OUT OF its reach; only the 1st
    man can guard it and he just banged into the wall as your opponent followed
    the motion of the ball!
       TWO TRICK PASSES that are good to know, but taken by themselves are
    useless to depend upon... i.e. if you're going to practice a pass, skip this
    section and practice chapter II's brush pass instead): 1) begin with the
    ball (slightly to the rear of the rod), between your first an second man of
    the near side.  In one single fluid motion, pull the rod then flick your
    wrist.  This will result in the 2nd man passing the ball to the 1st man (a
    "kick" or lateral pass), which then immedietaly passes the ball along the
    wall; this can be done VERY fast; practice this fast or not at all.  Placing
    the ball slightly toward the rear helps make a smaller lag time between the
    kick and the wall pass, and in general is a good habit in passing.  2)
    bounce the ball rapidly between the 1st and 2nd man.  On one of the bounces,
    lift your man as the ball approaches the 1st man and pass it, either along
    the wall, or along the lane.  Practice the wall pass version first, since
    it's similar to pass "1)".  This works because with every bounce you are
    potentially moving the ball in position for a pass; your opponent can't
    react to every bounce effectively, nor can he easily tell which bounce will
    be the real pass.  Note that you can bounce it back and forth by mostly
    moving the men to meet the ball, rather than bouncing the ball the full
    possible range between the two men; note also that this motion can be done
    with the ball bouncing in a range rather near the wall, or away from the
    wall, or both in unpredictable succession.  This bouncing is the basis for
    the "stick-pass" series, which is not described here.
            PRACTICE TIPS FOR EVERYONE: Most beginners don't know the ranges of
    each man's reach on the five bar, and don't know very well the _edges_ of
    the men's reach on the three bar.  So:  Lift the opposing five-bar, and just
    pass back and forth between your five and three, doing ALL angle passes. 
    The straight passes are easy to learn and intuitive, but intercepting an
    angling ball with the five bar is the part that is the hardest and needs the
    practice.  Most people just wake up one morning after practicing the night
    before and find that their brain has figured it all out!
            For defending against passes, you can either angle your men
    forward and attempt to "swat" at the passes, so that they bounce to
    your three bar or back to your five bar... Or you can angle your men
    backwards so that you will catch any blocked passes, so that now it
    is your turn to pass-- you don't want your opponent to keep regaining
    possession of passes you have blocked!  But don't angle them too far back,
    because you'll unknowingly be leaving the wall pass _always_ open!
    The general motion is an unpredictable back-forth motion done very rapidly
    to swat away all slow- and medium-speed passes.  See the "learning-foosball"
    faq (#4) for more tips on 5-rod defense.


    II: 5-3 passing, GUIDE TO BRUSH PASSING
            I will begin with a disclaimer.  I am a rookie (i.e. beginning
    competitive level) player, so my knowledge of brush passing may not
    be entirely satisfactory to experts and pros but know the fundamentals well
    enough to relate the technique and the conceptual reasons behind them; if
    you have any suggestions or corrections, please don't hesitate to email me.
            As I mentioned briefly in part I, the essence of the brush pass is
    that you can pass either a wall pass, or an off-the-wall pass (lane pass)
    from the SAME position; hence your opponent will not know _which_ pass you
    are attempting until too late if the pass is fast enough.  The method I will
    describe is only the basic "near-side brush pass beginning from a 2nd-man
    pin."  Other variations exist, but I feel this method will bring the
    quickest results and knowledge enough to learn the other variations (e.g.
    far wall, off near-wall bounce, 2nd man brush-down, etc.)
       Once you feel you understand the concepts, SKIP to "HOW TO PRACTICE THE
    BRUSH PASS" at the end of this section; this will give the real meat of
    "getting better".  The beginning of this chapter will discuss the
    intellectual how and why of the pass, as well as the practical (i.e. actual
    game-usable and USTSA-legal) application of it.  The "how and why" section
    is so detailed because I have observed many people who have tried to learn
    the brush pass but had great difficulty because they didn't understand what
    each element of the technique was really doing.  Once the player understands
    "why brush the ball", and "why place the ball so far back", and so on, it is
    much easier to learn the pass.
           
            First, a commonly used hand/arm posture for the left arm is
    with the palm facing up under the five-bar handle, and the elbow pointing
    out to your left.  You should lean down slightly so that your upper arm is
    almost directly above, and parallel to, your lower arm.  These techniques
    provide leverage for the quick push/pull motion required to "brush" the ball
    and put a spin on it.  Make sure that when you flick the rod with this grip
    that the men follow through to end up at least 45 degrees forward or even
    parallel-forward to the table.  Although you may not be able to swing the
    man backwards too much, you only need to lift it back enough to just barely
    clear the top of the ball-- any farther and you are revealing your
    intentions to the opponent as well as compromising the power of your pass.  Try
    to avoid rolling the handle along your fingers with an opened-palm when you
    are passing.  It will feel strange at first, but keep at it.
            Rules:  Since passing from a stationary ball is illegal, you must set
    the ball in motion.  Since passing IMMEDIATELY w/the same man you set
    the ball in motion with is also illegal (like a pull-shot-pass), you must
    pass it (or at least touch it)  with a different man.  Hence, we will
    set the ball in motion pull-direction with the near 2nd man of the
    5-bar, and pass it with the near man:
         ***First position your 3-bar on the near wall; make this a constant
    habit.  Then on your 5-bar back-pin the ball with the 2nd man from the near
    side, men slightly forward.  Adjust the pin (tapping the ball and rocking it
    slightly) until it is about to slip out with increased pressure.  Now roll
    it laterally and VERY SLOWLY toward your near man.  The near man will then
    pass the ball by putting a spin on it using a "brush" motion, to be
    described.
       Notes:  1) The ball is placed to the rear of the rod because this
       provides a better position to put spin on the ball once it is moved
       laterally to the passing man. It is the spin which will result in the
       angle in the ball's motion; 2) if the ball is rolled from a really solid
       back pin (i.e. ball too far back) the near man will not be able to put a
       spin on (the back of) the ball, and will most likely only pin (the top
       of) the ball again, or briefly pin then squeeze out the ball
       unpredictably; we want to pass it, not pin it again.  3)  Make sure
       the pass to your 1st man is perfectly lateral, so that it reaches the 1st
       man at near the same almost-back-pin distance it started from.  4)  The
       slowness of the lateral motion is OK, because this is NOT the part of the
       motion which is intended to deceive your opponent; great care in setting
       up the ball position with this motion, and the longer time-window to
       choose among your impending passes are the two reasons for the slow roll
       to your 1st man... keep it _slow_.
           
             Before I describe how to pass the ball with the 1st man,
    here is a paragraph of comments on the pass: Remember you want to have the
    option of either wall-passing or lane-passing.  Ideally then, you want to
    start the pass exactly between the wall and the lane.  So figure this area
    out by watching the near man's range of motion as you push and pull the rod
    all the way.  The general center of this left-right distance is where you
    will begin your pass.  Important note: Here, and on the far man, is the
    LARGEST distance guarded by only a single man on the entire five bar; there
    is no 6th man beyond the wall to come to the rescue to block a wall pass--
    this is why passes are done near the wall; also the near wall is more easily
    visible, so we begin with this version, rather than the far wall.  The path
    of the wall pass seems simple enough; angle the ball toward the wall, and if
    there is enough spin the ball will hug the wall all the way down to your
    three-bar.  But where is the lane?  Pull the opponent's five-bar to your
    near wall.  See the opposing 2nd man?  He can't go any further!  The ideal
    lane pass is just out of his reach; the only man who can block it is the 1st
    man, who is also busy guarding the wall pass!
            Okay, now the hard part.  Remember approximately where you are going
    to pass the ball from (between the wall and lane).  This is really only
    approximate, since you will wait for an opening, and then hit it, and the
    ball will be rolling slowly while you are deciding.  CENTER your near man
    just behind the rolling ball and follow it.  If you rolled it correctly from
    the 2nd man's tenuous-pin, your near man should look like it is about to pin
    the ball; it should not be obviously far up in the air away from the ball. 
    Since the man is centered on the ball and following it, the opponent can't
    tell which pass you are preparing for, since at the center you are prepared
    for both!  How so?  From here, you "brush" the ball, either in the push (aka
    brush-up) or pull (aka brush-down) direction.  Usually a few fakes are
    thrown in for good measure, but let's practice without fakes for now.
             What does "brush" mean?  Try to "scrape", or "brush" the BACK or
    BACK-TOP very edge of the ball with your man as hard as you can, while
    applying the LEAST amount of pressure possible to the ball, but
    maintaining contact and DO THE BRUSH MOTION FAST.  Remember to
    follow-through after the brush; don't stop and let your 5-rod follow
    through all the way to the near (brush-down) or far (brush-up) wall.
    I repeat: always do the the brush motion fast; don't even practice it slowly
    just to "get the feel of it", because you won't.  The brush will result in a
    SPIN on the ball, which angles the ball in the direction of your brush (i.e.
    a brush-down pulls it toward the wall, a brush-up pushes it toward the
    lane).
    Finally, the two most common mistakes:  1)  none of this will work
    unless at the time you brush the ball, the ball really is towards the back
    of the rod, i.e. just forward of the line at which you could back-pin balls
    securely.  Really.  So if you aren't getting this, try doing a
    brush-down to a stationary ball, and begin with trying a pinned ball. 
    Then progressively move the ball forward and try it again; the best
    brush often works where many beginners think it will actually be
    pinned. The ball-positioning to that back position maximizes the
    spin resulting from the brush.  2)  the other common mistake is to "swing"
    at the ball, as if to shoot it forward; the brush motion is mostly a
    sideways motion with very little forward swing-- at first try to err on the
    side of too little swing (i.e. _no_ swing while maintaining contact for the
    brush), then adjust from there; the ball will move forward if you brush it
    right anyhow, and any swinging at the ball, or follow-through, is done near
    the _very end_ of the brush motion-- but at first, don't even try to swing
    as a followthrough and just try to isolate the fast brushing motion.
              Once you get the hang of it, it is VERY IMPORTANT to always be
    aware, especially with Tornado men (with subtly angled toes), of the exact
    area of the toe which is intended to brush the ball; it is usually along the
    subtle _angle_ of the toe-- you probably didn't even notice this shape
    before did you?  If your pass doesn't seem to be working, concentrate on
    the bottom of the two surfaces of the toe on either side of this edge.  (The
    bottom one is gridded with horizontal and vertical hatches, and the top