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************************************** REC.SPORT.TABLE-SOCCER FAQ 4 v1.2a Guide for Beginners and Intermediates LEARNING FOOSBALL *************************************
(C) Copyright 1995 Robert Uyeyama. Permission granted to distribute free, freely. Rob Uyeyama (uyey...@hawaii.SPAMNOTedu)
The latest version of this file is available at the table-soccer FTP site at Foosball Heaven, http://www.foosballheaven.com/
____________ Introduction ____________
For whom is this file written? This essay is is intended for a wide variety of players; there are three separate chapters for three arbitrarily selected levels of play of people who have little or no experience in competition. This ranges from the absolute-beginner to someone who can be quite good, but not "tournament-hardened".
This file is not intended to limit postings to RSTS. If you have further questions, please feel free post. We're a friendly bunch. :-)
The three chapters are as follows: Chapter One is for those who have essentially _never_ played before, or are just learning how to play. Chapter Two is for those who have played for several months to several years, but only on a casual level-- for these people, they rarely have considered practicing, shots are impressive only once in a while, but they certainly haven't taken the game strategy seriously... until now... and wish to learn more. Chapter Three is a short list of advice for those who have played seriously, even for several years, but only on a very local level. This would include bar-players and college-players who are considered among the best at their respective home ground, but who have not had any "big" tournament experience.
Introduction: ____________ A fact which may come as a surprise (a welcome one) to many is that foosball/table-soccer is played on a competitive (read: "professional") level. There are several "tours" which exist, and these tours organize various regional, national, and even "world" championships! For example, in the United States, there is the well-established United States Table Soccer Association (USTSA) and the nascent American Table Soccer Federation (ATSF). These organizations are manufacturer-based, in other words they are not player organizations, but rather promoting organs sponsored by the table manufacturers: USTSA for Tornado (817 561-0511), and ATSF for Dynamo/Striker (800 527-6054). Contact these phone numbers for more information on regular draw-your-partner events in your area, as well as for upcoming national and regional events-- go see tournament foos today!
The older tours were played on Tournament Soccer (TS), Dynamo, and Hurricane tables in the 60's and 70's, but now the quality of the newer brands of tables has much improved, prompting some players to label the older tables as mere "toys". So if you haven't played on a Tornado or Striker, you really are missing a lot, and perhaps even learning wrongly that some things are not possible on a foosball table. For example, the "modern" balls tend to be made of a very durable plastic (urethane), causing the balls not to dent and therefore they will always roll completely straight. The shapes and even fastenings for the men have changed so that catching, kicking, and tic-tac-ing are much easier; what is tic-tac-ing? Imagine passing rapidly between the men on your three bar for up to several minutes on end-- the sound the ball makes as it bounces between the men gives this motion its name. Other improvements include very flat playing fields, individually adjustable table legs, smoother bearings, lighter rods, counterweighted men, etc. Most people which switch over to these tables do not like them at first, but within a few weeks of playing, the verdict is unanimous: no one would dream of going back to playing seriously on their "old" table, sentimental feelings aside.
So the purpose of this file, and indeed the newsgroup itself, is to promote the sport of foosball. This particular file is important, because by encouraging new players to begin playing, and encouraging the large bulk of non-competitive experienced players to enter competitive play, we will certainly make a great step towards that goal.
Happy Foosing, Rob Uyeyama (uyeyama@ hawaii.SPAMNOTedu)
___________________________________ CHAPTER 1 Getting Hooked: No Spinning Allowed ___________________________________
This chapter is intended for those who have little or no experience in foosball at all, or for those who wish to "teach" others who have little or no experience.
If you're reading this, you've probably encountered good players, perhaps so good you didn't even dream that this "game" could be taken so seriously. But it is great fun, and you're probably also on your way to getting hooked. This is the most important part; take the sport as fun, and never be discouraged by any silly, competitive attitudes you may run across when playing other "good" players. Whether you want to learn how to beat these people, or simply ignore them and just have fun with your friends, it will benefit you to learn more about the sport. The main goals which will be discussed are: 1) Discovering what is possible; 2) Learning basic skills; 3) Discovering what to practice (yes, practice). Let us begin with the first concept: what is possible? First of all, the game consists of putting the ball in your opponent's goal, and keeping it out of yours-- that's obvious. But there are good and bad ways of accomplishing this. The most common problem is "spinning the rods." Here are the most often-cited points that are good about spinning the rods: 1) you can hit the ball HARD with little or no effort 2) you hit the ball more often; 3) because of 1 & 2, you probably score more often; 4) this method is fun and energetic; 5) if you don't spin, you miss the ball a lot, hit it slowly, score less, and look lame. REASONS WHY YOU SHOULDN'T SPIN THE RODS: 1) you can hit the ball about as hard as your spin by practicing a wrist-flick (to be described) in less than a week; 2) you can easily learn to hit the ball more often than a random spin; 3) you can accurately aim the ball and score, while a spin-shot is pretty random or only straight and easily blockable by an alert opponent; 4) you are in position to catch loose balls if you don't spin, creating more scoring opportunities; 5) spinning can damage the table (by breaking men, pins/screws, or damaging the rod itself). The third and fourth reasons are the most compelling since you'll score more often, while the first two are just ways of saying, "you get the same benefits as spinning anyways with very little practice." So: don't spin the rods. Now as far as offensive play, how do you get these benefits? This is what is important: 1) practicing your wrist-flick, and; 2) aiming the ball. Not spinning the rods also helps you on defense, and that will be discussed immediately afterwards. WRIST FLICK: if you can't seem to hit the ball very hard (without spinning), how do you do it? First of all, try it with your right hand, since that hand will be doing almost all shooting. Put the ball on the playfield under your front three-man rod, in the center in front of an open goal (lift the defending rods for an open shot). Now, practice hitting the ball as hard as possible straight into the goal from this position-- use your middle man and _don't_ push or pull the rod: 1) Stand slightly to the left of the rod, and away from the table; 2) Hold on to the handle, and don't let go; 3) Now, "forget" about both your arm and your hand, and only concentrate on your WRIST; 4) "Throw" your wrist as hard as you can _straight_ down towards the _floor_, past the side of the handle, resulting in 5) your wrist snapping downward-- since of course your hand is still gripping the handle, the motion stops as your wrist locks abruptly-- this is the wrist flick! AIMING: set the ball up along the 3-rod as previously. This time, instead of concentrating on speed, consider your control of the aim. Observe that if you hit the ball dead-on, the ball travels straight into the goal. Now change your rod's position, so that if you swing (wrist flick) straight (without push/pulling the rod), you'll hit the left 1/4 of the ball. Swing. Notice that the ball angled to the right. Different distances from the edge of the ball produce different angles. Beginning your swing with the front of the man's toe touching the back of the ball gives you more control than if the toe begins from the air way out from behind the ball. Now try aiming a shot into an undefended goal from every single man on your five-man rod. You can even hit a ball in from the very edge of the table! Before we go on, let me mention an alternative way of hitting a ball hard, this is called the "open hand", or "fan" technique. Basically, you *** your rod & men backwards to shoot by rolling the handle clockwise up your palm as you open your hand, fingers toward the floor. As you shoot, you reverse the motion and roll the handle back (counterclockwise) to your fingers, which catch the handle tightly. Done quickly, this open-close motion can result in a very hard shot. Control with the open-hand "fan" is more difficult that a normal wrist-flick, but it can be learned. FUNDAMENTALS OF DEFENSE: Again, don't spin the rods. You can only block an incoming shot if your men are straight down, which they aren't about 80% time when they're spinning; yet it's fairly common for beginners to do this anyways. Why? Because it looks cool, and once in a while, a shot blocked by a spinning rod will immediately become an offensive shot towards your opponents goal-- neither of these reasons are compelling. Even if you're not spinning, don't get eager to shoot the ball: Stop the ball, then shoot it. ;) Otherwise, you'll often lose the ball, resulting usually in a possession and a quick goal from your opponent's dreaded 3-rod. So, what else do you do? Your opponent can aim the ball just like you can. Therefore, you want to guard both the STRAIGHT shot, and all ANGLE shots. Remember if you can draw a line from the ball to your goal, that shot is open. Never position your two men (your middle goalie and one of the men on the two-man rod) behind each other- if you do, you're just blocking the same place twice, and you might as well just lift one of the men, and your defense wouldn't be any worse for it! Just experiment, placing the ball on _all_ parts along the opposing 3-rod, and positioning your defensive men to block both the straight and angle shots. Remember if you can draw a line from the ball to your goal, that shot is open. (Did I just say that?) Now your opponent either rely on you to flinch and open these holes, or must "race" you, moving the ball horizontally along his three-rod until it reaches a position where a diiferent straight shot (or sometimes the angle) is open. Defending against opponents who try this latter option will be discussed in Chapter 2. Also, be very aware that shots from the opposing 5-rod and 2-rod can also be blocked in this way-- you just have to learn to expect a shot from these areas of the table, and block most of the possible "lines" to your goal. Just being aware of these "lines" and trying to block them will make a big difference. Finally, if you're shooting from the defensive region, remember you can still aim it, and take your time to lift up your 5- and 3-rods (or in doubles, tell your partenr) so that you'll never block your own shot! WITH WHICH HAND DO YOU HOLD WHICH ROD in singles play? 1) When you're defending against a 3-rod shot, hold BOTH of your defensive rods (goalie & 2-man)-- Ditto for when you're shooting from your defensive region. 2) When you're defending an opponent's defensive-region shot, you should have your right hand on your 3-rod, and your left either on your 5-rod or goalie-rod; the latter may be more effective at first. When the ball is in the center region, you should have your L & R hand on the goalie-rod and 5-rod (maximum defense). 3) Later, when you learn how to pass and you have possession of the ball, you can stop the ball, and switch to holding the 5-rod and the 3-rod (ready for offense or passing to the 3-rod), and when you get much better, you may wish to stay in this position for defense against the opposing 5-rod or 2-rod, so that you are ready to catch any loose balls on your 3-rod. BALL-CONTROL (or how not to lose the ball): this is especially for those playing on tables which are not Tornado or Striker, and tables which are old, dented, and otherwise warped. Ball control is much easier on the Tornado and Striker, but the skills in this section are still essential to learn for these tables too. To be able to use your growing arsenal, you need to be able to "maneuver" the ball, and not lose it. There are three exercises which are good to do, all on the 3-rod. 1) INTERCEPTION: Try _very_ lightly tapping the front of the ball (with the back of your toe), then as the ball rolls back, tapping the back of the ball (with the front of your toe). Continue to gently tap the ball back and forth; this back-and-forth distance will be less than an inch-- the skill being learned here is to rapidly lift the man and swing it around to the other side of the ball to prevent it from rolling away. You will find the shape of the motion to be a series of "C" shapes around the ball. 2) PINNING: In the second exercise again begin by tapping one side (front or back) of the ball, but this time let it roll further. Move in the same "C" shape as if to intercept it, but leave your toe lifted in the air. When the ball rolls under your man's toe, bring it down forcefully on the _top_ surface of the ball to "pin" it to the playing field, resulting in a sudden stop. Practice both versions (i.e. tap back of ball then front-pin; tap front of ball then back-pin). This develops the reflex to suddenly and confidently "catch" a ball which is too difficult to intercept by method 1). For example, this "pin" catch is very useful for a ball which is rolling away at high speed. 3) BALL MOVEMENT: The third exercise is to pass the ball from one man on the 3-rod to another, steady the ball, and again pass it to the next man on the rod. Continue passing among all three men on the rod. The skill here is maneuvering the ball wherever you wish it to be along your rod. Also try bringing the ball to a stop at various points along the rod. You will find that the skills learned in 1) and 2) are very useful to prevent the ball from rolling away out of reach-- try and develop a feel for when it is better to use 1) vs. 2) to retrieve a ball about to roll away from you. These skills of interception, pinning, and ball-movement are applicable to all rods of a foosball table. Now that you can wrist-flick hard, aim the ball, know how to act on defense, and know how to maneuver a ball without losing it, you are hereby no longer a "spinner"!
__________________________________________ Chapter 2 Learning that Consistency is the Key-- Resolving to Practice & Stop the Ball __________________________________________
This chapter is intended for players who have casually played the game (and never took it seriously) for many months or even years, and for those who have been seriously playing but only for a few months.
If you're reading this chapter, you may play the game largely to pass time while being entertained-- you may have played the game like this for a few years, even going through a few short periods of "foos-addiction" and taking the game seriously. Now, after all this time, you've finally become tired of that/those "good" players still being much better than you are and would like to know if it's worth the effort to get that good. Answer: The effort required is much less than you think; the keys are knowing what to practice, and knowing strategy. What may seem to be the answer at first is acquiring an arsenal of unstoppable shots; this is untrue! Although having such an arsenal isn't necessarily a disadvantage, all you need on the 3-bar is one good shot... learning all of the other shots will simply make you 2nd-best in all of them, and very good at none. However one unstoppable shot from the 3-rod is not enough either; you need a good 5-rod to pass it to your 3-rod unstoppably. Re-learning your defense is less critical at this point (for tips on learning a moving-defense see Chapter 3). So in summary: 1) choose a shot and learn it well; 2) Learn the 5-rod brush-pass, and use it so you can use your shot; and 3) learn essential strategy so you can put your shot and pass to good use. All of these parts must be performed consistently and effortlessly-- using your best shot or pass once in a while, or having it be inconsistent (i.e. it works great half of the time) will make all of your effort moot. 1-3 are described in turn:
3-ROD SHOT: ___________ You should choose _one_ main shot. My advice is choose the pull. If you play on a Tornado or Stryker table, you can choose either the pull or the snake; on some of the older tables, snake-shots are often more difficult and less potent. Read FAQ6 for instructions on these offensive weapons-- included are instructions for both beginners and intermediates. Once you have chosen a shot, it is very important to use it strategically... in other words _every single time_ you get the ball on your 3-rod; the point here is that your favorite shot is also your highest-percentage shot. Having a wide-arsenal is fun and flashy, but the "one-shot-player" will win the most matches! Make sure your setup is the best it can be; for example with a pull, make sure your 3-rod is pushed all the way to the wall; if it isn't, the defense has less goal to defend, and your scoring percentage will simply go down! Why the pull is good: Good shooters can shoot the shot so fast the defense cannot race the shooter to the hole. The pull-shot begins with the ball on the right side of the middle-man with the 3-bar is pushed to the wall; as you pull the rod, the ball moves horizontally, and you eventually shoot the ball in. Remember a good stationary defense will cover your straight shot and angle shot. By moving the ball horizontally far enough you will be able to shoot a straight shot to the right side of the goal; the defense will obviously move his men to the right side of the goal. Therefore for the shot to succeed, you must "race" the defense to that open hole; if you have a slow pull shot, it's useless. If you have a fast one, you can _always_ beat a set defense to the hole! Some caveats: A fast pull can be beaten by a set defense if the timing of the shot is predictable... in other words don't set up your shot, wait a consistently predictable two seconds, then shoot it-- a blazing fast "2-second pull" is raceable. By USTSA rules, you have 15 seconds on your 3-rod, so use your time and "sit on it"! You will also be able to analyze the defense during this time. Also, practice shooting the straight shot (!) accurately in the case of a good moving-defense. Why the snake is good: This shot begins in a front pin in the exact center of the 3-bar. The shot is good because it can be as fast as a pull shot, but can be shot in both directions: the pull-snake to the right corner and the push-snake to the left-corner... the defense doesn't know what to defend! If these are both covered, the straight shot is open. For this reason, the snake is most useful when its setup is in the center of the table. Most people think the snake-shot is easier to learn than the pull, and for this reason some people recommend learning the snake to beginners; people can get quite good at the shot in only a month! And once you learn the shot, you will find the soreness of your wrist will disappear. But learning to really master the shot, however, is not easy either. If you don't want to _practice_ a shot _at all_, but still would like to score better, doing the push-kick or the pull-kick (see definition in FAQ1) _every time_ you get the ball on your 3-rod will improve your scoring percentage. Why? I am not implying that these are bad shots to learn in the long-run; many people have unstoppable push-kicks and pull-kicks. The reason these shots are recommended in this context is that even a medium-speed push-kick or pull-kick can score reasonably against a good defender; a medium-speed pull or snake is much easier to block! This is because where you intend to shoot the ball is more unpredictable-- the ball begins on the inside of either of the outer-men on the 3-rod (left man = pull-kick setup; right man = push-kick setup). The ball is passed horizontally to the middle man, who shoots it straight in. This middle man can shoot the ball straight into either the left or right corner of the goal, depending on how far the horizontal pass is. If the horizontal pass is even medium-fast, it becomes difficult for the defender to predict which corner you are aiming for. So practice shooting the _edges_: the edge of the near corner and the far corner of the goal. The middle of the goal will usually be blocked in any case, but if you always aim for the corners, you will be most unpredictable to the defender! Also, be aware of two more options: 1) a faked pass w/the outer man who instead angle-shoots it toward the near corner, or 2) executes an outer-man push or pull shot toward the near corner. However, mastering a pull-kick or push-kick shot so that your scoring percentage is very high tends to be more difficult than getting to this same percentage with a pull or a snake shot. So if you are going to practice a shot, make it the pull or snake. If you refuse to practice, but still want to score more, always use a push-kick or pull-kick. And always use your best shot.
5-ROD PASS __________ Having an unstoppable 3-rod shot is useless if you never get the ball on your 3-rod! A good opponent will do exactly this. Even if no players in your area can keep the ball away from your 3-bar the entire game, learning a good 5-rod pass will still do wonders! You can play someone with a better shot, and if your pass is better, you will get more scoring opportunities, and things will even out in your favor. If you're going to practice anything on your 5-bar at all, practice the "Brush Pass"-- read FAQ2 and skip straight to the "brush passing" section. The brush pass techniques will begin bearing improvements to your game almost immediately. So the brush-pass is _as_ important as learning a good 3-rod shot. Spend as much time practicing this as your you do your shot. What else do you need to know about your 5-rod? You should be able to: 1) block opposing defensive shots; 2) block opposing 5-rod passes. The first point is difficult for many people because there are "too many men" on the rod, and the range of motion of that rod is very limited. The following exercise (also described in FAQ3) is very helpful: Lift up the opposing 5-rod. Pass the ball back and forth between your 5-rod and your 3-rod, doing ALL ANGLE PASSES. The straight passes are easy to intercept, but the angle passes are the ones which teach the range of motion for each man on the 5-rod; it may be frustrating but even a few 10-15 minute sessions will help vastly. Once your "intuition" for the 5-rod is improved, you will block more shots from the opposing defensive region. Also, by using this intuition, you can begin using your 3-rod men to block the "holes" in your five-bar (usually the spaces between the 2nd & 3rd and 3rd & 4th men). "Meshed" in this way, both your 3-rod and 5-rod can contribute in the most effective way. The second point, blocking passes, will be improved just by the intuitions developed while learning the brush pass; also you can block slow-medium speed passes by moving your 5-rod back and forth rapidly, so that you "swat" away any passes. Moving unpredictably back and forth can also make it more difficult for a good passer to choose the open pass. Remember that your wall pass is very open because the bumper on the five-bar prevents your men from actually touching the wall; against very good brush-passers, you can "twitch", pretending to move the five-bar off of the wall (or lane), but actually keeping it stationary-- mix your "twitches" and back-and-forth movements. This advice even should be applied to on a standard moving-defense in the defensive-region! Finally, if you have practice your brush-pass, a consequence will be that you will habitually keep your 3-rod angled forward, making it much easier to catch loose balls. If the defense is shooting, you can angle it backwards to try to catch a blocked shot. When your 5 and 3 rod are both lifted for any reason, they should swing to the horizontal, the 5 rod clockwise, the 3 rod counter-clockwise. In this way, your 3-rod is ready to catch an incoming loose ball, and the 5-rod is ready to block a bounce off of the opposing 5-rod.
STRATEGY: After you learn your chosen shot and the brush pass, you must do two things with these: learn to execute these consistently (19 out of 20 times) and religiously use them in real play. In addition to your shot, pass, and shot-pass strategy, there are additional points 1) _never ever_ accidentally lose a ball you have possession of-- practicing pinning hard any ball which is about to get away from you; 2) learn to _always_ foos the ball to yourself-- practice this; 3) _never_ repeat bad strategies; 4) _never_ shoot the ball from the 5-rod; 5) learn ball control & pass-catching, and when you lift your 3-rod up swing it up counter-clockwise/toes-forward-- this is so you will learn to catch loose balls like velcro. In more detail: Your shot options (long, middle, straight) should be practiced to at least 9 out of 10 consistency, and preferably 19 out of 20. The same goes for each of your brush pass options (wall-pass/brush-down, lane-pass/brush-up). Once you're this consistent, don't even dream of using a less effective trick shot or second shot in a tournament. The same goes for hacking from the 5-bar-- sure, you may sometimes score, but since your pass and shot are so consistent, your scoring percentage _per 5-bar possession_ will be higher if you brush pass and shoot from your 3-bar instead! Maximize your percentages! Ditto goes for losing the ball; a lost ball on a 5-rod possession may mean one less point for you; losing the ball from the defensive region may give your opponent a 3-rod shot opportunity, which is _bad_ if his shot is as good as yours! If you can't serve the ball to yourself, that's as bad as losing a 5-rod possession! Learn to keep your 3-rod either swung up counter-clockwise and horizontally with toes-forward, or down with the toes still slightly angled forward. In either case you are ready or almost-ready to catch a loose ball or quick pass. On a Tornado, this forward-angle can also "auto-stuff" defensive shots when the ball bounces hard off of the 3-man's toe. The uncommon exception to the rule is when your opponent's defensive shots are weak, you can consider angling your 3-man backwards (in this case only) to try to "catch" the shot by blocking it. But when you lift your 5-rod, lift it by turning the rod _clockwise_ . And when it is down defending against a 2-rod shot, angle it toes-slightly-forward so that any hard shots will bounce hard off the toe, and perhaps into the opposing goal (i.e. "auto-stuff") or at least to you 3-rod which is waiting angled-forward (if you read the last paragraph) and automatically ready to catch any such rebound; hence when you lift both rods, the two lines will "swing away" from each other, 3-rod counter clockwise, 5-rod clockwise. Never shooting from the 5-rod was explained above. Also, a blocked 5-rod shot may mean a 5-rod possession and therefore a point for your opponent! Of course, there are some exceptions to the rule. These exceptions will be discussed next, but remembers they are only exceptions to fine-tune your strategy, not excuses to have lapses in your strategy. The most difficult point is the one about not repeating bad strategies. For example, let's pretend your chosen (and best) shot on offense is the pull. If your opponent blocks your first attempt, you should probably stick with the same shot. However, if many more pulls are blocked, you may consider going to your second-shot, or even a trick shot; in this case, although your pull is your best shot, it is not the best shot to use _against this opponent_. You may find the snake works better; you should experiment and find what your best shot is, and stick with that. An unexpected one-time trick shot may also be worth one point here, but no more than that. The same goes for a 5-rod shot, or a shot or pass immediately upon foosing the ball. If it's unexpected, and you think your chances are high for scoring, it may be justified. Try it once. Remember it's all percentages: repeatedly using these tricks or hacks will only make you score less. The same goes for defense. Suppose you use a stationary race-defense and it usually works, but if one day you should run up against someone who always scores on you, you should drop the race defense, and experiment with a moving-defense; although if you're not familiar with a moving-defense, you may still block 50% or 25% of the shots, while previously you were blocking about 0% with the race-defense. Now, instead of a hopeless race, the burden is now on the shooter who has to guess which holes you are opening, and when. Remember, you can also vary the _type_ of moving defense that you use; if the opponent is always scoring on your moving defense when you use your far 2-man, switch to your 1-man periodically-- if the opponent scores too often when you bait the long shot, bait the middle or straight. So switching the 2-man that you use is good, just as long as you don't do it too often-- if the shooter can count on you switching, he can wait for the switch then shoot it in. Also, to increase the unpredictability of your defensive motions, remember to experiment with your mix of several techiniques: 1) a periodically standstill rod, 2) a moving rod, (push/pull movement), 3) back-forth circular movements of the men, 4) "twitching" movements to give the appearance that your men are going to move to another spot in the defense, but actually stay put; 5) switching your 2-man; 6) leaving the straight-shot open. In summary, when you are using a moving-defense, _think_ about what areas you are blocking-- don't get caught just moving your men back and forth across the front of the goal without being aware of which holes are being opened most, and which hole is likely to look most enticing to the shooter. A moving-defense is _not_ strictly a random defense; there is a lot of subtle "baiting" to be done along with the unpredictability. Be able to adjust your defense for different opponents as soon as possible. You get the idea: figure out what works, then stick to it. This means using your brush-pass and "best"-shot sequence. Keep the exceptions infrequent, and make the exceptions work toward your scoring and blocking percentages. Summary: use the tools you have practiced to your advantage!
_____________________________________________ Chapter 3 So You Thought You Were Good... But Then You Went to the First Big Tournament _____________________________________________
This chapter will be short, but will also be on the topic most dear to my heart. The chapter title describes me a few years ago, and the only difference today is that I'm still not good, but now I know it... My only advice is that if you're beating all the players around you, you _have_ to go out and find players who can beat _you_. Then you'll see what great foosball is like, and then you may be motivated to practice that brush-pass, that moving-defense, and all those other techniques that seemed like sheer nonsense to you before. Probably the easiest way to find good players in your area is to find local Tornado tournaments. Call the Tornado Promotions Hot Line at (817) 561-0511, and they will be able to tell you the phone number of a "promotor" (i.e. tournament-organizer) in your area. Then call your promotor, who will give you all of the details. The Striker foosball tables are starting to make inroads in the foos-world, so you can also contact them at Dynamo at (800) 527-6054. Also, you can find many tournament listings in alt.sport.foosball's FAQ 3: "Playing Locations." And of course you can pipe up on alt.sport.foosball to see if any other players are in your area. Finally, if you're suspicious about these Tornado or Stryker tables you've heard of, give them a good try anyways: go to these tournaments for a few months, then decide what you think... I can almost guarantee you will eventually be a "convert"! The other advantage to playing better players is that you learn faster... _much_ faster. You'll learn what a good moving-defense for a pull shot or a snake is like; the subtleties are hard to figure out on your own! You'll learn new options from regular shot set-ups that you never knew existed. You'll learn the importance of ball spin, and how quickly you will lose if you don't have a brush pass or stick pass series. You may even learn downright useless things such as how to set up and shoot the flamboyant Rainbow (aerial shot), or the Alien. You get the idea. So, whether you're the current college champ, bar champ, or a former addict, go ahead and find those better players... although you may lose more games than you're accustomed to, you will probably have a new drive to become better at the sport. And once you attend a Tour event, you'll be hopelessly hooked, and the entire sport will benefit from the widened base of competition players.
As a final word, please read Chapter 2 of this file. It contains some general advice which is valid and useful no matter how good you are at the sport. The sequence of choosing one shot, then learning and always using the brush-pass are key, as is the advice on strategy; even following these instructions will immediately improve your game (i.e. stop hacking from 5-rod and pass, and concentrate on one shot). The one thing I would add is to learn a good moving defense, since you _will_ find that most players have 3-rod shots which can't be reliably raced-- even if your moving defense is still letting shots through, you'll find that the shots-against percentage has at least decreased compared to your stationary race-defense; unfortunately there is not a faq (frequently-asked-questions) file on this topic yet, but it should be forthcoming. There are however, faq files on the brush-pass (faq2) and the snake (aka rollover) and pull shots (faq6) that are worth reading. Happy foosing!
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*************************************** Rec.Sport.Table-Soccer FAQ 6 (v 1.2-1.3) Snake and Pull -- Long instructions ***************************************
Robert Uyeyama (send comments/corrections to: uyeyama@hawaii.edu) Snake shot: 12-06-96 (1.2) Pull Shot: 12-06-96 (1.3)
The latest version of this file is available at the table-soccer FTP site at conrad.harvard.edu in /pub/table-soccer/foosball and at Rob's Foosball Heaven web site at http://www2.hawaii.edu/~uyeyama/foosball.html
This FAQ is organized as follows: There are two sections: Part I describes the Snake shot and Part II describes the Pull shot. In each section, there are two sections. Part a) Is a description of the shot for beginners. Part b) Includes more details for intermediate players trying to perfect their shot and learn the different options of the shot.
This FAQ is _NOT_ intended to limit posts to R.S.TS; there are many players on R.S.TS who undoubtedly have good (better) advice above and beyond what is described here. If anything, you may find this file to generate questions, such as clarifications of ideas. This file is intended as a reference from which to _begin_ learning the shots, and you will find it helpful to have a hardcopy with you at the foosball table. Questions may also be mailed to the author. Corrections and suggestions are always welcome, esp on the Snake section, which is still rough.
Happy Foosing!
******************************************************************** Part I The Snake Shot (alias - Monkey Shot, Wrist Rocket, Rollover) ******************************************************************** a) BEGINNER SECTION: If you haven't seen this shot before, you should know that it's currently the second most popular shot in competition; the shot is very fast (unraceable), and can go deadman in the push and pull directions. Although the shot is less effective on many non-Tornado tables, it can still be a hard-to-stop shot. If you are playing on a non-Tornado, make sure the 3-rod has recently been _well_ lubricated, or else the shot may be nearly impossible to execute. Also consider using a "rubber" or a "grip" to increase the catch on your wrist to reduce soreness.
BRIEF SUMMARY OF THE SHOT: Front pin the ball with the middle man in the center of the table. Then hold the rod's handle on your inner wrist. From here rock the ball back and forth. When you decide to shoot, roll the ball to either your left (push direction) or right (pull direction). Pull up on your arm, rolling the handle until you catch it in your fingers-- this will spin the man backwards (counterclockwise over the top of the rod), striking the ball into the goal. The shot is legally not a spin because from the last point-of-contact to the contact point of the shot is just _under_ 360 degrees; the follow through is legal as long as it too is under 360 degrees and you don't let go of the handle.
SETTING UP THE FRONT PIN in the center of the table with the center 3-man gives many people trouble; often, from a stationary ball in front of the center man, the attempt is made to repeatedly nudge the ball forwards by tiny amounts until it reaches the appropriate distance for a front-pin. This method is time-consuming and you may lose the ball quite often, especially if it becomes a habit and you don't concentrate every time. (Note that on some older tables with a natural forward roll/warp, this method may work fine.) Here is an alternate, commonly-used method: Bring the ball to either your near or far 3-man. Pass it towards the center man. Hold your center man stationary in a back-angled position (i.e. toes-back, head-forward). The ball will then continue rolling and strike the front corner of the stationary center-man's toe, causing it bounce off and roll forward, where it may be quickly pinned with the center man. Adjust the pin so that it is at the CENTER of the field (center dot) because this shot's key is that it can go towards the push or pull directions.
THE GRIP: Now change the grip on your right hand so that your inner wrist is "holding" the handle by applying pressure to the four to five o'clock position of the handle, if you were to look at it straight on. Your palm should not be touching the handle, except perhaps the very outer part of the flesh near your wrist. If using a Tornado, place your wrist so that the left edge of your wrist is snug with the narrow part of the handle; this will allow a faster spin and a faster shot in general. For a push snake it may help to put more pressure on the left (far) side of your wrist; for a pull, try pressure your right (near) side. The shot is this: The pinned ball may be rolled laterally to the left or right, then you will pull your arm up, spinning the rod counterclockwise so that man will spin over the top and strike the ball into the goal. Try it!
O.K., you've tried it but it's not that easy, is it? It just doesn't seem to work at first; don't worry. We'll go through the motion piece by piece, then put it together into a single stroke. Trying to do the whole shot at once is usually impossible in the beginning.
1) First from the front-pin position, practice simply shooting the ball in straight by lifting your arm up fast (i.e. no lateral motion for now). Remember, it's important to catch the rod hard in your fingers. This ensures: 1) A FAST spin (essential); and 2) A legal shot (illegal to let go of the rod). Just practice hitting the ball straight (no angle) and hard as possible-- later, even when you practice your Snake slowly, this spin/shot motion is always done as hard as possible. 2) The next problem is lack of lateral (horizontal) motion. Many people learning the shot try to do the entire Snake "fast", and end up not moving the ball sideways at all, and hitting it straight or missing the ball entirely. In the beginning, practice this separately!
Let's practice the lateral motion separately: hold the ball in the front-pin position using your inner wrist as described earlier. Now, WITHOUT SHOOTING THE BALL, let's see how fast you can move the ball laterally to the side wall. Choose push or pull, and keep the ball's path faithfully lateral, and see how fast you can move the ball. Just let the ball bounce off of the side wall. Also try the other direction (pull/push). (If this is difficult, first use your regular palm-grip rather than your wrist-grip and do the exercise; once you've figured out the concept behind the rod and handle motion with your normal grip, do it with your wrist.) Now, remember that _this motion_ is what you need to do with your wrist when you combine it with the spin-shot to execute your complete snake shot-- don't ignore this part of your stroke; even a lightning-fast shot can't cheat on the full motion. You'll probably ignore it anyways, but at least you'll know what you did wrong...
3) Okay, now you have the "spin" and the "lateral ball-roll". Put the two together, still in SEPARATE and distinct motions. Choose where you wish to shoot the ball, and WAIT for the ball to roll laterally there before you spin/shoot: 1) Roll 2) pause 3) shoot. Don't ignore the pause. Trust me-- especially if you are missing, do it in two separate motions even if it seems lame to you, because you will learn the timing and be able to move on to the single fluid motion required for the final fast version of the shot. This is important, and that's why I've just repeated it about five times (sorry). When you get the hang of it, gradually smooth out the transition from the first motion to the second while keeping the overall timing the same. Work toward getting the shot stroke into a single motion (with two components): Roll-then-Shoot. 4) But as soon as you have the shot in a single motion, _always_ practice it fast, never slowly. Overlearning the slow version may hinder the time it takes to learn the timing necessary for the desired fast one.
5) Finally, add a recoil as you do your spinning wrist-roll. In other words, if you are executing a push snake, pull the rod hard as you spin. If you are doing a pull snake, push the rod hard as you spin. This will eliminate the problem of your shot going into the wall past the goal.
6) Remember these points: (*) Fast lateral motion, (*) immediate hard spin afterwards (*) a FAST spin catching the handle with your fingers, and (*) recoil as you spin in the opposite direction of your shot.
If you are then having trouble with one side and not the other (e.g. the pull-snake works, but not the push), think about which side of your inner wrist you are using: For a pull-snake you are probably pulling with the RIGHT side of your inner wrist; so, for the push-snake, be aware of that portion of your wrist, and push with it, or even switch to the left side of your wrist. Also, be aware of your shoulder-- the pull snake is easier if your shoulder is further from the table, and the push snake is easier if your shoulder is close to above the edge of the table. Also be aware of having the left (far) edge of your wrist on the narrow part of the handle, and remember your recoil as you spin.
7) Now, for practice, put a defender on the two-man (lift the goalie rod and ignore it) directly in front of your front pin. Make sure you can snake it both ways (push/pull). This is a 1/2 ball-length snake, since you had to move the ball laterally about a 1/2 ball-length to clear the defender. Move the defender a ball-length more to one side. Can you snake around it? Try the mirror-image shot the other way. Congratulations, you have a legitimate snake-shot!
b) INTERMEDIATE SECTION: So you have a snake now. What follows will be tips on: 1) mechanics of optimizing the shot 2) ways to practice the snake shot 3) philosophy toward shooting against a good defense. 1) mechanics of the shot. Remember what was described in b): the fast lateral motion of the ball, the essential fast spin, the grip on the narrow part of the handle, the pressure at 3 or 4 o'clock, choosing the left or right side of your inner wrist. Make sure you do all of these. Without the fast lateral motion, your shot will easily be raced; without the fast spin, your shot may not go straight and instead spray out to the wall; without using the narrow part of the handle, your spin may come too late, or too slow; without the pressure at 3 or 4 o'clock and choosing either your left or right side of your inner wrist, your shot will be erratic and inconsistent. Also, if your lateral motion still isn't working, remember to to rock the ball slightly in the pinned position so that you have an idea of how the ball is going to roll when you do your motion. So, if you have any of these symptoms, work on the associated points first. Experiment with where you stand. In a doubles game, make sure the defender backs up a little (& even pushes the rods away) to make room for you to stand in front of your five bar so that you have the appropriate posture to shoot the shot; If you do well in singles but not doubles, look where you are standing in singles, and take that space in doubles. Also, experiment with the direction you face, whether it is straight at your opponent, almost directly to your right, or somewhere in between. Experiment with your elbow angle; try bending it slightly (maintaining your 3 o'clock pressure on the handle) and pointing it out to your right (perpendicular to the rods). Try varying the amount of pressure you put on the handle. Also, find a good position for the front-pin of the ball; there is a good range of the distance your ball can be from your man and still be front-pinned-- find the ideal distance and always use it. Also experiment with your shoulder's distance from the table. Finally, this last point is one of the most important: There should be a "whip-like" motion to the shot, so that upon execution of the spin, the center man recoils back to the center dot. This is the "recoil" and is essential for the execution of a very good (fast & long) snake. This motion will be explained using the pull-snake as an example; for the push-snake simply consider the mirror-image. The best way to simply the idea (for the pull-snake), is to think of it as a "shoulder pull-then-push". Roughly, the "pull" corresponds to the lateral-ball-roll, and the "push" to the rollover/spin. As you begin the shot, your wrist pulls the rod, obviously. Notice too, that your shoulder is also pulling-- exaggerate this motion of the shoulder. Now the hard part: As you are pulling with your wrist, begin to move your shoulder in the push direction. Eventually this whip-like motion will reach your wrist, which will also begin to move (with the rod) in the push direction. That's all there is to it! The really hard part is timing it so that the spin occurs just as you begin to push the rod with your wrist. This is difficult at first because the spin must also occur where you want to shoot the ball, which is at or just after the second dot on a Tornado. This motion helps the ball go straight (not out to the wall) into the goal even with a very fast, very long (laterally) snake shot. Work on the timing so that the ball arrives where you want to shoot it just as the push-whip-motion reaches your wrist. Set up your body before the shot so that your shoulder can do the pull-push motion, and remember again to catch the rod in your fingers. Now practice: 2) For practice, go over everything in 1) as well as the beginner section. Try to analyze what is going wrong, and then you should be able to figure out what part of your shot is lacking. Especially practice the recoil. Once you have a good motion, all there is to do, is to see how fast, far, and consistent you can shoot. Here's how: We will set up longer and longer practice shots for you to make. Once you can shoot a certain-length's shot fast and consistently, we will practice its mirror image, then move on to an even longer shot. Again, we'll use the pull-snake example, but remember to practice the push-snakes just as much! Lift the defending goalie, since we won't be using it for these exercuses. Set up the front-pin, and put the FAR 2-man (from your perspective) directly in front of the ball. To pull-snake around this man requires a lateral motion of 1/2 a ball length. Now for the other extreme, pull the defending rod towards you all the way to the wall. Now, to do a pull-snake around the same far 2-man (i.e. the man not on the wall) requires a lateral motion of about 2 1/2 ball lengths! To do this shot fast and consistently is your eventual goal. This shot is known as the dead-man shot, since the far 2-man is "dead" and cannot move any further since the near 2-man is also "dead" against the wall. Note than on a non-Tornado, the goals are slightly smaller, so this deadman shot may be impossible-- in this case, put your finger between the wall and the bumper next to the near 2-man-- this one-finger shot should probably be your goal, i.e. going around the far 2-man in this position. Let's begin with a "three-finger pull-snake". Put three of your fingers between the wall and the bumper next to the NEAR 2-man. (again, near to your perspective). Pull snaking around the far 2-man is called the "three-finger" shot for obvious reasons. This is practically identical to the first example with the defender directly in front of the front-pin-- you must move the ball laterally about 1 ball length. If you can shoot this fast and consistently, move on to a "two-finger" shot. Make sure that out of 5 shots, you are shooting 3 or 4 fast and on-goal. The shot should not be cutting back; it should be shot straight; the cut-back shot may look great, but it's notoriously inconsistent to do fast, and practicing it may sabotage your "real" snake shot. If you can do a two-finger shot, move to a 1 1/2 finger, a 1 finger, a 1/2 finger, and eventually to deadman (0 fingers). Of course, make sure you can do all of this in the push direction too, or your shot will be basically useless. Remember to do your shoulder pull-push (i.e. "recoil); your center man should recoil and come to rest at about the center dot. To shoot a deadman shot you should strike the ball at just just past the second dot from the end; this is very important, and aiming for this second dot is often MORE accurate than "eyeballing" the deadman defense and aiming to shoot around it. That's it! Just practice longer and longer shots in both pull and push directions, and always practice it fast, never slowly. 3) Trying the shot against a live defense is intimidating at first. Many people will try to race you, especially at first. The most common mistake is to concentrate on racing the defense, which results in shooting the spin too soon, while moving the ball a useless 1/4 or 1/2 a ball length laterally. Remember that your shot is fast, even though it seems slow when you are shooting on a live defense. If you are at least medium-fast at shooting the snake, lateral distance is much more important than sheer speed. Trust me. Also, remember to vary your pull- and push-snakes, otherwise the defender will learn to guard only your preferred side. And in practice, practice shooting the straight snake (i.e. no lateral motion), so that you know an open split when you see it; sometimes it looks closed but isn't, so practice by setting up a smaller and smaller split and seeing if you can hit it. If you hit a straight split on a live defense, you'll find that the pull- and push- holes will be more open the next time you shoot. Once you can race any set defense, people will begin using a moving defense on you. Decide if it is upredictable or predictable. If the motion is predictable, time it and shoot it in (straight if available, or push/pull if not). Have a friend move the defense back and forth as fast as possible, just to see if you can time it and shoot it straight in. Many defenses, may be predictable as to when one side (push or pull) will open up. Get set up to shoot that hole, and just wait for it to open. However, a good moving defense will fool you this way; you will expect a hole to open and shoot it, but the defense will already be there, and stay stationary as the ball is shot straight into the waiting man. A good moving defense may set up your expectations, predict your reaction time, then offer a hole then close it-- i.e. the hole will be closed as or before you begin to shoot, differing from a race defense where the race you to the hole after they see you begin to shoot-- sometimes you wil be fooled into shooting at a hole that never opened fully at all! With this kind of a defense, simply sit on the ball; under regulation play, you have 15 seconds per rod, and if you took 2 or three seconds setting up the shot, you still have more than 10 seconds before you shoot. This way, the defense will find it very hard to bait you and to predict your reaction time, since he will not know which hole you are looking at. Hence, if you just wait out a couple of "obvious" holes, your shooting percentage will be higher. Sometimes a moving defense will be very fast, and very unpredictable. Here, try to study an patterns in openings-- is the straight shot frequently open? Or is the pull more open than the push? Figure it out then try your best. If you get very good at the snake shot, you will begin to see all of the holes as they open, but most average shooters pick a hole then simply wait for it to open. Shooting against a moving defense is very intellectual, and is sometime a psychological game with the defender. Try to develop these analytic skills, and try to play a variety of people with a variety of snake defenses-- go to new playing locations and new tournaments, and as you encounter more defenses, your shot will become better. Along the way, you will naturally develop a good snake defense too! Happy shooting!
*************************************************************** The Pull shot (alias the "Hammer") *************************************************************** a) FOR BEGINNERS: If you've never seen the pull shot, here is the rationale: It can be shot VERY fast, fast enough to race a stationary defense to any hole which is available. In other words, if the defense is blocking the straight shot and any direct angle, simply move the ball around the defenders, and shoot it straight in. When you practice the shot, you are practicing to get the maximum speed at maximum lateral momement. You will even practice the straight shot and a short pull to the middle of the goal.
However at the very first stages of learning the shot, the most common mistake, like with the Snake shot, is to shoot the ball too soon in an attempt at speed without actually completing the full lateral movement. The speed comes from completion of the entire shot stroke as fast as possible, not by short-cuts.
BRIEF DESCRIPTION OF THE PULL SHOT: Push your three bar *all the way* to the far wall, and place the ball on the right side of the center man. This is the starting position, or "pull setup." From here, you pull the rod and the ball laterally toward you. As the ball moves laterally across the playfield, the center man lifts, accelerates, moves behind the moving ball, then shoots it straight in. The ball's path from start to finish is roughly "L"- shaped. If the defense is covering the straight and angle shots from the setup-position (the left side of the goal), this L-shape must be long enough to go around the defense men to the "far" hole (right corner of the goal).
NOTES ON BALL SETUP: The rod begins from a maximally-pushed position. Any less than that, and you are handicapping yourself by giving the defender less goal to defend, and a better chance to block your shot; this is often ignored by beginners learning the shot and by intermediates with less tournament experience. To put the ball in this ideal starting position next to the man can be tough. One can repeatedly nudge the ball until eventually it is set-up.
This is fine, but in regulation play you have only 15 seconds to set-up and shoot the ball, so there is a faster method: push the ball with the near 3-man so that it is lightly passed to the center man. As the ball reaches the (right edge of the) center man, push the rod gently so you slowly decelerate and "cushion" the ball to a stop at or very near to the ideal set-up position. Make any minor adjustments as necessary.
HOW TO SHOOT: Right now when practicing the shot, simply place the ball in the correct starting position by hand, and don't bother wasting your practice time setting the ball up; concentrate on the shooting part. Place a defending two-man directly in front of the ball (leave the goalie rod lifted up). Always begin the shot stroke with the center 3-man touching the ball; if you start not touching the ball, your shot will be unpredictable (because of the small bounce upon contact), especially later when you practice your fast and long pull shots. Now, do the shot very very slowly in two _separate_ motions: 1) Pull the rod so that the ball moves past the defender. 2) Lift your man, and quickly move it behind the rolling ball, and shoot it in. Do "1)... pause... 2)" with a BIG pause for now. Now that you get the general idea, try to do it in a _single_ fluid motion, so that you are lifting your man AS you pull the ball; still keep it slow for now. You will in essence be "tracing" the rear outline of the ball-- you begin at the ball's left side, a you pull (never losing contact with the ball), you lift your man to trace the rear curve of the ball, and when you reach the direct rear of the ball, you shoot it in with a wrist flick. Remember that since the man you set the ball in motion with is also the eventual shooter, you must ACCELERATE and go even faster to get behind the moving ball to shoot it! You may find that practicing with a SLOW acceleration period at the beginning of the shot makes it MUCH easier to learn the motion. However once learned, replace eliminate this slow acceleration and execute the entire stroke quickly. POINTERS: 1) Lift your man as you pull. (described above) 2) Push the rod as you shoot, so the entire stroke is like a "J", or "hook" shape. 3) At the end of the stroke, always shoot the ball as hard as you can. 4) Once you learn the motion, practice the shot fast or not at all. Eventually the entire pull shot motion should eventually be done in the space of a quarter-second or even less! Can you even make a "J"-stroke that fast with the rod yet?
[If you don't know how to wrist-flick (shoot hard): You should have a fairly good wrist-flick to do this shot. In other words, you should be able to hit a stationary ball hard with your man. If you can't do this yet, practice this: hold the handle with your right hand, then ignore your hand, but don't let go. Just think about your wrist. Try to "throw" it as hard as you can in the down direction toward the floor past the handle; your wrist doesn't hit the floor because obviously it is attached to your arm and hand. Since your hand is tightly holding the handle, the motion will stop abruptly just as you lock your wrist joint. This is the wrist flick. Practice this motion fast and hard, and you will notice that the men on the rod will hit any ball quite hard. Remember to stand a little to your left, away from the rod, to give your arm and wrist good leverage. Even if it doesn't seem to help, keep practicing, and you will soon get it by practicing.] Practicing a LONGER SHOT: Now we'll practice pulling the ball farther laterally (horizontally). In the exercise above, you hit the pull shot by going around a defender sitting directly in front of the ball's set-up. This time bring (pull the 2-rod toward your right) the defender toward you an inch or so. Practice pulling and shooting around this position consistently; your lateral motion must be longer. Once this is easy, move the defender farther out. Eventually, put the defender in the center of the table, and practice pulling _around_ it.
Advice on this "longer" shot: Although the shot is one fluid motion, it still contains two components; remember not to _shoot_ the ball until it you have _pulled_ it past the defender you have set up. This seems obvious, but it often is a problem when practicing speed on a long shot. Try tracing the shot stroke without the ball at the desired speed. Also try choosing the point on the playing field where you will shoot the ball from-- then keep your eyes on this point and execute your pull, shooting only when the _ball_ _reaches_ _this_ _ point_. In other words, keep your eyes on the playing field, not on the ball nor on the defense (for practice). "Final advice": The following advice on the pull is very, very important: At the point when you shoot the ball, the ball should be slightly behind the rod. Why? If the ball is slightly forward, the shot tends to angle outwards and hit the wall to the right of the goal. Having the ball slightly towards the back helps the ball shoot straight in (by keeping the "angle" in the L-shape 90 degrees or less-- this is known as "squaring off" your shot as opposed to "spraying" it).
b) FOR INTERMEDIATES: The intermediate pull shot section will be divided into three parts: 1) mechanics of the pull shot; 2) practicing the pull shot 3) options against a live defender. 1) MECHANICS OF THE PULL SHOT, general advice: Again, practice everything in a) smoothly and FAST. Remember especially to have the ball slightly in back of the rod when you shoot. Also remember to have a shot that the opponent can't predict when it is coming; hence don't give it away with a slow accleration period at the beginning of your pull, and don't give it away by always shooting it after a consistent amount of time has elapsed after you've setup the ball (i.e. don't do: setup, one, two, shoot... "a 2-second pull"). Always begin the pull motion as fast as possible, and always practice developing a faster pull-shot motion, sometimes by tracing your shot stroke without a ball. Other things you can do: Use your third and fourth fingers mainly when you wrist flick to shoot the ball. Also, you can experiment with the starting position (backwards or forwards) of the ball; just remember if you start it forward to "lift" the ball (by lifting your man) backwards as you pull it so that it is in a slightly behind-the-rod position when you shoot it. On standing: Your stance can matter: try standing with your weight on either leg, and try facing your body to the right or diagonally between your opponent and your right. Remember to stand to your left slightly so that the 5-bar is near the middle of your body so that your arm has the correct leverage; ask your defenseman to step back and push his rods out of the way if necessary. Vary your shoulder's distance from the table. Your goal is to find the optimum way of standing and holding the rod so that your "recoil" for your long pull is smooth. Recoil, the most important thing: What is "recoil", and why is it so important? The idea is to train your arm motion to be the smoothest and fastest "whip"-motion, the end of the "J". The reason is to improve your accuracy by squaring your shot off when you shoot a very long pull as fast as you can. This is what happens to the foosball table: as you shoot the ball after pulling it, the rod is PUSHED so that your center man ends up near the center dot at the end of your motion. How to develop recoil: Your entire arm should feel like a whip and the "crack" of the whip (at your elbow and wrist) coincides with the shooting of the ball. This means you begin the reversal of the whip-motion _before_ you shoot, i.e. as you are pulling. You can think of this motion as a shoulder & elbow PUSH which you begin as soon as your wrist begins the PULL motion. This push motion will travel down your arm like a whip and reach your wrist, which will then also begin moving in the push direction. This is when you should shoot the ball; this is also the "cracking of the whip." Learn to time the entire shot motion so that the ball and man are in the correct position to shoot your long shot just as your wrist snaps the recoil. Thinking of violently "throwing" your elbow in the push direction as you simultaneously pull with your wrist may help-- other players think of lifting the elbow outwards so that it has leverage to snap the arm forward, somewhat like a karate punch. The other important part of recoil is body positioning. You must be standing so that your arm is free to snap back and forth smoothly. Hold the 3-rod handle and try the recoiling whip-motion back and forth repeatedly, without a ball and not even pretending to shoot. The motion should not be awkward and should be very fluid even if you continue to whip back and forth. Find a good stance so that your arm is free to do this. You can experiment with standing lower, or more to your left, and make sure your right shoulder is not too close to the table.
2) PRACTICING THE PULL-SHOT-- a list of exercises: Concentrate on shooting three primary pull options flawlessly. (If you think you're flawless, try shooting as many of that option as you can in 1 minute and see how you do under the strain. Can you get in a groove? Can you do 10 out of 10?) The three options are: long, middle, and straight. Even straight is important, otherwise a smart defender will leave straight slightly open and bait you long, where you may want to shoot since it's may seem more impressive to you. The defender is cheating and you'll be left wondering how they blocked your long and middle. Don't fall for it. Have a kickass straight, and after you hit it a few times, your long or middle will be wide open next time.
STRAIGHT SHOT PRACTICE: You can learn when the straight shot is just a few millimeters open... some defenders won't even think it's open! You may not, unless you read this: Set up for a perfect pull by pushing your rod all the way to the far wall. Lift the defending goalie. Set the defending two-bar as follows: ignore the far 2-man by your setup for now, and place the near 2-man so that its near edge is flush with the near edge of the white painted goal line which leads into the goal.
FAR <-------------------------------------------------------> NEAR
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Now pull the 2-rod a little bit nearer so that the near edge of the near 2-man is just past the outside edge of the goal line by 1/8 of an inch. The straight shot is open. Try it, and shoot slowly and very carefully if you need to. Now adjust the 2-man so it is 1/2 inch beyond the outside of the white line. This shot is ****wide**** open. Now you know. Even 1/4 inch is wide open. Practice diligently at 1/8 or 1/4 of an inch past the line. You may need to sweep with a push recoil on your shot to avoid spraying it into the far 2-man. Can you hit 10 out of 10 at 1/4 inch? 1/8 inch? Of course, during a real game, now you must have a perfect pull setup to take advantage of this fraction of an inch!
LONG SHOT PRACTICE: Yes, the pull-shot can be done deadman. (or on a non-Tornado, a one-finger pull should be possible). For this set of exercises, lift the goalie rod and ignore it. Begin by positioning the _far_ defending 2-man (i.e. the one on _your_ left) at the center dot, and see how consistently you can shoot your pull _around_ this defender (i.e. your shot should be going _between_ the two men on the 2-rod). Once you begin to hit 4 out of 5 shots fast and into the goal, pull the defending 2-rod toward you by a finger width or so and try again. This will probably be a three finger-widths (3 FW) shot. (This means the distance from the wall to the 2-rod's bumper on your right is about three finger widths). Practice again until you can accurately shoot 4 out of 5 shots. Then continue progressing to smaller and smaller FW. Once you get to 2 FW, progressive by 1/2 FW increments. A fast 2 FW shot is a fairly good shot, and a 1 FW shot is a very good shot, but continue practicing, all the way up to deadbar (i.e. 0 FW; the defending 2-rod is up against the wall; the bumper is touching the wall; the man is "dead" since it can move no farther).
If you don't believe a deadbar pull can be done: Try this exercise, which is done _slowly_: Set the pull setup with the ball slightly _forward_. Lift the man against the ball as you pull SLOWLY, causing the ball to roll laterally at a slight _backwards_ angle; eventually the ball will roll to be slightly in back of the rod. As the ball is rolling, lift the man and pull the rod (almost) completely to the wall. Wait for the ball to reach you. As the ball reaches you (or on a Tornado reaches the point between the 1st and 2nd dots), shoot the ball hard as you PUSH the rod-- hence you're brushing the ball in the push direction with the front surface of your toe as you shoot. Remember the the ball must be FAR back when you shoot, almost so far you can back-pin it. Doing this fast is much harder, but this should help give you a clue how to do it; to shooting it fast, hitting the ball at the extreme point, and the push-recoil and the backwards ball position are essential, as is shooting the ball accurately between the first and second dots.
If you are up to practicing your 1 fingerwidth to deadbar shot, and working on speed try this method, which is a modified version of an exercise described by Todd Loffredo. You can setup a 1 FW defense with the 2-bar if you want. Then place the ball between the first and second near dots on your 3-rod. You will practice shooting the ball in without actually pulling the ball. Set the rod up for a normal pull except tilt the men back up so that your near 3-man doesn't disturb the ball you just placed by the first two dots. Have a very loose grip concentrating on your fourth and fifth fingers. Now pull the rod as fast as you can and snap the ball in as hard as you can, again concentrating on the fourth and fifth fingers only. Don't worry about recoil, and just hit it as hard as you can straight in. See how many you can hit in in 30 seconds. Can you shoot 10 out of 10? Now try the same motion with a regular setup where you start with the ball on your far 3-man, and use the same loose grip, extra-fast pull, and hard snap between the 1st and 2nd dots.
PRACTICING YOUR MIDDLE SHOT Try the same motion from the last paragraph from "practicing your long shot." Think of your arm and fist, and pull in and push out like a punch in one motion as fast as you can. In other words, as soon as you've started to think of moving the ball, you should already begin your hit/push-recoil. This shot should be absolutely unraceable. Practice going around the 2-man but threading the shot so that it doesn't spray into the nearby goalie man; set up a tight shot corridor that you can hit a straight through, and practice it diligently with your middle pull. Remember that your push-recoil is the most important here... concentrate on the push-ending rather than the pull-beginning. Continue until you are 10 out of 10, or can do a decent number in a 60-second "shoot as many as you can" groove test.
PRACTICING FOR REAL TOURNAMENT PLAY You must be proficient at all three options. If you can hit any hole reliably, you will keep the defense guessing. If you burn a long, the straight may be open the next time around, or vice-versa, as they try to protect the shot you just hit. Conversely, if your previous shot looks good again (wait a full 10 seconds to be sure) and the defense just isn't learning, shoot the same shot over and over, even if it's the straight. Be careful about giving away your shot by tensing your arm or your shoulder, or dropping your elbow. Also be careful about shooting after a predictable amount of time has elapsed, for example 3 seconds: setup wait 3 shoot; setup wait 3 shoot; setup wait 3 shoot. If this happens the defense can open a hole wait almost 3, and close it, and your fastest shot is blocked by the defense's brains. Be smart, and vary the time between your setup and shot execution. Use your full 10-15 seconds often to get a good look at the moving defense; otherwise you may be falling into for a defensive timing bait. Sometimes shoot just after or during your setup.
3) OTHER SHOT OPTIONS: In general you should be able to race a moving defense, and especially a set-defense, to the far post. If the defender begins on the far post, the split (center) or straight shot should be open. If you can't race them to these holes, you should practice your shot speed, rather than relying on tricking your opponent with too many "shot options". Your main options will be the hairline-accurate straight shot or the very-long shot, so continue practicing your long-pull until you can reliably hit the dead-man pull, or more realistically for non-pros, a one-finger pull. Practicing the straight shot so that you are confident in shooting it every time the hole opens by even 1/8 of an inch of the near 2 man past the outside of the white goal line (see above, PRACTICING THE STRAIGHT SHOT).
These other options are for those times you have a "slow" day, or encounter a defense which can usually stop you for some reason, or for variety on non-tournament nights, or a tricky option to show off. The options described will be: brush-split, the dead-man "straight," and various fakes. Remember these are mostly tricks and not the essentials needed for tournament wins.
BRUSH-SPLIT (SLICE): This shot is an angle shot used especially when the defender uses his far 2-man (the one farthest from the ball's setup) to guard "long" and the goalie to guard "short". The angle shot between the two men are open. Instead of chipping a sharp angle shot, which tends to be inaccurate at high speeds, you will brush-down (pull-brush) the back of the ball with the front of your man's toe. The resulting spin will angle the ball correctly, your control of the shot will be great with practice, and to the opponent the brush movement looks misleadingly like a genuine attempt at a pull. You can vary the aim of your angle, but in general you can aim somewhere near the far post by aiming at the receding edge of the moving two-man who is guarding long. This is also called a "slice". If you don't know what a "brush-down" is: The idea is that you put spin on the ball which causes it to roll at an angle. The spin is created by scraping the back of the ball gently but _as fast as you can_ with the front of your man's toe. An _extremely_ subtle wrist flick will help improve velocity as well as the severity of the angle. FAKES AND VARIATIONS: If your pull isn't fast enough to beat the defense try fakes now, and practice a faster shot later. A "lift" fake is when you suddenly lift the man, not touching the ball, hoping for the defense to flinch, opening the straight shot. A "roll" fake is when you lift the man and brush the ball slightly backwards (but not very far laterally), hoping for the defense to flinch from the straight shot; the "roll" fake is often effective if the defense has seen too man lift-fakes and is simply waiting for the ball to move :). A far-man fake is like a lift fake except you lift the man and pull the rod all the way, not touching the ball, and shooting the straight shot in with the far man. Also, you can do a lift fake then immediately do your real far-post pull shot as the defender is recovering from flinching; this is often very effective when the defender is successfully racing you to the far post. The next fake-variation is most satisfying at the end of this series: First do a fast far-post pull and "burn" the defense (i.e. race them successfully). Now, since the defense is expecting a fast, long pull, for your next shot do the far-man fake, and shoot the straight shot in with the far man as they flinch. Now, they will be on guard for this far-man fake, so do this: lift your center man and pull the rod as if attempting another far-man fake; the defense will not flinch from the straight shot. But as the far-man approaches the ball, instead of shooting the straight shot, kick-pass it laterally to the center man, who is waiting to shoot it into the far post. DEADMAN STRAIGHT SHOT: This is for when the defense is using the near 2-man (from your perspective; on your right) to guard the short pull instead of the other 2-man. For practice, simply have the defense pull its 2-rod to the wall (push to your left from your point of view). You will find that hitting the straight shot is barely impossible from the pull setup. If only you could move the ball a little to the left! Here's how to do it: Very gently but quickly PUSH-brush the back edge of the ball, then immediately PULL-brush as you shoot. This will cause the ball to move slightly to the left, clearing the dead man, then angle in toward the near post of the goal. Other pull setup variations include: 1) pull the ball, but don't shoot it. Instead pass it from the near three-man back to the center man, who shoots it straight in from the original starting position. 2) pull the ball, go around to its right side and execute a push shot. 3) shoot a bank shot from the pull set-up position. 4) shoot an unexpected pull to the far post while apparently cushioning your ball to the pull setup.
PULL SHOT PSYCHOLOGY: Just consider what the defense is thinking, and shoot appropriately. If they are insistent on an ineffective race-defense, stick with your long shot. If you have just hit a split shot to the middle, they may be more cautious next time about the middle, leaving the long or straight open again. And above all don't underestimate the straight shot, for it will be there more often than you think, especially if you have practiced the 1/8 inch straight. Also, don't let the defense out-think you. If you are suddenly being blocked consistently, examine yourself. Are you ignoring the straight? Are you shooting a pull 3-seconds after your setup every time? Are you giving away your shot motion by your shoulder dropping? Remember to use your full 15 seconds...
SUMMARY: To begin getting a good competitive "tournament" shot, simply master the FAST far post pull and the straight shot, and later, the split shot.. The brush-split (slice) is also moderately important. The roll fake may also come in handy for a point at the most. The other variations and fakes are only if your pull shot isn't performing, or you just wish to show off.
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************************************ FAQ 2 Guide to Passing v 2.4 Rec.Sport.Table-soccer ************************************ Rob Uyeyama (uyeyama@uhunix.uhcc.hawaii.edu)
The latest version of this file is available at the table-soccer FTP site at conrad.harvard.edu in /pub/table-soccer/foosball.
This FAQ is divided into three sections. I: 5-3 bar passing, advice for beginners II: 5-3 bar passing, guide to brush-passing (for beginners and intermediates); the most important chapter. III: 2-3 bar and 2-5 bar passing, preliminary guide.
Five bar in defense and in doubles play zone-defense will be covered in the Guide to Defense FAQ-- for a quick review, see the "learning-foosball" faq (#4) as well as the definition of zone-defense in the glossary file (faq1).
v2.2 Added a short paragraph on 2-5 bar passing options in Chapter III, as well as a few minor corrections in Chapter II. v2.3 Added the paragraph "two more options" on the brush pass series, and Chapter II was "cleaned up". v2.4 More clean-up
This file is not intended to limit posts to alt.sport.foosball. This file is not a "complete answer" to passing, so if you have questions, please feel free to post directly to a.s.f. for added help.
If anyone would like to write a chapter on the stick-pass series, please let me know.
Introduction The reason for this file's existence is its Chapter II, describing brush-passing. You do not need to read Chapter I to learn the brush pass described in the second chapter. My recommendation is to simply ignore (or skim through) Chapter I, which has some basic concepts and a few tricks. The brush-pass, however, is a very important technique for competitive play, so freely skip to the second chapter and go to the first Chapter only for an occassional quick-to-learn trick. Chapter III on 2-5 and 2-3 passing is only intended as a very general guideline. Regarding table brands, the brush-pass can be adapted to most types of tables, although this file was written with the hard surfaces and toe-shapes of the Tornado table in mind. If your table (for example a Dynamo) is much "stickier", you may find that the brush-pass attempt simply ends up in a pinned ball. In this case adapt the technique, starting the ball not quite so far back, and it should work fairly well. With the Tournament Soccer and similar tables (e.g. Premier Soccer), the men's toes stand further from the playing field, so again, the answer is to move the ball slightly forward (from the recommended near-back-pin distance). Among almost all types of tables, the strategy of being able to shoot a quick wall _or_ lane pass from the _same_ position (and having the skill to catch such a fast pass) is universal. Note that the alternative stick-pass series is not described here, and probably will be included in a later version of this file.
I. 5-3 bar passing, advice for beginners At first, when seeing players much better than yourself for the first time, it seems most tempting to concentrate on learning their seemingly awesome shots, and how to defend against them. However, eventually even this sort of knowledge will be insufficient, especially in any level of competitive play; for even if you possess an unstoppable three bar shot and your opponent a medicore shot, but if you cannot get the ball from the five bar to your three bar, and your opponent can, you will lose the majority of games. Of course, without ball control and a fairly high-percentage (i.e. "good") shot on the three bar, passing it here will do little good. So once you've developed enough ball control to set the ball where you want on the three bar, and once you've learned a pretty good shot, you should cease most shooting from the five bar and concentrate on getting the ball to your high-percentage scorer, the three-bar.
The easiest pass, especially for use against other beginner opponents, is the "wall-pass." This pass can be done either on the near or far wall. The near wall description follows: Pull your three bar all the way to the wall, and DO NOT move it off of the wall: the ball will be travelling near the wall to the three bar, and if your three bar comes even a hair off of the wall, the ball may roll past you between your near man and the wall-- remember the bumper on the wall prevents your man from actually being in contact with the wall, so that "on the wall" actually means almost a full ball-length away from the wall! To facilitate catching a fast pass, angle your three bar forward, about at the angle at which you would be able to front-pin an imaginary ball, i.e. head backwards, toes forward. This way the man absorbs more of the impact of a fast moving ball, instead of causing the ideally fast pass to simply ricochet out of reach, probably to your opponent's five-bar region. Note: (For a more advanced catching technique, see part II "Guide to Brush Passing", which explains a wrist flick that is done with the catching bar at the same time as the pass, so that the maximum extension of the men is at the forward angle I have just described in the previous paragraph.) To pass a wall pass, position the ball an inch or two away from the wall along the five bar (but don't put the ball ON the wall, since your man is _not_ on the wall), and "shoot" it straight and hard to pass to the near man on your three bar. Note a few points: 1) this pass, if done correctly, deposits the ball squeezed in the space between the near man on the 3-bar and the wall; 2) but even if passed directly onto the man's toe, the pass is easily caught; 3) However, if passed into the space described in 1), it is possible to EASILY catch a pass that is as fast as your fastest five-bar shot! (although such a high-velocity pass may also be caught, with more practice, directly on the toe of the man); 4) also note that this "wall" pass can be done with the ball's starting position even up to and past a full ball-length away from the wall; 5) Note: with most beginner level opponents you can wait until they flinch away from the wall, and if you can do the fast version of the pass, you can pass it through that fraction-of-a-second flinch. 7) Note than in a fast-paced game, you will eventually be able to immediately do a wall pass when you catch the ball on your five bar, e.g. when your five-bar blocks a two-bar shot. (However in competitive play, all tournament level opponents would easily intercept such an on-the-fly wall pass.) Two more things to think about: 1) You DEFINITELY SHOULD start now to make it a habit to keep your three bar in the front-angled position at all times, always ready to catch a moving ball, esp. from an on-the-fly wall pass. 2) If your opponent learns to cover the wall pass,your five-bar angle shot may be open, and if so, you can shoot, or even try to pass through that hole. This type of pass is called a LANE pass (i.e. passing through the space between the first and second men on the opposing five bar when it is on the wall.) This is a tournament level option here; if you can pass both a lane or a wall pass from the SAME position, and if you can pass the ball at high speed, you have a tournament-competitive pass. This option is described in the next part, II: 5-3 passing, Guide to Brush Passing. But for now, if you are only beginning, practice your ball control, your three-bar shot, and your fast wall pass. One other beginner pass: Roll the ball down toward either wall. At the FAR END of the 2nd man's reach (i.e. the closest the 2nd man will reach toward the wall), pass the ball lightly with the 2nd man, angling it toward the wall (where your three bar resting). This angle is easy, since it is in the same direction as the ball's original direction of motion. Rationale: Beginning opponents will tend to follow the ball, and as they also bang their rods against the wall, their 2nd man can no longer guard the ANGLE-pass you just shot OUT OF its reach; only the 1st man can guard it and he just banged into the wall as your opponent followed the motion of the ball! TWO TRICK PASSES that are good to know, but taken by themselves are useless to depend upon... i.e. if you're going to practice a pass, skip this section and practice chapter II's brush pass instead): 1) begin with the ball (slightly to the rear of the rod), between your first an second man of the near side. In one single fluid motion, pull the rod then flick your wrist. This will result in the 2nd man passing the ball to the 1st man (a "kick" or lateral pass), which then immedietaly passes the ball along the wall; this can be done VERY fast; practice this fast or not at all. Placing the ball slightly toward the rear helps make a smaller lag time between the kick and the wall pass, and in general is a good habit in passing. 2) bounce the ball rapidly between the 1st and 2nd man. On one of the bounces, lift your man as the ball approaches the 1st man and pass it, either along the wall, or along the lane. Practice the wall pass version first, since it's similar to pass "1)". This works because with every bounce you are potentially moving the ball in position for a pass; your opponent can't react to every bounce effectively, nor can he easily tell which bounce will be the real pass. Note that you can bounce it back and forth by mostly moving the men to meet the ball, rather than bouncing the ball the full possible range between the two men; note also that this motion can be done with the ball bouncing in a range rather near the wall, or away from the wall, or both in unpredictable succession. This bouncing is the basis for the "stick-pass" series, which is not described here. PRACTICE TIPS FOR EVERYONE: Most beginners don't know the ranges of each man's reach on the five bar, and don't know very well the _edges_ of the men's reach on the three bar. So: Lift the opposing five-bar, and just pass back and forth between your five and three, doing ALL angle passes. The straight passes are easy to learn and intuitive, but intercepting an angling ball with the five bar is the part that is the hardest and needs the practice. Most people just wake up one morning after practicing the night before and find that their brain has figured it all out! For defending against passes, you can either angle your men forward and attempt to "swat" at the passes, so that they bounce to your three bar or back to your five bar... Or you can angle your men backwards so that you will catch any blocked passes, so that now it is your turn to pass-- you don't want your opponent to keep regaining possession of passes you have blocked! But don't angle them too far back, because you'll unknowingly be leaving the wall pass _always_ open! The general motion is an unpredictable back-forth motion done very rapidly to swat away all slow- and medium-speed passes. See the "learning-foosball" faq (#4) for more tips on 5-rod defense.
II: 5-3 passing, GUIDE TO BRUSH PASSING I will begin with a disclaimer. I am a rookie (i.e. beginning competitive level) player, so my knowledge of brush passing may not be entirely satisfactory to experts and pros but know the fundamentals well enough to relate the technique and the conceptual reasons behind them; if you have any suggestions or corrections, please don't hesitate to email me. As I mentioned briefly in part I, the essence of the brush pass is that you can pass either a wall pass, or an off-the-wall pass (lane pass) from the SAME position; hence your opponent will not know _which_ pass you are attempting until too late if the pass is fast enough. The method I will describe is only the basic "near-side brush pass beginning from a 2nd-man pin." Other variations exist, but I feel this method will bring the quickest results and knowledge enough to learn the other variations (e.g. far wall, off near-wall bounce, 2nd man brush-down, etc.) Once you feel you understand the concepts, SKIP to "HOW TO PRACTICE THE BRUSH PASS" at the end of this section; this will give the real meat of "getting better". The beginning of this chapter will discuss the intellectual how and why of the pass, as well as the practical (i.e. actual game-usable and USTSA-legal) application of it. The "how and why" section is so detailed because I have observed many people who have tried to learn the brush pass but had great difficulty because they didn't understand what each element of the technique was really doing. Once the player understands "why brush the ball", and "why place the ball so far back", and so on, it is much easier to learn the pass. First, a commonly used hand/arm posture for the left arm is with the palm facing up under the five-bar handle, and the elbow pointing out to your left. You should lean down slightly so that your upper arm is almost directly above, and parallel to, your lower arm. These techniques provide leverage for the quick push/pull motion required to "brush" the ball and put a spin on it. Make sure that when you flick the rod with this grip that the men follow through to end up at least 45 degrees forward or even parallel-forward to the table. Although you may not be able to swing the man backwards too much, you only need to lift it back enough to just barely clear the top of the ball-- any farther and you are revealing your intentions to the opponent as well as compromising the power of your pass. Try to avoid rolling the handle along your fingers with an opened-palm when you are passing. It will feel strange at first, but keep at it. Rules: Since passing from a stationary ball is illegal, you must set the ball in motion. Since passing IMMEDIATELY w/the same man you set the ball in motion with is also illegal (like a pull-shot-pass), you must pass it (or at least touch it) with a different man. Hence, we will set the ball in motion pull-direction with the near 2nd man of the 5-bar, and pass it with the near man: ***First position your 3-bar on the near wall; make this a constant habit. Then on your 5-bar back-pin the ball with the 2nd man from the near side, men slightly forward. Adjust the pin (tapping the ball and rocking it slightly) until it is about to slip out with increased pressure. Now roll it laterally and VERY SLOWLY toward your near man. The near man will then pass the ball by putting a spin on it using a "brush" motion, to be described. Notes: 1) The ball is placed to the rear of the rod because this provides a better position to put spin on the ball once it is moved laterally to the passing man. It is the spin which will result in the angle in the ball's motion; 2) if the ball is rolled from a really solid back pin (i.e. ball too far back) the near man will not be able to put a spin on (the back of) the ball, and will most likely only pin (the top of) the ball again, or briefly pin then squeeze out the ball unpredictably; we want to pass it, not pin it again. 3) Make sure the pass to your 1st man is perfectly lateral, so that it reaches the 1st man at near the same almost-back-pin distance it started from. 4) The slowness of the lateral motion is OK, because this is NOT the part of the motion which is intended to deceive your opponent; great care in setting up the ball position with this motion, and the longer time-window to choose among your impending passes are the two reasons for the slow roll to your 1st man... keep it _slow_. Before I describe how to pass the ball with the 1st man, here is a paragraph of comments on the pass: Remember you want to have the option of either wall-passing or lane-passing. Ideally then, you want to start the pass exactly between the wall and the lane. So figure this area out by watching the near man's range of motion as you push and pull the rod all the way. The general center of this left-right distance is where you will begin your pass. Important note: Here, and on the far man, is the LARGEST distance guarded by only a single man on the entire five bar; there is no 6th man beyond the wall to come to the rescue to block a wall pass-- this is why passes are done near the wall; also the near wall is more easily visible, so we begin with this version, rather than the far wall. The path of the wall pass seems simple enough; angle the ball toward the wall, and if there is enough spin the ball will hug the wall all the way down to your three-bar. But where is the lane? Pull the opponent's five-bar to your near wall. See the opposing 2nd man? He can't go any further! The ideal lane pass is just out of his reach; the only man who can block it is the 1st man, who is also busy guarding the wall pass! Okay, now the hard part. Remember approximately where you are going to pass the ball from (between the wall and lane). This is really only approximate, since you will wait for an opening, and then hit it, and the ball will be rolling slowly while you are deciding. CENTER your near man just behind the rolling ball and follow it. If you rolled it correctly from the 2nd man's tenuous-pin, your near man should look like it is about to pin the ball; it should not be obviously far up in the air away from the ball. Since the man is centered on the ball and following it, the opponent can't tell which pass you are preparing for, since at the center you are prepared for both! How so? From here, you "brush" the ball, either in the push (aka brush-up) or pull (aka brush-down) direction. Usually a few fakes are thrown in for good measure, but let's practice without fakes for now. What does "brush" mean? Try to "scrape", or "brush" the BACK or BACK-TOP very edge of the ball with your man as hard as you can, while applying the LEAST amount of pressure possible to the ball, but maintaining contact and DO THE BRUSH MOTION FAST. Remember to follow-through after the brush; don't stop and let your 5-rod follow through all the way to the near (brush-down) or far (brush-up) wall. I repeat: always do the the brush motion fast; don't even practice it slowly just to "get the feel of it", because you won't. The brush will result in a SPIN on the ball, which angles the ball in the direction of your brush (i.e. a brush-down pulls it toward the wall, a brush-up pushes it toward the lane). Finally, the two most common mistakes: 1) none of this will work unless at the time you brush the ball, the ball really is towards the back of the rod, i.e. just forward of the line at which you could back-pin balls securely. Really. So if you aren't getting this, try doing a brush-down to a stationary ball, and begin with trying a pinned ball. Then progressively move the ball forward and try it again; the best brush often works where many beginners think it will actually be pinned. The ball-positioning to that back position maximizes the spin resulting from the brush. 2) the other common mistake is to "swing" at the ball, as if to shoot it forward; the brush motion is mostly a sideways motion with very little forward swing-- at first try to err on the side of too little swing (i.e. _no_ swing while maintaining contact for the brush), then adjust from there; the ball will move forward if you brush it right anyhow, and any swinging at the ball, or follow-through, is done near the _very end_ of the brush motion-- but at first, don't even try to swing as a followthrough and just try to isolate the fast brushing motion. Once you get the hang of it, it is VERY IMPORTANT to always be aware, especially with Tornado men (with subtly angled toes), of the exact area of the toe which is intended to brush the ball; it is usually along the subtle _angle_ of the toe-- you probably didn't even notice this shape before did you? If your pass doesn't seem to be working, concentrate on the bottom of the two surfaces of the toe on either side of this edge. (The bottom one is gridded with horizontal and vertical hatches, and the top
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